Spaff

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Posts posted by Spaff


  1. Holy shit yes Fungus the Bogeyman!! - you rule pete :)

    these are some others that i loved:

    my mum says this was my favourite

    0467.jpg

    also these winners:

    444px-the_magic_faraway_tree.jpg

    0394800184.01.LZZZZZZZ.jpg

    The_Lorax.jpg

    i loved Seuss books - he's amazing.

    "And NOW comes an act of Enormous Enormance!No former performer's performed this performance!"genius.

    Holy shit and all of these:

    FFmo.jpg


  2. you aren't a rubbish writer at all - so says Tim for one.

    I find that it's about writing the style or feel that you are most comfortable can get you going - for instance i had to write all kinds of press releases and boring copy fo manuals and websites - and I'd struggle and it would take ages deliberating over it,

    But one time i had to set the style of writing for the intranet, and i thought I'd try something silly, and wrote in a more relaxed less formal style, and wrote half the intranet in an hour, and it was allowed to exist. it felt natural to write like that for me and so things came out.

    so think about what you are witing, what its for, why you want to do it, and just write things until you find your style again. I found that I liked writing in rhyme, and it helped me to find a discipline for instance.

    overall i found that writing a blog post for something internal, and now for the Media Molecule blog, where I can be more free to play, allowed me to spit out writing much faster and not worry as much.

    err that advice seems disjointed but, whatever.


  3. Before I start this post - Disclaimer - I was paid to work on this project.

    Anyways, the games from this 48 hour game camp are now available to download and play, with a lot of hurdles to jump through potentially, but even so, some might be worth taking a peek at.

    Ahem, So there were 18 teams of students, and they had under 48 hours to make a game based on the topic of "Charles Darwin and the Theory of Evolution"

    Some teams decided to force the subject matter over existing concepts such as Street Fighter or platform puzzlers, but some teams went in other more interesting directions.

    These two were particularly interesting to me, this peaceful seed spreading game, called Bellis Perennis

    http://vimeo.com/groups/x48/videos/3837368

    And sevolution, which attempts to teach the player about DNA structures, whilst they steer a fish up and down

    http://vimeo.com/groups/x48/videos/3851773

    Anyways, all the games are downloadable, (http://www.x48gamecamp.com/games/) you just have to install a million pieces of MS software to play them, but if you get the time, maybe check em out.

    It was a really fun weekend, and I really wished I could take part, despite having no real abilities that would be useful to anyone. It was kinda like a LAN where you make games instead of playing them.

    Nachimir and I had much fun, and managed to convince all of the mentors there to undergo bizarre interview rituals, such as

    Tom Armitage in a Lift: http://vimeo.com/groups/x48/videos/3787393

    Azka Malik being dragged around on a bean bag: http://vimeo.com/groups/x48/videos/3787058

    and many more…

    I also made Nachimir attack his colleague with a giant beanbag:

    http://vimeo.com/groups/x48/videos/3781464

    Also Nachimir:fart: in the lift

    http://vimeo.com/groups/x48/videos/3780816


  4. We made the little big Planetoid crash into the littlebigplanet with a little big explosion, and told everyone we are closing the site. Shortly we will tell them we are closing the site because we got jobs at Media Molecule.

    www.littlebigplanetoid.com

    The good thing about this April fools joke is that it isn't a joke, and we really will be closing the site, and we (both me and my buddy Tom) really did get jobs at Mm, and start today.