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Everything posted by syntheticgerbil
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Idle Thumbs 210: Pro Fish Smart Fish
syntheticgerbil replied to Chris's topic in Idle Thumbs Episodes & Streams
I saw those at the local Asian market, what is different about them? -
Well usually if I'm busy with another project I give them a time frame of when I will be available should they want to hold out a little to use me. They never do though.
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Idle Thumbs 207: Buble Bloodborne Bloodbeef
syntheticgerbil replied to Jake's topic in Idle Thumbs Episodes & Streams
Bob.bin Thread.bare -
Broken Age - Double Fine Adventure!
syntheticgerbil replied to ThunderPeel2001's topic in Video Gaming
You could make it like Broken Sword 3 where there's an interactive story filled with QTEs and all of the puzzles involve moving crates around. Also litter the game with 200 locked doors that you can jiggle the handle of without fail. -
Hm, some of this is now the plot to Peacewalker then?
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Miffy, had I had the web skills I wouldn't really need the money at the moment, but considering how prominent casino games are becoming around Austin development, I suppose I might have to give in at some point. But yeah, Mangela, I guess I never figured the client would know it's a possible controversial message. I will definitely keep that in mind. I suppose my earlier case with the talk radio guy, had it not been me talking to an animator friend, it would have been him directly and that wouldn't have went well. The ad company who contacted me though, they are cool guys, and I am guessing they would understand if it came to something like this again. But yeah I would never be combative in that situation like my ranting here. OH I almost forgot, I did turn down work two or three years ago for South Park Mexican. Apparently he makes music from prison and his manager wanted me to storyboard his new music video. However considering South Park Mexican went to prison for sexually assaulting a little girl, I didn't even respond to the e-mail because a lot of people feel like he was wrongfully convicted and I figured it would open up a bad conversation if I said no. In that case, I guess I chickened out. It would have been bizarre though, since I don't think anything I draw would mesh with South Park Mexican's music, image, or previous promo videos.
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Hm, so the advertising company I've done a few recent animation projects with sent me a request to do a gig where I build a website using HTML. I don't know HTML or anything about web design so I don't know where they got that idea. I badly created my own website in Dreamweaver, but the next iteration will just be a template, I'm done with that headache. Anyway, that's not really my point. Before I read the last paragraph about HTML coding, I thought this was to be an animation job again for them. It is for a website run by some right wing gun nut who has a bunch of stories about the goodness of carrying a gun and also has a bunch of angry and sarcastic rants against the "nanny state" of gun control we live in. I don't agree with any of this shit and I find that kind of gun nut tone toxic to the United States' culture of violence. I originally had a sinking feeling that I was going to have to turn down this gig because of moral reasons, which makes it super awkward and could possibly make them think less of me for not thinking a job's a job. Luckily, like I said, it wasn't for animation and for HTML stuff, so I could just turn it down without even mentioning the subject matter and they will still probably send me more work in the future. But what do you guys think? What if it were for animation? What is a good way to handle stuff like this without burning bridges? I had actually ran into this before in 2010 when I a guy I went to school with was trying to get me to help him do a bunch of paper doll animation for this short on the creation of the constitution. Once I got the info I saw that that gig was for a shitty right wing blowhard Glenn Back type on talk radio who I guess was going to spread a bunch of misinformation via this cartoon. I turned it down and my colleague did not understand why I'd care what it was for. It didn't matter though because that was most likely a one off thing and not a source of continuous projects (not that I'd want them). I've also gone back and forth on doing art for companies for casino games, but ultimately I think I'd feel a bit rotten on that stuff because the only reason gambling is a thing that makes money is because it preys on addiction and nothing else. There is no game there, everything is stacked against you.
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Broken Age - Double Fine Adventure!
syntheticgerbil replied to ThunderPeel2001's topic in Video Gaming
Of course, otherwise why would anyone play them? See Zeus' LucasArts playthrough thread. He pretty much explains in detail his train of thought and in turn reveals why tracking down the solutions is fun. Honestly, there is an amount of spoonfeeding I think many have gotten used two in the past two and a half decades that makes a traditional adventure seem too hard to anyone who hasn't played any before. In general, I would say most games are easier today and it doesn't help that all high profile adventures from Telltale (now) and whoever else like David Cage require no thinking. You can just coast through almost all of the game and never get stuck. It's not necessarily bad, but often I feel like I'm being treated like a baby when I play those style of adventure games. Sometimes it's nice to be given some tough puzzles, granted they are not idiotic or punishing. And that's part of it, many adventure games have a lot of bad puzzles even to this day. At least the dying and dead end shit was mostly eradicated in the 90s, but I still play an adventure game from Daedalic and get annoyed when there are really dumb illogical puzzles marring the game or Amanita games when they take pride in pixel hunting. At least on the former company they always have hotspot identifiers, so pixel hunting is no longer a major issue, since that kind of stuff is just a non puzzle. I feel like with the LucasArts games, developers tried hard to make stuff intuitive and give proper clues within the game. Before a lot of companies the developers just made shit up just for the sake of making it hard, made worse by text parsers. Earlier Telltale series were done very well also and are well worth playing for some "traditional" fun. And as Sclpls said, any adventure is more playable than ever now that you can just check a walkthrough should you encounter a stupid puzzle or get stuck. Yeah this is part of it, you start to see what a general adventure game is constructed like and besides seeing a typical puzzle flow, you become good at parsing out what you have to do through character dialogue or examining things, given that the dialogue exists and is well written. Also, I haven't played this. I'm waiting for my boxed copy. Not sure why I am reading this thread. -
Idle Thumbs 208: Buds are Out, Keys are In
syntheticgerbil replied to Jake's topic in Idle Thumbs Episodes & Streams
Where'd you read that? Jarvis is probably just joking around if so. -
Crazy Tegan's Discount Movie and Game Emporium
syntheticgerbil replied to tegan's topic in Idle Banter
Getting rid of the region lock on the Wii with the Homebrew app plus another loader is surprisingly simple. -
Hm, the only thing the Art Institute ever bothered me with was asking me to write some kind of testimony on how good the school was for my life during the time the U.S. government was suing them a few years back. I said I'd write something up and just instead sent in a negative tirade about what a waste of money it was and how almost all of the teachers were lazy amateurs. I'm guessing it was deleted. Didn't really make me feel better, still in a bunch of debt for a crap school that I'm embarrassed to name out loud to anyone.
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I guess I forgot about all of the bullshit Kojima had been spewing lately while we were worried about his employment status. Ugh.
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Idle Viewers: Feminist Film Club (Hedwig and the Angry Inch, 5/18)
syntheticgerbil replied to Apple Cider's topic in Movies & Television
One thing about this, on the DVD there was the original script by Dan O'Bannon and I read the whole thing. It's very different from the final movie and the dialogue is all completely changed. There's no actual gender written into any of the characters and they are all so bland that it's impossible to discern. It's kind of a crap script actually, a cliche ridden mess meant for B movie status. All names were completely changed as well. I'm not sure if the rewrite by Dave Glier had Ridley defined as a woman or not as I have not read it. Maybe someone else can enlighten this? It's probably in one of the special features, but I don't have time for that right now. EDIT: Nevermind answered. Dan O'Bannon is angry as all hell about everything in the special features and gives off this vibe of how all of his ideas were so grand. In some ways I suppose the movie was stolen from him and that sucks, but seriously had the thing been filmed anything like the original script it would have been shit. -
That game is great, I 100%ed everything and scored well to unlock all the levels about 5 years ago, no save states (I didn't know Virtual Console had save states?). It was really difficult and at times intensely frustrating, so I don't think I can bring myself to play it ever again. Well recommended though, it was extremely inventive. Coincidentally enough, I recently found out the other day that it was actually rebranded as a Kirby game, originally going to be a game called Special Tee Shot. https://tcrf.net/Kirby%27s_Dream_Course#Special_Tee_Shot_Connection It later came out on the Satellaview. It appears Special Tee Shot did not make use of killing enemies and having special powers though.
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Idle Thumbs 209: Ten Percent Success Rate
syntheticgerbil replied to Jake's topic in Idle Thumbs Episodes & Streams
Every youtube video with that fucking whale is littered with comments about petunias. -
Nintendo trengthens internal development studios
syntheticgerbil replied to Don Jon's topic in Video Gaming
So I think it's safe to say Nintendo has officially trenghtened new IP with Splatoon, but I don't think Star Fox will be returning any time soon. -
Idle Viewers: Feminist Film Club (Hedwig and the Angry Inch, 5/18)
syntheticgerbil replied to Apple Cider's topic in Movies & Television
Besides that one scene and that it moves slightly faster, it's really hard to discern what cut you are watching in my opinion. The scene in question doesn't exactly add anything to the first movie though and only detracts from the Aliens lore, which I like because James Cameron is a butt. -
Hey why not vote all when you can vote both!
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Idle Viewers: Feminist Film Club (Hedwig and the Angry Inch, 5/18)
syntheticgerbil replied to Apple Cider's topic in Movies & Television
I don't know but I love watching me some Triplets of Belleville! -
Idle Thumbs 209: Ten Percent Success Rate
syntheticgerbil replied to Jake's topic in Idle Thumbs Episodes & Streams
That's it?! Epic? Not even with an exclamation mark. -
Christ, Japanese cicadas are fucking obnoxious. I guess I don't mind the ones that I grew up with since they just make one constant white noise, like a loud fridge, but my attention goes directly to the cicada sound effect in any animation/video game. Also summers in some Harvest Moon games, the cicada is turned up so fucking loud and so frequent that I have to leave the room if my wife is playing that season.
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Idle Thumbs 209: Ten Percent Success Rate
syntheticgerbil replied to Jake's topic in Idle Thumbs Episodes & Streams
This is most likely just me but I cannot stop reading that box behind Allard as a corn dog. -
Even though Kill la Kill put me off Hiroyuki Imaishi forever, it's success sure makes his 50+ art books sell well on ebay by putting that in every title.. Precious money.
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HOW COULD THEY DO THIS?! GOD
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I'm hoping they read my Wario Land 3 e-mail before the show is over, but it's maybe probably irrelevant to the show.