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Everything posted by netmonkey
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Things I did not expect: British guy + j. allard look = BETTER THAN 360. Playstation dualshock controller exactly the same. Racing games. Racing games. Racing Games. Sword game, game with dragon, another game with dragons, another sword game... and another racing game. What I did expect: Lame presentation. Full of buzzwords. Even myspace was mentioned. I'm sure I missed words like DRM and ROI and ONLINE and NETWORK and INTARWEB. and FOC... full of Cut-scenes.
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Yeah. Right after I wrote that I thought it wasn't right. I think what Double Fine really needs is to focus on some remarkable gameplay. Tim's pretty much perfected the storytelling since the days of Full Throttle. Psychonauts was a great first step, with excellent production values and a non-repetitive levels, but it was short, and I guess it was affected by the 2-3 year delay and the crappy marketing. Remarkable gameplay is always a winner... like Spore and the Sims. Of course, I bet company exces are still hesitant to anything that is not Will Wright-related. We'll see what happens. Either way, I'm buying the game. I know they'll make something that I'll like. Edit: Predictions over hype of sony vs. microsoft, of course: http://ca.today.reuters.com/news/newsArticle.aspx?type=technologyNews&storyID=2006-05-08T162215Z_01_N08186751_RTRIDST_0_TECH-EXPO-MICROSOFT-COL.XML Anyone who doesn't have as clue about Video Games cares about nintendo.
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I really hope DF is working on something more mainstream but still cool. The world is still not ready for an unleashed Tim Schafer experience, as we've seen with Grim Fandango and Psychonauts, unfortunately. Now, I'm not saying that he should censor himself and make yafps (yet another fps) but he needs to grab a good audience first in order for them to keep making games. Then, after you play it safe, you unleash the madness! As for e3, I expect lots of hype, and although someone said (maybe) no booth babes, I expect to see at least one picture of a booth babe. I already saw them on a G4 commercial. I predict that the Sony presentation will be pretty lame, all corporate-like, and a big tie in to other lame Sony products and companies, like it's always been. I predict the nintendo one a bit cheesy, and hopefully with some crazy surprise. Also, is anyone interested in the PS3? I noticed that some people actually were interested and bought a 360, and I'm still scratching my head over how that happened. Sure I'm sure some of you are getting every console, ever, but if you're getting just one like me, I don't see why would I pick the xbox 1.5 (times 200 plus 60).
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I'm not paying attention, so um: I don't get it. Is lego star wars suposed to be good or are you all being extremely sarcastic?
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.... I got it:
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They found the hands: http://news.bbc.co.uk/2/hi/entertainment/4964872.stm I still think the netmonkey smiley is still teh best.
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DF just released teh game of the year.
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A friend of mine found this: http://en.wikipedia.org/wiki/Dreamtime_%28mythology%29 "Very interesting."
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It all goes back to the storytime and the undreaming in the first place. The Kin are definitely aware of it since the white and the red have said things that seem like, like the white dragon recognizes that zoe is different and that brian gives her goosebumps since he is perhaps affected by the undreaming, and she is behind the find her, save her plot. But for some reason Zoe and Brian are connected to the overall storytime, and the plot to reunite the worlds. in the introduction to the game, if you turn on the subtitles and listen to the two monks who are talking near the circle, they say that brian is their last hope, so why would monks want the undreaming to be unchained? Chavez also recognizes this, has he goes to help westhouse survive up in himalayas. Why did Zoe save april even though she just saw the event? Does this have to do with the story time? can Zoe change the past? Ahhh!
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The five stages after playing Dreamfall: denial, anger, bargaining, depression and acceptance.
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I've seen worse. Most realistic games have a serious case of uncanny valley, though not as much dreamfall. Some good examples are the godfather game, and well any game made by EA, really. Lots of their sports games have players that almost look like players but not quite, and they move quite like players but not quite either, making it quite creepy, specially in "ultra-realistic" cut-scenes. I do agree with the loading screen. I thought they were quite shameless to use it. If one thing adventure games should be proud of in technical achievement was the lack of loading screens. Also true for nintendo games, but they know their stuff!
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I thought the voice acting was pretty good. It needed a lot more body language, but you can't win them all. Though the best character in both voice and body language was crow, I think. He just moved like a bird, and had some pretty hilarious things to say! And what the hell are you doing here talking about this? don't you see that this is the spoiler infected thread? So, the gameplay, the weak point of this game. I think that a lot of people are going to blame it on not being point and click and therefore it made it bad/evil, and I fear that they will go back to that in TLJ 3 just like other games like Broken Sword 4. I thought it was a very noble attempt though still bounded by the poor adventure game mechanics. For example, when you fight the big... Grubbers I think they were called, the LOTR movie troll like creatures. You obviously can not defeat them becaue they're too strong, so it's merely a suggestion to trying something else. Which I thought was a total cheap way of doing it. And when you push stuff and climb on ladders, you have to push a button... or click on the ladder if you consider your ego to be a cursor I didn't mind the combat at all. In fact, I though that Kian could have been mostly combat and should have been given some opportunity to kick some serious ass. And yet, Kian is the enemy and if you're for the good guys you really don't want to kill them, so it's a controversial choice. The combat is yet poorly executed because it was too simplistic, not responsive enough, and it activated on its own instead with some kind of focus method to engage in combat. The other good thing was the full 3d experience. Just running around and doing stuff was wonderful, 1000 times more liberating than flat backgrounds will ever be. I just wish that you could move the camera a lot more freely and or in first person. It felt very limiting in that it was difficult to look around sometimes, specially in situations with those troll creatures again. And, just the overall sequences between cutscenes were too short, another adventure game limiting factor. I wouldn't have minded if a few things were repeated as long as they varied along new challenges and such, but when you start using the lockpick and your cellphone on everything and avoiding those spiders/robot and that's it, then it's quite dull. And there isn't even enough of that. You do it once and you're already unleashing major secrets in the game. Cliche saying: It was plenty of meat and not enough potatoes. Or is gameplay the meat? I guess it depends on what you like the most. ALSO... Someone pointed out to me that in the intro with Brian Westhouse, that if you walk close enough to the monks and are able to listen to their conversation, they talk about Brian being the last hope to them... what does this all have to do with the undreaming and what's happening on Dreamfall, I wonder? Also, "the future holds secrets only the past can reveal"? the undreaming? brian? huh? Aw man, why do we have to be tortured like this?
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Definitely the ending is going to be a subject of great debate for a while. I personally thought it was a great ending, an ending you love, and yet an ending you hate because there are so many questions left open it messes with your head. Brilliant stuff, really, and I sure hope that the third game will be made for sure, to bring some closure to the story. I did also think that it felt very monkey island 2, not like in a WTF way but more like I wonder what happened, beyond our comprehension sort of way. Somebody called it a "shit hits the fan" ending. I think it's a pretty good tagline for it. You can't save the world and have everyone live happily ever after through the course of a game, anyway. To your points: - I didn't really notice anything about brian because he seemed so much nicer in this game than the previous one. Though the only suspicious thing is the death of the kin, because brian was in the library. and the chaos vortex at the beginning. And what wise manny chavez says. But brian is not magical and the profet seemed to be as he opened that portal. -April must be alive. She has to become lady alvane, who else would have such a relationship with Crow? And you notice that kian has some kind of affection for April, even if it's because she is such a strong person towards him as she's the one he's been looking for and the one who questioned his own people. I still don't see how Zoe saved april in any way. For all I know, she just witnessed the event, but what does that have to do with anything? -I am glad that charlie and emma got a bit more developed this time, specially charlie. His character just had that Newport feeling of kind of tough but yet soft on the inside. I hope they meet april again in the next game. Which brings me with my crazy theories: 1) The Azadi, the prohpet, and WATIcorp are all somehow working together. I'm thinking this is true because of the coincidential release of the dreamer at the same time the tower in marcuria was completed, a tower that channels dreams somehow, or whatever April said about what she found. The vanguard may be involved. 2) April is supposedly dead, but that single event might save her as she might have shifted back to stark or something while she fell. Yep, this is quite crazy, but what would you think about in a such a time, when you think you're about to die? Home. Your friends. Charlie and Emma. Before it all went to shit. And advanced medical facilities that can cure you. And there are so many questions left: The whole white dragon thing. why did she do what she did, and what happened to her? who was hunting the kin? I really thought this game was going to be about the war to the balance, but instead it's really the introduction to the war of the balance. If you can recall tlj, the war of the balance is about a warrior princess who unites the two worlds, or something along those lines.
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Finished it and loved it myself, too. lots of people on the official forums are bitching about it, but whatever. I was ready for what was about to happen, and bring on a sequel! I like this April a lot better. It's still whiny april, but that's april for you, and not as much as the tlj one. she's a bit more grown up now, and I was still... in love with her.
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You are mistaken. You play three characters: April, Zoe, and Kian. Ergo, the three people in the box art.
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I said "fuck it!" and cancelled my pc version order and just got the xbox version at ebgames. I figured I need to add more games to my dying console.. it's not like I'm going to throw it away anytime soon (not with beloved psychonauts in my collection). I ended up playing until 2:00 am even if I had to work in the morning. My initial review, it's spoiler free unless you haven't even played TLJ, but I'm going to hide for those who don't even want to even read what I think about the game so far, maybe you want to judge it by yourself: And it does pick up a lot faster than TLJ. There is still some slow time just because there's lots of introductions, not as extensive as tlj, but then you can't stop playing.
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Here's my cheesy one-liners: "Reddy to Werk.", "For the Horde!" - WarCraft "COME GET SOME!" - Duke Nukem 3D "USA!" - Super Street Fighter II And more civilized quotes: "Bernard, float over here so I can punch you." "I'm selling these fine leather jackets."
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You mean the Official Game of the Ron Howard Film Starring Audrey Tatu, Sir Ian McEllen, and Tom Hanks that was based on the Best-Selling Book by Dan Brown? I sure hope they give it that subtitle. Someone's gotta beat King Kong.
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Heat Vision pilot (Jack Black, Ben Stiller)
netmonkey replied to Salka's topic in Movies & Television
That was cheesier than uh... cheese tater tots. Awesome. -
I found out what the collector's edition has, I don't think it's that special to me: http://black-house.net/?p=107 And what was marek doing two THREE years ago? http://www.adventuregamers.com/article/id,262
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The only thing that can save this game in north ameria is for it to have a hot coffee mod. Though as far as I remember, tlj did great in europe and it took a long as time for it to get to the united states. In fact, didn't it come to the US because it did well in europe? or am I making this up?
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Wonderful screenshot! Finally they got a new site up and running except for us who are in the bare minimum known as 1024x768 it seems that the site is way too big and it looks hideous. I have one important question that I must decide: XBOX or PC? I'm leaning towards PC, but I'm thinking about the controls...
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Fucking idiots. No wonder it's Revo-nada now. If you take everything away down to the basics, an adventure game defined as focusing on four basic things: exploration problem-solving interaction narrative Where in that list does it say it's point and click? or 3d? or pre-rendered and 3d chars? Or that problems can't be solved without clicking item a with b and looking at item c to get a clue to solve puzzle d? Or that you have to die once in a while for no reason because we've been thinking about whether it's point and click or 3d and forgot about creating a completely exciting gameplay experience? Marek has already written something about this a while ago, so I'll shut up. I didn't buy BS3 and watch me not buy BS4 either.