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Everything posted by Jake
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The scope of this is so perfect that its not done a week later........ It could have gotten done but I didn't give it the time it deserved. Fortunately I have learned approximately an infinite amount of new stuff on this project.
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Idle Thumbs 264: A Very Pretty Pipe Dream
Jake replied to Jake's topic in Idle Thumbs Episodes & Streams
Also if you're in this forum but for some reason haven't checked out Wizard Jam, you should! You can go play a bunch of the games on the official Wizard Jam website, and also dive into their development, and look at lots of screenshots and behind the scenes posts in the Wizard Jam dev forum Also I mentioned the super striking In Search Of Paradise trailer on the cast so here's that: Chris don't watch this until the stream. -
We'll figure out what to do with the ancillary stuff when we get closer to the end, I think. They're more complicated because I'm sure way fewer people have access to them, but it'd be fun to cover all that stuff. When we wrapped up Twin Peaks Rewatch we did a lot of odds and ends content at the end and those episodes were a great way to close out the run.
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YES! Wizard Jam Cinematic Universe
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Idle Thumbs 262: Dead Letters Before Chris disappears deep into Russia on assignment, we check all our dead drops for incoming correspondence with readers abroad, and find some gems, long forgotten and wedged way in the back. Enjoy tales of babywalling your identical twin, of vile things left in jars, of theme parks gone wrong, and of the time Nick Breckon played Dark Souls 3 alone with nothing but a bottle of rum. Discussed: Dark Souls 3, HTC Vive, Parkitect, Planet Coaster, American McGee Presents: Tim Burton's Willy Wonka Tycoon Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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[Release]Build The Nublar - A Game of Dinosaur Theme Parks and Hubris
Jake replied to nkornek's topic in Wizard Jam 3 Archive
Yeah this looks great! -
We're going to miss the Wizard Jam submission deadline by more than a few hours I think. I'm going to have to call it and go to sleep... but this will get released in the very near future.
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Thanks! It's coming in hot and pretty unfinished (though I've learned a TON!). I hope to flesh it out more this week.
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Okay what's done is now working inside Olly's level. Long video version:https://www.dropbox.com/s/u4g1hroj5nzgvko/NublarInWorldTest1.mp4?dl=0 I was really really lazy with how the scene pulls raycast info from the reticule (read: I did nothing -- it's just the default unity first person controller and the default unity in world UI Canvas Raycaster) it all worked well at first in my test scenesbut in practice this seems to have the shitty side effect of only being accurate at certain screen resolutions. Something else I'll have to look into this week I guess But yeah check out that video. It cracks me up. Lame quick gif:
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Integrating the game with Olly's set. This is going to look absolutely insane. The jeep is coming unattached from the UI scene and drawing at a gigantic size somewhere off in the distance, but once that's fixed the whole thing should more or less be working together. (Then to fix all the bugs and broken features :\ )
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Got tour vehicle animation working. It broke my dino stops temporarily but that's okay, they will be fixed relatively quickly. https://www.dropbox.com/s/psg8yohbd4u775u/NublarFirstPersonPipeTest7.mp4?dl=0
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Just PM zerofiftyone and you'll be added to the jam page!
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Oh mannn I am very glad to see the official canonical JP UI in two jam games. Two Nublars no less.
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Yeah pretty classic. It's one of the stock wallpapers from Mac System 7.5!
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Tiles the tour car has passed over now lock so you cant sneak revs in once the car has gone by. Also I got some of the UI done: Video: https://www.dropbox.com/s/vxfnpw6fxrjxug5/NublarFirstPersonPipeTest6.mp4?dl=0
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Failure / resets / initialization is tracked properly now: https://www.dropbox.com/s/nps6q8duwwygt65/NublarFirstPersonPipeTest5.mp4?dl=0 A couple highlights in gif form:
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Quick stab at redoing the tiles to look more like a car route on a park map and less like pipes
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I'm going to get way less far along with this than I had hoped but it turns out going from "never made the video game part of a video game before" to actually doing that is not easy. Also I totally dragged my feet on building any of it early when I should have. Anyway I have replicated the basic functionality of Pipe Dream / Pipe Mania using PlayMaker (a visual scripting / state machine tool for Unity, which we used on Firewatch). You can see the current state of my progress here: https://www.dropbox.com/s/han0b3nyvrs2650/NublarFirstPersonPipeTest4.mp4?dl=0 In addition to placing/rotating tiles, under the hood this features a grid whose dimensions and scale I can customize per level, customizible car speed, a random start spawn which has per level editable constraints. I know this is all super simple stuff but it is all new to me and ... very fun. Maybe one day I can make myself switch from visual scripting to actual C# but that time is not now. By the end of tomorrow I intend to have the car drawn and animating instead of a blipping dot, as well as mandatory dinosaur stops you have to hit along your way before returning to the visitors center. It will also have nicer art. It will also be integrated into Dodgson's actual office that Olly built, with a nice annoying CRT shader and some other goodies which are too dumb/juicy to share here. If I have time my stretch goals are some bullshit like a second starting point with second tour vehicle you have to accommodate (your boss demands that guests can go on tours straight from the hotel), showing a queue of five upcoming tiles, and possibly forking Y tracks which change direction every time a jeep passes by them. Those might come in after the jam is over, though. Ultimate stretch goal is adding rocks which have to be built around, adding an island perimeter that is not square, etc, but those may be outside the scope of my shitty ability to make anything.
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Idle Thumbs 263: Disable Enemies to Reveal Enemies
Jake replied to Jake's topic in Idle Thumbs Episodes & Streams
Apparently it was Flash GAMeMeeting and that was it. And that was only ever explained in an alt tag on an image on the original, long-relegated-to-wayback-machine FlashGAMM website. https://twitter.com/duke_garland_2/status/733203735040675840 https://twitter.com/duke_garland_2/status/733204005954936832 -
Idle Thumbs 263: Disable Enemies to Reveal Enemies
Jake replied to Jake's topic in Idle Thumbs Episodes & Streams
I should have shouldn't I! -
Idle Thumbs 93: Babywall the Horse Armor This week on Idle Thumbs Sean incessantly burns things, Chris gets lost in a world of bespoke puzzles, and Jake talks about a video game he's played. Plus we talk about all the stuff Gabe Newell's been talking about. Games Discussed: SimCity, Spore, Little Inferno, Antichamber, The Unfinished Swan Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed
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Low FOV perspective is what Lara Croft Go and Hitman Go use instead of isometric and I think it's great. You get the readability of a relatively flat camera but the extra visual juice (and spatial information!) from light perspective and parallaxing.
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Idle Thumbs 261: Unsubscribe Join us as we wander the world without a map, pecking away with tiny pointed attacks at anything perceived as adversarial, navigating with only the barest remembered scraps of where things were, what they were like, how they should be. Discussed: Offworld Trading Company, Dark Souls III, Hyper Light Drifter, Duck Game, Team Fortress 2, Hitman, Sin Episodes Listen on the Episode Page Listen on Soundcloud Listen in iTunes
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He's really Mr DNA so this is good infringement dodging on everyone's part.
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Yeah Wizard Jam's getting real now.