toblix

Phaedrus' Street Crew
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Everything posted by toblix

  1. Anyone else play this yet? I feel they're rushing these things out way too fast, though it's arguably my fault for getting it straight away. It seems they've polished a lot of stuff, and added some other stuff, but from having played about an hour of it, it looks like it may be too much of the same for me to bother. Everywhere I look is the promise of having to conquer yet another huge city, buy another hundred blacksmiths and art dealers, climb another thirty towers, kill a bunch of captains, recruit assassins, look for chests and collectibles all over the place, etc. It's not as kind this time, either – only a few missions in and you're dispatching people around the globe, the achievements seem more frustrating (100% on ALL the memories), and it seems like you'll have to keep paying attention to your outposts all around the city (and the world) or they'll be attacked. Also, they added bombs, which seems like a really nice addition, there are lots of combinations of ingredients that make for some interesting effects and uses... could be fun, but maybe enough to make me replay what seems like mostly more of the same.
  2. Splinter Cell: Blacklist

    And they cut the torture scene: http://www.eurogamer.net/articles/2013-01-30-splinter-cell-blacklists-torture-scene-is-cut
  3. Planetside 2

    Someone said something about Saturday.
  4. A couple of things:lol pc gaming am I right? Sounds more like a sound card driver bug than a game bug – a game shouldn't be able to create blue screen all by itself. Either your antivirus sucks, or it's fucking amazing.
  5. If all of that is enough to keep Flash alive as a technology, that's great. It will still appear less and less on web sites as it's supplanted by SVG and canvas frameworks, which both have far more potential since they have wider, more built-in support and are getting a lot more developer attention in terms of performance. Maybe it'll be like Java – it disappears from the browser, but is still used a million other places.
  6. Chicago

    Anyone here from Chicago?
  7. Yeah, there's lots of sweet stuff still being made in Flash, and you can make sweet Flash games like Frog Fractions.
  8. Is there enough non-browser stuff happening with Flash to keep it alive, though? My impression is Flash will be mostly gone in a few years, but who knows with the internet.
  9. What does your view look like?

    SPOILER Next Telltale game to be called «The Walking Deerad.»
  10. And that's where awkward Github nerds will hopefully come in and polish off any rough edges. Judging by the DFA documentary, there'll likely be plenty of those.
  11. Yeah, just because the engine is technically good, with great graphics and animation and iOS support and so on, it might still be "custom-made" for the game they've made, and can therefore be hard to use for outsiders in a million ways, like using weird internal non-standard file formats, depend on other in-house tools like exporting/processing plug-ins in Photoshop, have "hacks" that were put in place because they needed something they hadn't planned for and added quick fix instead of coding it properly into the engine (this happens all the way in software development,) have lots of hard-coded references to whatever game they were making, and have no written documentation. If Double Fine are aiming to release the source code (and since they apparently already have some experience with writing engines that run lots of different games,) they're probably keeping all these things in mind, so when they release the source code, it will be easier to convert into something everyone can use.
  12. They may be super-good at making them, but unless they're focusing primarily on making a user-friendly framework, it won't be able to compete with something like AGS. That's why the DFA probably won't be able to compete either, unless people start working on it. Taking a framework from being game-specific (like the DFA one will most likely be) to something that's usable by and understandable to everyone, with no weird references to Chris Remo danger layer hacks or hard-coded UNC paths to 2HB.png on Double Fine's Perforce server or whatever is a ton of work, and documenting it well is an even bigger problem. The right team of open source Github nerds should be able to do it, though.
  13. Movie/TV recommendations

    I went in expecting a dumb thing with too much slow motion, and, to my surprise, enjoyed it very much. I love it when a movie confidently knows its genre and owns it.
  14. I wouldn't do anything based on Flash at this point – even Adobe have started to accept it's a dying, and will probably live out the rest of its days mainly as a video player platform. I was going to suggest the DFA system, but then I thought «did they really say they would release the source code for it under a license that would permit others to sell games based on it?» and did some very quick research to determine that I had probably imagined all that. If they're in fact going to release their engine, hopefully that'll become the new standard for modern 2D point-and-click games, and a good ecosystem will grow around it, with great support and sweet tools that are easy to use. I could see myself contributing to something like that.
  15. Sure, lots of sweet AGS games are coming out (I think most Wadjet eye games are great, too.) The platform is just really outdated in some ways, and I think it's interesting that so many people are still using it – it probably means AGS has some really great features that you don't find elsewhere, and that deserve being ported into a more modern environment. Or maybe it's just the wonderful AGS community.
  16. Gimme a sec, working on the pitch video.
  17. I don't know EXACTLY how Unity works, but couldn't someone make a Unity plug-in/framework/library/module that did what AGS does? I guess it's so popular at least in part because it caters uniquely well to common adventure game requirements like dialogue or inventory or something – SHIRLEY someone could recreate all that, either in Unity or some other system, or even as a stand-alone thing? Kickstarter!
  18. Yeah, it's weird that AGS games are still being sold for real money. I wonder how much work it would be to upgrade the engine and fix those weird, old things. Is it still being maintained, or is everyone just running an old, last stable build?
  19. What am I looking at? Windowed vs full-screen?
  20. It feels like I just skipped a huge part of this level. I kept heading right, and ran past this house and dog, and I couldn't enter the house in a weird way.
  21. Hard disk fail

    Yeah, sorry, you're right. You're pretty well protected against hard disk failure. A lot of people consider that a sort of back-up, though, which is how I was reading you, but you're of course right.
  22. Resonance

    So Wadjet eye is releasing another point-and-click-em-up on Saturday, and it's up for pre-ordering on gog.com. Aparrently it's developed by xii games, which I know nothing about, but if it's anything like the Blackwell games or that other one, sci-fi something, it's probably good. wow gold
  23. I guess I just suck. Anyway, I can't wait to read all your discussions about the rest of the game!
  24. Hard disk fail

    ~DISAGREEMENT OSUKEN GENESISU (Watashi wa hantai!!!!) Even with a mirrored disk setup, if you've constantly got write access, you're just as likely as before to delete or destroy your data, either by accident or by the force of the virus!!! It's like they say, if you've got write access, it's not a backup.