Alex
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830 -
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About Alex
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Rank
Zombie Thumb
- Birthday 07/15/1983
Contact Methods
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Website URL
http://www.somethingtrue.net
Profile Information
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Gender
Male
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I'm interested to know if you exclusively read them instead of listening to them?
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Yes, I can understand that. This story was one of my favourites from all of Duncan's writing, and is the sole reason why this podcast even exists now! I had learned so much about how to record better, integrate the music well, and generally give a better all round performance that I felt kind of bad that this one wasn't going to get any of that good good treatment. I don't think I could really bare to listen to the original version any more, purely from a technical standpoint.
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Chris. It was Ian Livingstone and his Deathtrap Dungeon. Good grief.
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Banned for going off topic within minutes.
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No Promises Duncan loves GDC. More than his home country of Foreignland. He doesn't love you though, because you're lazy. Stop it.
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I thought there was constant music in Portal, or near constant anyway. It's a mostly atmospheric series of low bass thrumbs, like a more subtle Bladerunner. If you download the OST there are a whole bunch of tracks there.
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Shhh: Sounds of Silence Shut up! But please don't. Talk to us, we miss you.
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GDC '08: Indie, I Love You After suffering what has come to be known as "Moledina's Curse", Alex returns from the fray to bring you the scoop on joy. And natural history.
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My Good Fortune Alex has his heart raided by Drake's Fortune, now with added Shia LaBeouf - Nonononononononononononononono! Yes.
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BioShock: The Game that Wasn't. Duncan hates Bioshock. He hates it so much that it's the best game ever. have I ever lied to you? Read it. Come back. Speak.
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She Blinded Me with Aperture Science. Further speech and love for Portal. If you love it too, you can say so on this thread. If you love this article, you can say so on this thread.
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Did either of you actually read the article?
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I don't know what you mean ¬ ¬
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You're right, length (in terms of proper pacing) can have an affect on how well a game plays, and perhaps I should have made that clearer. For instance, if Half-Life 1 ended a third of the way though, as you were running along a corridor, or met that big snake-like green beast thing, it would be so jarring and out of place with the rest of the game that it would have a negative impact. The point I was making, though, was that reviewers do not seem to be concerned even with this detail. They take length as an absolute, regardless of pacing and regardless of the proper time to stop, and use that number to judge the game. And that, I think, is wrong.
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Getting The Short End Your eyes do not deceive you. Idle Thumbs has a content. Read all about it here: http://www.idlethumbs.net/display.php?id=266 Wuxtry.