Roderick

Phaedrus' Street Crew
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Everything posted by Roderick

  1. Modest Tech: The NX Generation (Nintendo Switch)

    Yeah, and I'm starting to fear I'll have to simply get good at fiddling the analogue stick, adjusting it for running or walking, if I ever want to be in control of my tilt and smash attacks.
  2. Modest Tech: The NX Generation (Nintendo Switch)

    I believe I read that if anyone's connection in the online game isn't up to snuff, everyone experiences lag. I can see how that's super annoying. Gotten a little better at Smash (still suck). One of the things I have difficulties with is that though there are tons of resources online that tell you what every button does in Smash, it's harder to get a feel for the right way to play it. For instance, when I asked a friend how to play, he told me something I hadn't read online anywhere: that using specials is usually a waste of time and you're better off using online fast A-attacks and smashing as soon as the percentage is high enough. Sure, that's kind of meta, but I'm surprised it's so hard to find. It feels like that's valuable information. Also, I have a single big gripe with the controls! I can't dependably pull off a tilt attack with the A-button, because if you overshoot the stick-press with just a fraction, you're already doing a smash attack. That's REALLY TOUGH, because in the heat of battle there's no way I have the skill or reserve to gently flick the stick - there's just too much adrenaline pumping. Now the game does support an alternative, which is putting the tilt attacks on the right stick, where normally you'd operate the smash attacks. But that doesn't feel right at all. Now I can do tilt attacks, but the all-important smash attacks have gotten way more difficult to pull off. The obvious answer is to switch off the ability to do smash attacks with the A-button, but that's nowhere to be found. People online have been asking for this feature since 2015 as far as I can see (on the Wii U), but no response.
  3. Modest Tech: The NX Generation (Nintendo Switch)

    I'd say Civ has so many systems running under the hood, that it's OK if you just get a feel for the flow and improvise as you go on. Sure, you could read up and become an allstar Civ player, but for me part of the fun is being surprised by the game and simply enjoying the basic pleasures of it. Same goes for Smash Bros Ultimate. I haven't yet played online, but will as soon as I feel I have a handle on the basics. Currently I'm enjoying watching my partner play, and playing mostly the singleplayer World of Light mode. It's enjoyable, because you get hundreds of battles where they've tried to finagle existing fighters into resembling other characters from other games. The end result is delightfully weird chaos. For instance, one of the character is the Queen Bee from Mario Galaxy. To recreate her, they've commissioned a giant Pikachu with brown eyes, and th level is filled with honeycombs emitting bees. So far I've taken a liking to the new Inkling character. I like her specials, which resemble Splatoon 2's. There's something fun about flinging around ink and splatting folks.
  4. Psychonauts 2

    Feels like a perfectly fine retread of the old structure, except now in the Motherlobe Psychonauts headquarters instead of a summer camp. I'm excited!
  5. Modest Tech: The NX Generation (Nintendo Switch)

    Dosed, is it almost Civ 6 time? I didn't buy it in the end, because I mightily suspect it to arrive under the Christmas tree. What I do plan on gettign today is Smash. It's Smash day! Anyone excited? It's tremendously really not my genre, and I expect it to be no more than a fun diversion for a while (I'm reviewing it for a magazine). Still, I've always entertained the idea of some day finally getting halfway decent at Smash, and this might be my opportunity. In the past the game never really clicked for me. I found that my platforming instincts would always kick in and expect Mario-level responsiveness and jumpability. From that perspective, everything plays incredibly sluggish. Perhaps now I'll be able to prick through that perception, just like Splatoon 2 luckily clicked for me after digging into it.
  6. Photos of things

    Those are beautiful! And congratulations
  7. Movie/TV recommendations

    Well, that's Thailand's loss then. Widows is outstanding.
  8. Movie/TV recommendations

    Thailand has a thing against Steve McQueen and women and/or people of color?
  9. Bloozzard

    I couldn't find a good spot to plunk down my [half-in-jest] rant against the new Loot Treasure Goblin amiibo, which brings me to opening this Blizzard topic. General Blizzard stuff can go here, for which this is the prime season! Blizzcon just came and went, and it brought a ton of useless controversy and at least one neat announcement. WARCRAFT 3: REFORGED This isn't your typical slap-some-textures-on-a-model-and-call-it-4K upgrade. They're really taking their toolbox to War3 and updating levels to suit current developments in that one MMO thing that no one's heard of or played. So: yay! Let's visit modern-day Stratholme in The Culling! I'm a liiiiittle worried that the upgraded models and everything might start to clash with the extremely saturated greens of the grasses and other cartoon stylings. World of Warcraft is colorful too, but loads in tons of atmospheric fog and sheens and whatnots. This is still a ways from releasing, but from this trailer it sometimes feels as if it might go ahead and hurt my eyes. This upgrade couldn't have happened to a more worthy game, though. Warcraft 3 is AMAZING. I feel the RPG-y strategy gameplay will still feel rather modern, though, not so much its graphics. It took this uncomfortable position where it was Blizz's first 3D strategy game, and it came out in a time (2001) when it was kinda OK-looking, but already then you could tell that it wasn't going to age particularly well. It wasn't until Starcraft 2 that they hit that quality bar. If any game in their library was begging for a visual overhaul, it was War3. So, 2019! I'll probably play it. Diablo Immortal People got so pissed at this, apparently. But why? You can just as easily pretend this doesn't, or will not, exist. I do it all the time with the millions of uninteresting mobile games in the world. That doesn't drag me down. And odds are Diablo Immortal is at least going to offer something actually good. Not some trillion-character-sprites-collectathon, but an actual goddamn game that you might have to pay for. All loot, no loot boxes. D4 will be a ways off, of course. Actually, I don't have a clue what I would expect from Diablo 4. The current Diablo ("3") is such a complete package... it's so quintessentially "Diablo" that I wouldn't know how to improve on it. You could make it different, of course. Make it more MMO, more persistent, or just create an entirely different set of combat mechanics just because you wouldn't want to do the same thing again. Which is probably exactly what they'll do. Whatever, it'll be great once it arrives in 2022 (highly educated guess). Some cool shit for Overwatch
  10. Doctor Who

    Currently diving deep into Who again, picking up where I left off some time back: Matt Smith's final season. After that it'll be familiar turf for me, heading into the Capaldi years. I'll probably rewatch the better episodes, or at least the ones that amused me a few years ago. And then I'll start earnestly watching Whittaker, of whose run I've seen only the first two eps so far. They were very different, mostly in terms of pacing and visuals! But it was bound to pick up in storytelling speed. This is Who, after all.
  11. Bloozzard

    Diablo 3 released right before that sharp turn, yeah. Actually, they did have the real money auction house that undoubtedly provided some revenue for Blizzard, skimming some money off the top out of every transaction, but they quickly canned it because it went against the Diablo philosophy of grinding for gear. That felt like an ethical decision. Though any new Blizzard game will surely include some nickle-'n-diming, I feel they'll err on the right side of things, as they do most of the time, so I'm not concerned about all-too-gross loot boxes and stuff.
  12. Movie/TV recommendations

    Steve McQueen's Widows is pretty spectacular, people. Careful structuring of the plot, taking enough time to clearly establish the characters and keeping some of its cards neatly to itself to establish a few late-movie surprises that work. Not to mention the stellar performances of the cast!
  13. Life

    Sounds like an upgrade to be rid of such a person. Oftentimes it's best to cherish the memories, but not stay caught in a friendship that doesn't feel fine or fun anymore.
  14. Kickstarters

    That's fair!
  15. Bloozzard

    A hefty and interesting piece on Kotaku today concerning (mostly) the development of Diablo 3 and its sequelizationsz: https://kotaku.com/the-past-present-and-future-of-diablo-1830593195 Some of this is familiar ground, but there are some bits in here that were shocking and newsworthy to me. Especially how Diablo 3 was apparently considered to be a big failure by management, who subsequently broke up the development team right before the release of Reaper of Souls. Ironically, that expansion pack would cement D3 as a terrific action-RPG that's still highly playable today. The second expansion pack never even got into development, though patches added new areas that were supposedly, said at the time, going to be part of a bigger package, but distributed freely instead. The fact that Diablo 4 has been in development since 2016 won't shock anyone, of course it is. Interesting detail is how an earlier prototype sought to add more of a Dark Souls style of gameplay. And though that project got canned, the recent D4 is still undecided whether it wants to be isometric or over-the-shoulder, perspective-wise. One last thing: the current D4-project apparently seeks to turn away from the washed-out, desaturated palette of D3 and return to the stark horror and gore that was manifest in D1 and D2. I'm all for that - more because I'd rather see them go in a different direction instead of replicating the last thing than nostalgia or some ill-advised hangover from 'Diablo 3 is all rainbows now!', though. It'll be five years before we get to play it, though, so just go play the mobile game that they initially didn't mind if it would be subpar, since it was aimed at the Chinese market first and foremost. Hey, good for them.
  16. Kickstarters

    Interesting that you were disappointed in Giana Sisters: Twisted Dreams. I hadn't backed the Kickstarter, but bought the game sometime afterwards, and I thought it was a terrific platformer. Very nice-looking, demanding and with a unique level-changing-on-the-fly hook. I guess my question would be; what did you expect of it beyond what it already delivered? The only games I've backed are Broken Age and Psychonauts 2. (The relative difficulty of paying without a credit card made it a hassle, so I only backed things I desperately wanted to play.) Broken Age was a bit of a disappointment, I'd say. I had been expected more of a traditional, perhaps more hardcore adventure game. The first half was a tad too light for me (though I really like the world they built there). The second one featured a few interesting puzzles, but the story didn't hold up towards the end. At the time, I was playing a lot of Daedalic adventure games (Chains of Satinav, Deponia) and those really scratched that adventuring itch. Psychonauts 2 is, of course, a ways off. I don't expect it until well into 2019 or 2020. Which isn't bad, at that point it'll feel like I'm getting a free game (it's been, what, three years since I paid for it?) and I'd rather have them work for another few years on it to ensure it lives up to one of my favorite 3D platformers ever.
  17. I had a random thought about movies

    30 movies in two weeks, that's about two films a day, right? That's doable, I'd say. I could never watch more than that, I'd get a terrible headache and be sapped of my will before the second movie was through. (Marathons I avoid for that reason.)
  18. Modest Tech: The NX Generation (Nintendo Switch)

    There seem to be two possibly critiques of this game: one is that it isn't deep enough, which is kind of the point for this game, as it's meant to lure in new players or Pokémon Go fans. The other is that the grind to level up your monsters is tedious, now that you're not really battling other Pokémon so much as doing the pokéball throwing game. That's one's fair, I'd say. But other than that, it seems like a fine game! Very attractive design, it looks like a perfectly charming game to play, with just the right level of whimsy (being able to ride around on huge pokémon is fun). I'm thinking of surprising my partner with Eevee for Christmas. Now, I, for one, have been greatly anticipating the reviews for Civilization 6 on Switch. All the reports so far suggest that it's a fantastic port, with the only caveats being that there's no online or hot seat multiplayer and the Rise & Fall expansion isn't included. More importantly though, the game runs smoothly and without too many hiccups during later stages of the game, with only long loading times before speaking of how heavy this game is. The controls are apparently fine too, and I especially look forward to pinching my way through the map in handheld mode. Looks like I'm all set to buy this one.
  19. anime

    Well, that was, in a way, wholly to be expected. Whenever you dig up an old success, chances are you won't be able to repeat the magic.
  20. THE FORUMS ARE SAVED, we still have spambots!
  21. Bloozzard

    I quit WoW a long time ago (after I was done with Wrath of the Lich King), so I have no idea how the game has evolved. One thing I did notice at the time was how much easier it became to traverse the world. You got quest markers and other convenient tools, and the lure of that was so strong that even I started to skip the quest texts. Vanilla WoW, of which I have good memories, will at least force you to slow down and actually read it and figure out where things are. Sometimes it'll be frustrating, but in the end I think it'll make for a more interesting experience. Not necessarily a smoother one! But way more memorable, since you'll get lost and everything is more opaque. However, I have no idea if I, or anyone else, will think this is all that palatable after being spoiled (in more ways than one) with the convenience of modern day WoW. It reminds me of returning to Morrowind, which doesn't have the conveniences of Oblivion or Skyrim. You really have to adjust to the slower pace and having to follow directions instead of just a dumb arrow on a compass.
  22. Netflix Originals

    You know, good point there. Netflix feels a lot less essential as it did a couple of years ago. Don't get me wrong, I still watch it on a daily basis and it constitutes about 99% of all the television shows and movies I watch at home... but the selection of shows and movies is somehow a little disappointing. Whenever I browse for something, I just get lost in a lot of trash and rarely find the perfect thing that I'd like to watch. Having said that, there are a few shows I really, really love. Lemony Snicket is quite amazing! And The Good Place is worth the price of admission alone.
  23. Missions Impossible

    Yeah, as is known by now, I love 3, but I haven't seen 2 in quite a while. All I remember is that it features Doctor Ecclestone and at one point he snips off a guy's finger while saying 'GAGGING', and that's pretty much all I remember. Also some horse racing and a moterbike with doves. 'GAGGING.'
  24. Missions Impossible

    I just sawwwwww Mission: Impossible! 1! By Brian DePalma! And featuring an impossibly young Tom Cruise! Thoughts: WOW, this is such an interesting movie to see today. I remember it coming out in the early nineties and it must've been top of the line in terms of modern cinematography back then. Watching it now, it feels INCREDIBLY formal, in a way. Not that it isn't slick and sexy and very stylish (it is, hugely), but the way the camera moves and pans and the scenes are cut give it this classic feel. Loving those DePalma zooms to frame people in their environment. UNF. At the same time, here's an Ethan Hunt who feels like the rookie of the team, wisecracking until he steps up to become the broodlord he will remain for the rest of the series. It's fun. They got to define the character where nowadays he's quite solidified. Jon Voigt feels like a throwback badguy to another era, like some old-timey spy, for sure, but already this movie lays out the basic M:I plot for decades to come: Ethan and his team are compromised, hunted by the people that should have their backs, and elaborate cloak and dagger antics unfolds. There's already the Insane Stunt By Cruise Himself and various other tropes. But damn it if it doesn't just outright work. It's entirely bizarre to realize this series began before smartphones were a thing. Nowadays they can do nearly anything and all the schemes involve deep technological theatrics. But the same is true here already, except it's all done through huge laptops and hilariously fake usenet interfaces where Ving Rhames is all but typing in 'HACKING THE THING'. At some point, Ethan literally types 'ACCESS INTERNET' into a random prompt, because that's how computers work. But hey, this is surely some slick ass movie, with both an old-fashioned vibe (the whole scene surrounding the Prague ballroom) and a very modern feel to it (the TGV ending spectacular). It's clear that DePalma greatly put his stamp on this. Looking forward to seeing part 2 by John Woo. I feel the series has found its tone today, and though it's superb throughout (as I mentioned, I loved Fallout), there's something auteur-y about this first movie that the later ones lack.
  25. Netflix Originals

    I will second A Stupid and Futile Gesture; fun movie and I hadn't an inkling where the story would go. [So I absolutely had no idea when the surprise was coming up.]