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Everything posted by Nappi
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You may not want to watch this. 0W8fBsLYHcE Seriously.
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It isn't actually available yet, but you can register for a free episode here. You can find the coupon code on many websites (can't remember it right off the bat).
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Jake, you are old! All of you, old! Happy birthday, though!
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I ran all this through Bentham DM150 spectroradiometer but the floppy disk I tried to save the results in was full and the program crashed. I think I saw something about Duke Nukem Forever, though. Maybe it will finally get released!
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The solution for either one of the puzzles is the same on every playthrough, but Patters can't remember if same solution worked for both puzzles or if there were two solutions, one for each puzzle ? I am yet to play a Broken Sword game. I hope there will be a Mac version too because I'm not going to boot up Windows just to play an ADVENTURE GAME. There is..
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And someone in Finland found out shortly after this that his grandfather was sending an SMS in a picture taken in 1940s or whatever.
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Babylon was a preorder bonus civ so it is already out there. I hope Mongolian empire will have horse archers and get bonus for aggressive expansion. By the way: has anyone found any essential mods yet? The list is a bit overwhelming already. I got an achievement for completing a game with a mod, though, but I don't think I have actually installed any.
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I just finished my second game. I was aiming for a culture victory but because I found out by reading a certain tooltip text at around the year 2020 that each new city raises the culture needed for new social policies by 33 %, I ended up going to space instead. I had 4 policies to go and I was producing 1500+ culture each turn but because I had also conquered about 60% of the world by then, I had a lot of cities and thus each new policy would have taken me 10+ turns. I miss printed manuals.
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Quaranteed to blow you away: QjWJHEmFfPA Better version here: http://vimeo.com/15749093
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I guess games can be considered art when statements like that will not instantly make you a pretentious twat.
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When I still actively used Windows I did my instant messaging with Miranda IM. The interface looks pretty crap initially and there aren't many features. There is a lot of room for visual tweaking, though, but it can be very hard and confusing at first because of all the different plugins and settings. There is a huge selection of addons on their webpage that add some functionality and that you can use to make things even more messed up.
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I lost interest in this game at some point before its release, but I don't know exactly how. I guess the gameplay videos just illustrated too clearly how "worn out" the engine really is. Which, I guess, is to say the game looks and plays exactly like Fallout 3, which I loved, did a couple of years ago. Is the story better or more interesting than that in Fallout 3, like some reviewers seem to be suggesting? Shame about the bugs too, except for the rotating head one which clearly just shows how dazed and confused the player character is after waking up.
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The beginning of Into the Great Wide Yonder is really impressive in its epicness. Also: http://www.forvo.com/word/trentem%C3%B8ller/
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I spent almost 13 hours on my first game. :tup:/:tmeh: The combat is really enjoyable now and so I went on destroying all the other civilizations, ending it all on an atomic bomb. The sound of women and children screaming when I bombarded their cities didn't make me at all uncomfortable because I genuinely felt like I was liberating them from their backwards leaders. It was only after I had bought them a circus to make them happy again that I realized what a monster I had become.
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Difficulty in games.. is it that difficult to understand?
Nappi replied to Tanukitsune's topic in Video Gaming
I fail to see your point here. I am a gamer despite the fact that some of the earlier games I played were insanely hard and thus almost unplayable for me. I imagine that many people back then were really put off by that aspect of gaming and in the worst case are now non-gamers because of that. And no, "the new generation of gamers" must not be held by their hand constantly. Adding difficulty levels does not mean lowering the difficulty level, it means adding difficulty levels. I'm not too familiar with the games industry but I can imagine the production of a triple-A title to cost a shitload more now than any game in, say, NES era. It is just safer to have a couple of different difficulty levels than to risk losing sales from the portion of audience that thinks the game is either way too easy or hard for them. And no, I don't think you can make every modern game so balanced that it still wouldn't feel way too easy or way too difficult for some people. -
Difficulty in games.. is it that difficult to understand?
Nappi replied to Tanukitsune's topic in Video Gaming
I thought it was quite common in strategy games, at least. I don't play a whole lot of shooters. -
Difficulty in games.. is it that difficult to understand?
Nappi replied to Tanukitsune's topic in Video Gaming
Yes. And many of the NES era games were simply unplayable and unenjoyable for me because of that. Giving the player extra health or removing some from the enemy can actually be a good partial solution to players who find, say, an FPS game too difficult because they are too slow or because their aim is off. Many games specifically make the AI more aggressive or "intelligent" on harder difficulty settings. -
Difficulty in games.. is it that difficult to understand?
Nappi replied to Tanukitsune's topic in Video Gaming
I don't see how certain games could do without different difficulty levels simply because people are so different. I know person who plays games on lowest difficulty because he wants to experience their story and just breeze through the actual gameplay, and I know a person who plays games on the absolute hardest difficulty because he wants to be challenged all the time. If games only had one difficulty level, whether adaptive or not, neither of them would be able to enjoy games they want to. And diminishing their approach as stupid is just stupid, in my opinion. Moreover, adaptive difficulty, when done poorly, would strip away the pleasure of becoming more skillful as a player: you should be able to dominate your enemies if you really are that good. And if you get tired of kicking ass, you can always move to harder difficulty. Adjusting combat and puzzle difficulties and stuff like that separately is a really good idea. However, a difficulty level alternative based on various gaming skill sounds a bit utopistic to me. It would just be too hard to get it right. Anyway, I'm off to finish my first campaign in Civilization V. Incidentally, I'm playing with one of the lowest difficulties even though I have played Civ games before simply because I want to familiarize myself with all the mechanics. -
Finished the game today. I still don't think it is not a good game. The soundtrack, both the licenced songs and the Prague Philharmonic Orchestra's original score, was fantastic and really fit the overall tone of the game. The city was beautiful and mostly functioning. As mentioned before, the fact that you can't constantly drive 180 km/h and the place is not full of ramps made the city feel much more real than that of, say, every city in GTA franchise. The fact that there was nothing much to do besides the story missions didn't bother me more than it bothered me in GTA IV (I didn't like any of the minigames in that game and even drunk driving got boring pretty quick). Could have used a couple of optional side missions, though. The story, while possibly full of mafia clichés, was interesting enough to keep me playing till the end; again an improvement, for me, over GTA IV which I completely lost interest in before I even unlocked the last island. I had a hard time relating to the main protagonist, but it wasn't too bad. Majority of the characters throughout the game were interesting and well voiced with convincing dialogue. And I actually liked how they tied the story to that of Mafia I.
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It seems the OS X version is going to be released "soon", which might just ruin my studies in time for the exams. Has anyone heard whether you get both versions when you buy the game on, say, Steam or whether they are still two completely separate things?
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I'm glad that the sad sad tale of Tim Langdell at least had a truly hilarious ending (), although, I expect more is yet to come (:tup:/:tdown:). Oh well, in any case he is more entertaining than Jack Thompson who, I think, is sort of back as well.
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I liked Assassin's Creed 2 but I'm not sure about the Brotherhood: I could have used a change of scenery, don't care for multiplayer, have a feeling that computer controlled bros aren't going to make the missions more interesting, hate the more aggressive approach they seem to have taken in dealing with the enemies and absolutely loathe the idea of driving Leonardo da Vinci's tank. But I'll have to wait and see how this turns out.
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There is something terrifying about these kind of videos.