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Everything posted by Nappi
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So the era of 4D gaming will begin with singularity? How appropriate.
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Are Violent Videogames Adequately Preparing Our Children For The Apocalypse?
Nappi replied to DanJW's topic in Video Gaming
Wasn't Duke Nukem Forever supposed to prepare people for alien invasion or something like that? -
"But how was I supposed to know?" I was actually just surprised by how effective those 15 or so riflemen were at dealing with my cavalry. I also missed the introduction (I think there was a bug or something) and therefore wasn't sure whether I was attacking or defending. By the time I noticed I was, in fact, defending I had already sent half of my troops a mile away to perform a sort of sneak attack on my enemy. So the slaughtered cavalry was actually the least of my worries anyway.
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Tried the demo yesterday* and I was positively surprised at how well the battle gameplay works in this setting. The units were more easier to control and keep organized now that most of them can keep distance to the enemy and you could actually do something useful even after the initial encounter. I also noticed that some of my former tactics didn't necessarily work anymore when I sent some of my cavalry to destroy weakly defended enemy artillery and they were basically executed by the riflemen while crossing the river. I also like the new minimal battle UI better than that in previous titles. *had some issues at first, so if you got a hundred Steam notifications about me launching and leaving the game like Gigol did, then that was me leaving the game to launch and going to the bathroom only to notice the Steam launcher had managed to get stuck on some kind of endless loop of "Preparing to launch the game" dialogs.
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Thanks guys! I actually added those two pictures shortly after my initial post because I felt something was missing.
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Decided to take the obvious path: I'll improve it if I'll find the time. Sorry.
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The in-action dialog in this game is fucking awesome.
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Holy hell! Good work there!
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Holy shit. Those monsters had traded their vision for extra teeth-sockets.
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I was very impressed by that as well. I wish the game would have allowed me to eat my butt when it was still attached, though, to answer the age old question.
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Spotify is awesome. Thanks for the tip. Also, it seems that you still need an invitation if you are not in the UK. I was able to get one here.
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I'm interested in buying this game because the space marines are so badass, because I loved Company of Heroes (although this game will probably be very different) and because Nick praised the single player campaign in the latest podcast. I only had time to play one skirmish match against a computer in DoW2 beta, and took a severe beating. This probably had a lot to do with me not knowing the gameplay mechanics and the units, and I would probably do a lot more better after some tutorials and practise. However, one aspect that worried me was how hectic the game was. I know it sounds stupid and holds true for skirmish in most RTS games, but I rarely enjoy micromanaging units in four fronts in a terrible hurry without being able to pause the game. That's why I would be interested to know how is the single player campaign in that front (because that is what I would be playing anyway). Are you constantly in hurry or do you have time to plan your attacks carefully? How often do you have to spread your units all over the map? What proportion of the missions have to do with controlling victory points? And so on.. I guess I would really like to know how it compares to Company of Heroes in that front. That games had the perfect speed for me and I really felt like I was able to use every unit's special abilities to their full potential. It was one of the few RTS games I have played that I was really felt able to strategize as much as I wanted. At least after I found a way to remap the pause button.. Also: "Oh Yeah!"
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I own Medieval, Rome and Medieval II and despite the awesome epic scale battles have always spent most of my time in the world map. I auto-resolve about 95% of the battles and even if I feel like fighting a real time battle I usually go with a historical battle or skirmish. It's a bit annoying that there are quite a lot more casualties when using auto-resolve, but it hasn't bothered me too much and I'm happy to pay the full price for these games even if I'm only going to play "the other half". BTW. The demo should be on Steam now.
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Really? I knew there was Custom Soundtrack option but I thought it was just for customizing their soundtrack: removing songs you don't want to hear, changing the order etc. I guess I'll have to try that again. Thanks! EDIT: Awesome! Bye bye Axl! Bye bye Avril! Bye bye Perry!
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When I bought the game about six months ago, one of the major selling points was the developer's commitment to constantly expanding the game. That way I knew that a sequel wouldn't be announced a month after the purchase (something that actually worries me occasionally when buying "older" games). I wouldn't be surprised if this was also one of the reasons the downloadable version did so well. The DJ felt a bit annoying at first, but to my surprise I soon got used to him. I was actually very impressed when he at some point said something like "We have noticed that some of you have been coming up with your own challenges [in Freeburn I guess] and we would like you to share them with us". I hadn't noticed him saying anything topical before. Or after that for that matter, but it might be because I turned the tip system off in the settings when I started replaying the game. I'm glad they finally added the option to start races again. It didn't bother me as much as it seemed to bother some players as I usually just started another event after failing one. Some of the more difficult burning routes where a bit annoying because of that however. My only minor complaint about the latest patch (apart from the EA account thingy) is the new highlighting of billboards and jumps. Those blue cones look really weird and unnecessary to me. I like this game a lot. And as it has never started to frustrate me, I keep coming back to it regularly when I just want to have a little fun. The soundtrack could be a lot better though and I hope Criterion will add an option to play your own songs in PS3 while playing...
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My friend and I were able to tune and tweak Toyota Supra RZ in the original Gran Turismo so that it could reach the speed of about 420 km/h (on ideal conditions obviously) making it faster than Dodge Viper and other expensive cars. This, however, made the car somewhat hard to control. It was nicely demonstrated by a glitch in which occasionally when you cut a corner the tyres on one side of the car would bounce off the ground and the car would start rapidly oscillating back and forth between 0 and 90 degree angle. It made us feel that we had, in a way, bested the game.
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Yeah, I also wish they had hidden the karma system. The game feels considerably less black and white than most of the games offering choice that I can think of and I really like that. Being told whether my actions where ultimately good or bad somewhat diminishes it, however, especially since they decided to include quite a few tough in there.
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I'm still absolutely fascinated by this game. Sure, there are lots of bugs and little annoyances, but most of them don't even feel like worth mentioning because of all the things Bethesda has done right. I still haven't progressed very far in the main quest (I'm yet to complete Scientific Pursuits) but I'm already at level 17 or something like that. The level cap of 20 kind worries me and I'm already considering buying the DLC that increases it to 30. Does anyone know whether you can level past 20 in the original story after purchasing the DLC or is it only possible within the new content? The karma system, however, is problematic as already mentioned in this thread. I have encountered at least two scenarios where this (in my opinion) shows quite well. First is the Tenpenny Tower quest where.. Another, perhaps clearer case is that of the Replicated Man quest where There are situations where the system work pretty well though, like when receiving bad karma for lockpicking someone's safe only to find that he/she only has 26 bottle caps and a baseball in there. On the other hand, I don't necessarily need to be told to feel bad about that. Was there any kind of karma system in the Fallout 1 and 2, btw? Where there consequences for generally being a good or bad person?
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The idea of the pigeon becoming obsessed with Youtube videos made me smile for some reason. I have never had an issue with pigeons. The seagulls I don't understand though.
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I think that was the last of them. Hi everybody.
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I would probably go with Ubuntu. It should be relatively easy to set up (being a "Linux for Human Beings" after all) and well supported because of its popularity. Haven't fiddled with it apart from regular usage though, and I have no idea how it really compares with the other Linux distributions. Also: https://help.ubuntu.com/community/LiveCD
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Very nice! I remember playing a mobile game with similar "radial breakout" gameplay once, but I don't remember the name. It didn't have the magnet/gravity concept, though, and I would be interested in seeing that utilized in this game (maybe as one of the gameplay modes or something). Looking forward to playing this.
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Not immediately at least. Don't know if they do after a long time. Just fast travel back and forth if you have found a place to put the excess stuff.