Tanukitsune
Phaedrus' Street Crew-
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Everything posted by Tanukitsune
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(I'm not sure where to post this?) I'm getting a bit frustrated with OBS, no matter how much I tweak the settings, the text is rather blurry... https://www.youtube.com/watch?v=OhNMh5MDiY0 (I know I shouldn't show the cursor, but I'm just testing to get a decent looking text first) Do I try some other software? I tried editing in Windows Move Maker, but it looks like an even blurrier mess.
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It truly is a shame to have a quit a game, but sometimes you have to. At the same time I see people slogging through a whole game they are clearly not enjoying, it's almost like they don't want to admit the game "defeated" them, or that that they made a bad choice and don't like the game. I thought it would be a good idea to create this post to show there is no shame in quitting a game, as long you do it for the right reasons. Think of this as the opposite of the "Completed games thread", the only rule is that you just can't quit and whine and say the game is terrible, you have to play enough to know why you don't like it and be a little more verbose. I think it's healthy to pinpoint the exact reason you don't like a game, that way you will know what to avoid the next time. That's what I do, even when I start to have that feeling that I'm not enjoying the game, I don't stop until I'm sure why. I'll start by giving a recent example: Metro 2033: While I wasn't that invested in the characters, I did enjoy the world and the whole bullet economy. I actually enjoyed the parts when you have to wear a gas mask and pray your filter will last enough until you find the next one. What really got to me was the combat and the A.I., this is not the first game with "bipolar" enemies that either run straight at you like the mutants and the "tactical" ones like the thugs. The thing is, it didn't feel right. You obviously can't conserve ammo easily on the mutants and they were more of annoyance than a threat unless the group was very large. As for the humans? They were the worst. There is nothing wrong with "tactical" enemies that will try to use cover and will move from cover to cover to make them harder to hit, but this is where the AI truly seems to be off. I've never seen a game where the enemies move this much, it didn't feel like they were trying to avoid my fire, they move so spastic-ally it's almost like they were dancing (or head-bopping to be more precise). Who thought it would be a good idea to have a game about conversing ammo where the enemies move too much to get a clear head shot? I know "tactical" enemies are slower to kill, but this is just ridiculous. Even when the enemy has no idea of where I am, they keep doing their silly "dance", until they spot me and then simply "dance" in my direction. I just couldn't get into the game anymore, the AI's behavior was just putting me off. So, since it was clear I hated the fighting in the game, the thing was: did I hate enough to quit the game? Frankly, while I enjoyed the world, I've seen enough post-apocalyptic ones to know what I was in for and thought it was not worth it for me. So, I quit.
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Quitter's Club: Don't be ashamed to quit the game.
Tanukitsune replied to Tanukitsune's topic in Video Gaming
I quit Gothic 2... I loved Gothic 1 and I was enjoying the sequel until I encountered the dragons. Apparently people whined because the game was "too easy" so now the dragons have regenerating health that is almost instant? At first I thought the game was glitched because it looked like I wasn't doing any damage, so I used my last runestone to get the most powerful spell I could get at my level, which was large fireball I could charge. I then tossed a fully charged spell, noticed the health go down only to be back to normal in a few seconds. I was so upset that the game was ruined for me, so I cheated which only made things worse. I like how much I had to work to get to where I was, so cheated ruined the game for me... I just can't play anymore. T^T -
I beat Deponia Doomsday, which starts by making the previous trilogy... a dream sequence... a prophetic dream sequence, but that's not a good start. I'll just say it has a puzzle where you have to figure out that you can pick a star from the sky... just like that. And the final insult, which is a spoiler: I also finally beat Spyro, which is still good? I couldn't be bothered to 100% it though.
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BUTTERFLY SOUP! I don't know how many of you have played Pom Gets Wi-fi, but this is from the same gal and it's about lesbians and baseball and most importantly, on how weird it is to be a teen and how other weirdos will help you along the way... You play a chapter with each of the friends, so you get to know them pretty well. I LITERALLY SQUEED at this games, I made several excited noises that made me glad nobody was around to hear them.
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Thimbleweed Park: A new adventure game from Ron Gilbert & Garry Winnick!
Tanukitsune posted a topic in Video Gaming
STOP READING AN GO... GO! FLY YOU FOOLS! I could swear I saw Chuck the Plant in the video and the chainsaw and gas are finally together. *Explodes with excitement* -
I got my game, Dr. Fizzgigious Fantabulous Carbon Dating Simulacrum, on Steam! It's a short game with character based on Edward Lears' Complete Nonsense and it's about how Dr. Fizzgigious has discovered his latest carbonated concoction brings relics to life, the relics will ask you questions and you kinda want to impress them with your knowledge? It's kinda a quiz/dating sim?
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I just beat Doki Doki Literature Club and wow, I'm tempted to start a thread just about this game... It's a free VN and like most good VNs... the less you know about the better? All I can say, it thoroughly spooked me, like no come ever has. And it's the most messed up thing I ever played... and manipulative too? It's say it's the new Hatoful Boyfriend, but this might even be better?
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I LOVED Kathy Rain, I got it in the last Steam sale! A great game for Halloween! Speaking of Halloweeny games, I just beat Hugo's House of Horrors, the first game in the Hugo Trilogy and it was... short? It wasn't too hard because I saw someone review it recently and the game is so short they practically showed the whole game in the review? It's a tiny game in all aspects, the game only has a few rooms and a few items to pick and use, but I still had a lot of fun, despite it's flaws, like having to type a command before entering a room to have time to do the action and having to deal with a man living in a basement by answering his nerd trivia... how appropriate?
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I just beat A Rose In Twilight and Uncanny Valley, A Rose In Twilight is a puzzle plataformer that is from the same people who made The Firefly Diary and is about a small girl called Rose with a rose stuck to her body waking up in a cursed castle stuck in time and covered in thorns, her only power is the ability to suck up the color red, the only color in the castle, which is on the only items that aren't stuck in time. One of the first thing she "awakens" is a golem that is immune to the thorns and is the only character that can lift and throw items. The puzzles involve combining their powers, for example, the golem can throw something and then Rose can freeze it, jump on and unfreeze to catch a ride. I simply adored the puzzles and each area is just the right size to feel unique and not feel too long. Uncanny Valley is a pixel horror game reminiscent of Home and Lone Survivor, and about a night guard in an abandoned building where choices matter, but not that much? You'll end up with variations on the same ending no matter what you. Even if you just guard the place and don't snoop around the game with just take you to the area you're supposed to stay out of. I kinda feel cheated, the story isn't that strong and falls apart if you think about it enough,
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I beat Cel Damage HD, which is nothing but cartoon racing mayhem and it's glorious! The characters are kinda weird, like a constructor that's an Elvis fan on a giant bulldozer or a black and white gangster duck. You can either race, get point by attacking people (the best mode) or do a flag rally. Even the levels are cartoony, like the desert level full of Wil. E Coyote style traps! And I just beat Yomawari: Night Alone, a horror game about a tiny girl looking for her sister in a city full of spirits at night. It's kinda forgiving since it has Jizo statues as warp points to get close to where you were if you die, which you will... a lot. You can hide in bushes, but there is usually none around when I need to hide, so I just run until I run out of stamina or I'm caught. Each night you explore a different part of the city, either looking for your sis, or just trying to survive a specific monster encounter and I think it has the perfect length for a horror game since each night is relatively short. I really recommend this for Octoberween!
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I'd love to get more more space on my Vita, but I don't like the ice of cracking a system that's still "alive"? Then again, I've never cracked any system and have no idea how it works? Can you still access the store and everything normally?
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I finally beat Tales of Phantasia, the first game in the "Tales of" series and I'm kinda surprised how much the series has stayed the same, the useless cooking system, the gels, the titles... apparently even the skits existed, but were cut out of the GBA port I played? It's weird to see the combat system in 2D and the AI of the partner was a bit lacking, but at the same time, giving them commands directly made thing almost too easy? Not to mention getting an accessory to reduce spell casting meant I always casted first and interrupted the enemies' spell, breaking the game further. The plot has time travel, ancient civilizations, lava towers, the obligatory flying apparatus to open up the world... you know, the same tropes but with their own personal touch, like most JRPGS?
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I just beat Phantom Brave: Hermuda Triangle, It's from NIS so you can grind until you're lvl 9999 and find tricks that will make you gain 100 levels in a row and has secret cameos from the other NiS games. You know, the usual stuff. The combat isn't grid based and you summon characters by tethering to an item, getting stats boost (or stat loses) depending on what item you tether to and most importantly the time your phantom can stay in the level. The story is about a girl with the power to summon phantoms, for which everybody hates and fears her, despite being the nicest sweetest child ever. Since the combat is not grid based, they added things like slippery floors and most importantly you can be tossed out of bounds, which changes things A LOT since if you toss an enemy out of bounds, the enemies gain XP and worse of all, some enemies will just steal your weapons and throw them out of bounds, some will even toss you out of bounds. But the most interest thing to be about the games are the items in the battle area, not only do you need them to summon your allies, but you or the enemies can use them as weapons and even the simplest bush can have hidden powers, a trunk can shoot lasers, a vase can heal... It was rather satisfying to defeat enemies by slapping them with a fish.
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Has anybody gotten the Zen Pinball and Little Acorns game that are available for 50 gold coins? Are they any good?
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I beat Kathy Rain, a AGS adventure game heavily influenced by Wadjet Eye Games, I think they even hired the same artist? It's a story that takes place in the 90's where your grandpa has just died and you want to solve the mystery of an accident he had years ago to give grandma some closure. Being a plot driven game I can't really say much without spoiling the story, but I really loved it and it gave me the heebie jeebies, so I'll mention the gameplay. Like I said it's Wadget Eye inspired and uses their hint system and since it takes place in the 90's you have to do things the old way, which means phone books instead of iPhones. You even need to do some 90's hacking using a boot disk to get some special software to help you in your investigation... even though you do things you shouldn't be able to like using a scanner to read and record on a tape... I highly recommend this game if you like adventure games!
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Quitter's Club: Don't be ashamed to quit the game.
Tanukitsune replied to Tanukitsune's topic in Video Gaming
I'm sad to say I'm quitting Silent Hill 4: The Room, it's an OK SH game, but suddenly it becomes an escort mission, which would be fine, but the girl is wounded and moves slowly... So obviously the game added a chase and you're kind escorting while being chased for the rest of the game. Not only is the bad guy just a guy with guns, but I reached a scene where he was chasing me down a spiral staircase and I just couldn't be bothered to juggle the escort and the chase, if I stop I get riddled by bullets, but I have to stop to wait for the girl? I just watched the ending and I don't feel like I missed anything. -
I beat MeiQ: Labyrinth of Death and it's OK, but it has a weird story behind it. It's a dungeon crawling game were maiden control "guardians" a.k.a. mechs to fight to restore the world. It's not very complex, you can upgrade and give new parts to your guardians, you learn a few support spells, but that's about it? Well, except while looking up guides I found out it was banned in Australia and I'm super confused, while the game has girls in skimpy clothes that don't make sense, that's it and yet... it was banned? To make things weirder I found out later that this game has a special edition with a mouse pad with boobs... What? The only logical conclusion I can think of was them trying to pander to pervs with no perverted content and Australia saw the "boob pad" and assumed the worst? Oh, also, check out how crazy the maps get in this game:
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Quitter's Club: Don't be ashamed to quit the game.
Tanukitsune replied to Tanukitsune's topic in Video Gaming
I didn't think I'd be posting here so soon, but... Chrono Cross... Do I even bother to continue? The combat is boring, the characters are boring and the story is MEH, I'm fighting the hydra and I really can't be bothered to play a single round unless I know this game gets better. -
Quitter's Club: Don't be ashamed to quit the game.
Tanukitsune replied to Tanukitsune's topic in Video Gaming
I quit Dragoneer's Aria, the battles are just too tedious and drawn out and it's a complete mess, it has day/night cycle that doesn't really do anything, a crafting system where items are impossible to find and while the story is hilariously bad in an amusing way, it's just too tedious to get to the next cutscene. The battles are so tedious that even a battle with an enemy that yields almost no experience will take forever, perhaps it was meant to be prevent overlevelling, but like I just said, a battle against "weak" enemies is as long as a mid-boss. The way the game works every skill and spell needs to be used to get stronger, which means the spell to cure petrify won't even work because you need to level it up and at the same time status ailments only last a few turns, so if you get one since you can't cure the whole party at the same time it's almost a waste of time. I reached a boss that obliterated my party, and equipment is level-locked, so I couldn't wear better armor or weapons and grinding... the battle are mind-numbingly tedious and didn't get me almost any experience. I don't mind grinding, but I'd rather have 100 short battles than another battle in Dragoneer's Aria. -
... Did I offend anybody with this topic? If not.... I just beat Mimana Iyar Chronicle, a game that tries to rip off the "Tales of" series and suffers from not copying enough? The combat is pretty bad, but it's very much inspired by the Tales series in the sense you can control one character in battle and move it around a filed while the others are AI controlled and the special move commands is JUST LIKE TALES, but since it didn't copy all of it, it suffers... a lot, you can only control the main character and you can really do much except mash the X button since you don't get barely any special moves, mostly recovery spells, which aren't that good since you're the only one who seems to attack enemies, you don't really get anything but support characters till near the end. But the characters and the story are fun? The main character is pretty much an awful person at the start of the game, but changes a lot through the game and I'm frankly surprised how badly received this game was...
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.... They never gave Arcade Bunny a name, did they?
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I still see NES Minis in used games store, so I think they'll be easier to get in EU?
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I just beat "Max, An Autistic Journey" and... I'm conflicted? It's fine that the kid uses his imagination to cope with his problems, but the battles are drawn out and tedious, but I guess I find the autism... problematic? Isn't it very wrong to insinuate that simple meditation and exercise can help you with autism and anxiety? If you fail a breathing minigame, you fight an anxiety boss and that's it? And I'm pretty sure adding jump scares isn't a good idea if loud sounds mess you up? I know the game is based on the author's kid and Max loves FNAF, but still, don't? So... the game is about the artists autistic son, which is nice, but I really don't think it's healthy HOW the author talks about it.
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Quitter's Club: Don't be ashamed to quit the game.
Tanukitsune replied to Tanukitsune's topic in Video Gaming
Frog Fractions 2, I guess the whole thing will have to go in a spoiler, so...