-
Content count
7410 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by toblix
-
How much fucking work can it be? You just shrink the graphics to fit the iphone screen, then make it so you can click on stuff instead of using the mouse. Just do the verb toggling with two fingers or some shit. Even I can come up with this in a couple of minutes. Jesus, game developers sometimes amaze me with their laziness.
- 178 replies
-
- size five games
- adventure
-
(and 1 more)
Tagged with:
-
Just finished an awesome Halo 3 co-op session with Wrestle, Miffy and N0wak. Well, first I schooled them in multiplayer. It seems pretty easy so far, with the immediate respawn, although our allies seem untrustworthy, turning against us at the slightest provocation. Not sure I fully got the whole skull business -- was I supposed to run around with it instead of just dropping it right away? Was I supposed to put it in my inventory? Where's the inventory button? How many slots is my inventory?
-
This "European" term is very interesting. I've noticed that people in the US are less concerned with the various countries within Europe, which I totally get. For me, when I hear something is European I always wonder what country or part of Europe they are really referring to. If I said something was US-American, would you think that was too broad a term to really describe a specific style/mindset/whatever? I guess that most Europeans regard the US in much the same way as the US regard Europe, in that it's pretty heterogeneous, but with some cities, states(US) and countries(Europe) that have some particular well-known characteristics (mostly, of course based on popular media stereotypes), like New York, Paris, Los Angeles, The Netherlands, Texas, Las Vegas, etc. For example, if I went to New York and then to LA, I'd expect everything to be mostly the same except for the weather. That's probably as ridiculous as someone saying the same about Paris and Amsterdam or something. Forget it, credits are awesome. I'm sometimes amazed that the credits sequence of a game seems more polished than the end game itself.
-
Ooooooh, well that was fun, except for all the time we spent waiting for the game to resume. Sorry about schooling you all in the multiplayer bit at the end. I couldn't help it, though. When me an my krew play Halo 3, we go for the win. We let the goose loose. We aim to kill for the thrill. We rule the duel. We explode the mode. We slay the fray.
-
I think a big part of it is that there's a pretty big gap between the technology used for traditional 2D point and click games and pretty much everything else, except puzzle games, though some of these are pretty advanced tech-wise. Maybe moving the genre "closer" to anything else is so demanding you wouldn't want to just use the new technology sparingly. For example, adding physics simulation to a point and click game like Broken Sword would require a tremendous effort, probably to such a degree that almost every puzzle would have to be about stacking, falling and bouncing. This may be a stupid argument and example. Thank you.
-
I miss the days where all games would end with GAME OVER, even those with stories and everything.
-
This is the sort of game that looks awesome and I really want to buy it. Then it hits me that I don't have a flightstick and I get bored of flight sims really quickly. It looks really nice though, even though they calculate the bullet's TRAJETORY. edit: If someone starts Idle Thumbs dogfights I'm in, with keyboard and mouse.
-
Yes. Me too.
-
I hear it's great.
-
I think that the reason I still love the adventure games I played in my youth (everything LucasArts, BaSS, etc) is that I completed them back when I was prepared to spend the required time figuring out all the puzzles. I would never in a million years spend so many hours on a game today, walking around and not knowing where to go next, making zero progress. I did back then, and I'm glad, because when I load up all these old games I play through them easily. You could say I'm just going through the motions, and that it's something pathetic, but I think to me it's become more like watching a movie for the second or third time. The first time is the most challening one, where you don't know what's coming, and you have to pick up all this new information. After that first time the experience is a radically different one, to me. When I play Monkey Island now, I don't spend a lot of time trying to figure out puzzles. I enjoy trying to remember the solutions, but it's not long before I use a hint. I also see I have a much lower tolerance for watching a dude walking from screen to screen when I know where I'm going. The map in Time Gentlemen, Please should be in every game. Thinking about it, it makes me slightly sad that if, say, Fate of Atlantis, the game I consider to be the best adventure game ever, came out today (with graphics, sound, etc. adjusted for today's standards), but with the same gameplay, I'd probably give up after a couple of hours. I would never ever play it through multiple times to try the different paths. So I start to wonder if the reason that I still consider these old adventure games to be so much more better than anything that has come out since, is not that the new ones are worse, but that I've "lost" the ability to play them, the required attention span and patience for good puzzles. Either that, or I've played all the awesome adventure games (the Broken Sword games just came to mind, too) and they just don't make them like that any more.
-
Sounds like fun... ... for fags. I'm kidding, I'm kidding. I'm just so jealous of all you people living in places where you can go to game expos. I've never been to one. Maybe I should plan a trip abroad and include a game expo in there.
-
A good while back, when I was more of a retard than I am today, I was a PC gamer and hated/disliked consoles because: They made gaming more mainstream They made gaming more accessible I didn't have one Of course, these were not my arguments when declaring how much consoles sucked. They were such points as: They have worse resolution than PC games (still a valid point, but now, as then, more of an observation than a valid point of criticism) You can only use them for gaming (not for SPREADSHEETS and WORD PROCESSING) The games are so expensive compared to PC games (may still be valid, I don't know. Back then, anyway, they could be as much as 50% expensiver than PC games) Console controllers are only good for fighting games. The combination of the PC mouse and the keyboard is the ultimate controller!!! Ever since reluctantly getting my first console (the Xbox) I've come to appreciate how vastly superior console controllers are to the standard PC setup for most games. Anyway, I got distracted at work and I don't know why I'm writing this anymore. Something about PC controls vs console controls? I guess that can be summarised thusly: Standard console controls are best for games where button positioning is crucial, and where multiple analogue dimensions are useful, and where relative precision (acceleration) is sufficient: Fighting games Third person games Platform games Whatever Mouse & keyboard is best for games where you need tons of fucking buttons and absolute precision (position) is important: Flight sims RTS games Point & click games Text games What useless fucking list. Also, you can use console controllers on PC and keyboard & mouse on consoles and the Wii now has absolute positioning ah fuck it.
-
I think George Lucas snuck into the offices of all the artists one night and just flattened and saved all the art.
-
I remember making a thread on the IGN Vault boards back in the day, containing dozens of images linked from somethingawful.com. To me and my caching browser it looked perfectly fine. Alas! everyone else saw a man proudly displaying his gaping anus and I was banned for a period of time.
-
Sorry.
-
Oh, no! I just thought of the following: How will I be able to go through with my plan to play all MI games before TOMI? For some reason I assumed the three other games were also out, but... they aren't! I know MI2 can be done in ScummVM. Anyone know how easy it is to get CMI and EMI up and running? I guess maybe ScummVM handles CMI too by now, but EMI, with all it's 3D... edit: Just noticed neither CMI or EMI are mentioned in the ScummVM compatibility list. edit 2: Son of Edit: CMI is there, with 90% compatibility, no less! edit III: And for EMI, there's this. Guess I'm all set.
-
I hope the Premier allows this film to be shown in my country. It sounds pretty awesome.
-
Well, of course, if you spell Focault like that.
-
WTF! I didn't point it out! I was as shocked and awed as the rest of you when whoever pointed it out pointed it out. I think it was Erkki!
-
No, obviously you don't know, but what you said sounds, to me, more plausible. Also, since we don't know, it would be wrong to blame any one person for the SHITTY GRAPHICS. You know, unless someone came here and said "I made those".
-
If by "THIS COUNTRY" you mean THE UNITED STATES OF AMERICA, and by "Amazon" you mean HTTP://WWW.AMAZON.COM, do you have a link to an in-stock version? I only get "Used & new" and "Currently unavailable" search hits.
-
I tried to get a hold of Focault's Pendulum, but Amazon.com was all like "We don't have it."
-
Yeah, now that you mention it, it's almost too unbelievable that an artist would hand in this stuff. Someone including too much when flattening the image sounds more likely. Not that that makes the game any more polished, but I guess it reflects better on the artists.
-
That's just awesome. I don't think I've ever noticed zombies continuing to be undead whilst lacking parts of their mesh.
-
This isn't style, this is just sloppy shit. It's LucasArts saying to the artist: "stop your fucking drawing and deliver your files".