netmonkey

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Everything posted by netmonkey

  1. Spike VGA awards

    Went to their site; it hasn't been announced, or they forgot. But I did find this lovely typo:
  2. Spike VGA awards

    Nice, Tasha's (from Double Fine) review of the show: http://www.doublefine.com/news.php/comics/th/?currentComic=170
  3. Double Fine: News sometime this month!

    http://www.gametrailers.com/player/43623.html New trailer. In hi-quality.
  4. Spike VGA awards

    (After watching the show...) That was really painful. I feel sick. The only part that I enjoyed was Brütal Legend.
  5. Double Fine: News sometime this month!

    Did anyone notice that there is now a Psychopedia as the official Double Fine psychonauts page? http://www.doublefine.com/news.php/psycho-pedia
  6. Couple of facts (an Idle Thumbs exclusive!): 1) Jonathan Ackley (one of the leads for Curse of Monkey Island) worked on the Kim Possible cell phone game. I heard Larry Ahern might have been involved but I can't confirm it. 2) Yours truly worked on a piece of the Toy Story ride (Toy Story Mania!) that was talked in the podcast. Another company (the one I work for) did the game design/software for the ride, while Disney Imagineering did the rest. Pixar supervised the character animation. So yeah... go check it out!
  7. Double Fine: News sometime this month!

    Here's what I suspect what happened: File-> Open contact.php File -> Find/Replace Find What: [ Comments ] Replace With: [ Vote ] [Replace] File -> Save As... vote.php
  8. So I played the level today.... it was bizarre...!
  9. Double Fine: News sometime this month!

    Yep, it's coming: http://www.doublefine.com/news.php/site/in_case_you_thought_i_was_kidding_about_the_awards_show/
  10. I also saw that Chris (remo) posted something on gamesetwatch, so we should we getting some folks from there too right? So... WELCOME TO THE WORLD OF VIDEO GAMES JOURNALISM OF TOMORROW! (and distorted pop culture references) --- On the podcast length, here's my crazy proposal: make it ~45 minutes, drop (edit out?) some of the injokes and tangents. They're fun, though some of them are extremely obscure stuff that the forumites (like me) would get, and I feel it's more fun for you guys making the podcast than us. I think you guys are getting better with each episode, though, so don't feel like my feedback means that I hate you or anything.
  11. So, Fable 2

    I started playing it and it feels like Fable so far. I thought Peter Molyneux said all these things about how my life would change after I played it... but instead I got the same game I had 3 years ago! I haven't gotten too far anyway, but it's hard to play some more when it feels exactly like the original Fable, especially the same with old quirky problems the first one had.
  12. A Prince of Persia?

    I've been thinking a lot about new Prince of Persia, and the question of whether I like the franchise or the game itself. I'm a big fan of the original Prince of Persia as well as The Sands of Time (for completely different reasons), and I think the rest are just a travesty of the series. I see it as a comparison of the movie Jaws vs. its awful sequels. To me, a team got put together at the right place at the right time with the right direction and made a pretty good game that just happened to be The Sands of Time (since the original Prince was made by pretty much one dude...) Experiencing the whole POP world/series is not as important to me. Just because it has the name it doesn't mean that it will have the same emotional connection (like Jaws). It's not really me who wants to see the sequels... it seems like a group of business folk at Ubisoft are just trying to exploit the love for the first game, just with a new twist... but could the new team get the essence of the game that I like? Maybe, but probably not. Though perhaps they're rebooting because they're not carrying the legacy, anyway.
  13. Good episode... I kind of want to play that LBP level... If only I had a PS3 at home... After watching this episode, I'm starting to wonder how many domains point to idle thumbs now? Can we get a page whipped up with the list of all the urls? One thing though... maybe I'm the only person with super low attention span but after 45 minutes I just get tired and stop paying attention... maybe it's because I don't listen to it while doing else because I don't have an ipod or anything and I sit at home listening to the show on iTunes. Are podcasts typically this long?
  14. Double Fine: News sometime this month!

    I'm kind of surprised that the brutal legend website has not been taken down.... if it's not Blackactzardivision. But it does have a publisher, then, if they're previewing something at the Spike TV thing! Can anyone confirm or at least confirm rumors? Edit: Rusalka Chris Remo (Extremo), I'm looking at your direction... http://www.doublefine.com/news.php/site/at_least_they_had_tamales_there/
  15. Fuck Metacritic

    Read: http://www.giantbomb.com/news/eidos-reviews-magic/560/ Seriously? And this is not the first time it happens. While it may not be Metacritic's fault, they're definitely driving some evil doing out in the world, and it must be stopped. There are other alternatives to reviews (Idle Thumbs, Giant Bomb, Rotten Tomatoes, Amazon user reviews, word of mouth, etc.), but the game industry bureaucracy seems to be obsessed with two things: Wal-Mart shelf space (in the United States) and Metacritic scores. If we as consumers stop caring about the two, then we can prove publishers that we don't take shit from them. And as a gamemaker, I'm not letting my work be treated like a piece of meat, even if sucks. Please, discuss.
  16. Fuck Metacritic

    This is what's really broken. I'm hoping that my venturing into rottentomatoes is irrelevant to film contracts or to manipulating most of the critics in the country to stop them from posting reviews, unless there's evidence out there that I'm not aware of. Sure, it doesn't matter whether the film sucks or not, most of the time it makes a ton of of money. I don't know why publishers are getting the idea that some sort of average review score correlates to their sales. Perhaps it's because the system is totally broken in the first place, as it has been discussed, and therefore average scoring for video games is broken. They don't really need to be saved. I just hope they're aware that these points are bogus, but it's uncertain. I'm not sure where teens are getting their scoop on games these days, whether it's the same place as the ones we do, or if it's still gamespot/ign/1up/etc. Regardless, my biggest concern is that because this is system has been broken for so long that publishers are now seriously exploiting it as Nachimir mentions. And it can only get worse; publishers only seem to be focused exploiting something until it crashes hard into the ground, and they continue to be the driving force of the console games industry. They might as well dig themselves into a hole, bringing us all along with them.
  17. How come it's not on the same feed as the American ones? I thought it was one podcast!
  18. Scott Campbell

    His work is pretty cool indeed, so I added him as a flickr contact and subscribed to his blog.
  19. Fuck Metacritic

    Haha! I must have read this article when it came out years ago, of course! I knew the thumbs would be on my side, which is why I started the post here. My point is that we're still on the same page. I know the Thumbs folk are supporters of this system (seen as idle reviews had no numbers at all), but I think we need to take some serious action. Though I'm wondering, how? Many studios are owned by the big three/four, and indie developers have other means of getting their game. Can we stop publishers from this nonsense? Perhaps it's all about campaigning against these metasites and educating gamers, who a lot of them do check metacritic/gamerankings, that they don't need to, and that there are other sites there where they can get what they want without being consumer whores. Game writers who blog and non-corporate-dependent sites like giant bomb, shacknews, kotaku, etc. Can show this support. Honestly, I'm a sucker for rottentomatoes, but I don't see the tomatometer as a means to judge the film. For me it's become more of like "how do the critics feel?" and I see it more like a three thumbs system: . I still drill down and read the reviews, because I want to know the opinions of the critics, and this day and age movies are not really reviewed less on technical achievement but more on story, characters, and such, anyway.
  20. Plug me with indie goodness!

    Yes, it is. Indie is pretty much games without major publisher support. You could say there's two main types: a) the starving artist indie (Aquaria, World of Goo, The Shivah), who typically make the game on their own savings and own time. These games are made by a tiny team (5 or less people) and have a more Auteuristic feel to it. the more organized indie (Penny Arcade, Telltale, Castle Crashers) who have a formalized studio system. These titles have higher budgets, but they're made with smaller teams reminiscent of the 90s. The marketing machine for these is not as high. Still, both find alternative forms of funding and make unique quirky titles. You should play the demo for Gesundheit. It'll come out one day, but it's pretty cool so far: http://www.underwaterbase.com/. It's definitely in group a). A couple of others are Kudos 2 and Multiwinia (the multiplayer version of darwinia). Oh, and braid!
  21. NXE impressions?

    Yeah I feel they ramped up the sexiness and fucked up the usability of it. It's not as easy of It kind of reminds me of "the new Hotmail." That's why I'm still using the Gmail.
  22. I HAVE A PRESENT FOR YOU ALL

    Dance Marek Dance! Can we get an emoticon out of this?
  23. World of Goo

    It's so goo-d! I've been playing it at work during my lunch time. I get withdrawal symptoms from it when I'm at home, which is probably why I'm posting this reply right now. I know the guys who made the game; one of them (Kyle, the designer) went to my grad school and that's where Tower of Goo was created. Actually, it was Tower of Goo that led me into that grad program. Oh, and look if Tim Schafer likes it, then it's awesome! http://www.doublefine.com/news.php/site/comments/proper_technique_for_holding_babies_while_playing_world_of_goo/
  24. Braid

    I just finished the game myself. It's interesting that while solving those incredibly conceived puzzles makes the player (me) feel like the smartest person in the world, and yet the storyline makes the player (me again) feel totally dumb. I kind of understand what happened, but it's difficult to connect the pieces, the story being the hardest puzzle of them all. And while it seems like it's very open to interpretation; I don't know how to feel. I don't know if what I did in the game matters at all. I think I need some time to think about this though. Maybe I'll understand it better if I let it sink in my head. Nevertheless, excellent game. I loved every second of it. Even the frustrations were good.
  25. So, this "GTA 4" thing then...

    Is it just me (again) or does the artwork during the loading process when the game first runs reminds me of the styel of Dan Jayel Lee (like the the header cityscape for this forum)?