-
Content count
30 -
Joined
-
Last visited
Posts posted by JTerry
-
-
Download link: https://taucesauce.itch.io/kill-the-last-alien
Can't believe this thing made it all the way. Really looking forward to the showcase, remember to grab some friends for this one!
-
-
The sun attaching to the camera is genius.
-
-
-
At the expense of updating this post, I managed to make slow but steady progress over a very busy weekend. Sans gif, I did add the mochi-grabbing goodness during the rounds and a constant time to mochi (or CTTM) when the round starts regardless of the hands being used. I'm hoping to make more headway tomorrow night after work, and I will post nice gifs then too. Happy final week!
-
-
Sat down to work on this tonight around 11:30 and found out my progress from Monday was lost! So, I spent my dev time tonight getting back to where I was at. Luckily, I managed to speed through the repeat work and got the arms bouncing backwards tonight as a little bonus.
In addition to the tweaks I wanted to make earlier in the week, I'd like to adjust the arm speeds to all reach their mochi at the same time since the game isn't accounting for which arm makes it there first on screen and only relies on how fast the player can lock in their decision at the beginning of the round.
Hopefully tomorrow yields more progress! For now, it's time to push to Git instead of relying on my local computer to maintain my codebase
-
I feel this hard, I got home tonight around 11:30 with the intention of developing more features and found out my 3 hours of work from Monday were lost! So I spent my time tonight redoing all of it, which wasn't ideal. Silver lining: The code was much easier to write the second time around You got this!
-
That clock is wonderful, diegetic UI is my jam.
-
My Nickth sense was tingling
-
-
1 hour ago, fabian said:Thx, I hope there is enough "game" in there at the end, I'm currently having some problems with a few things :/
What problems are you currently running into?
-
Oh wow! The unit switching and pathfinding look really tight. Nice work so far!
-
I remember seeing the mushroom gif day one and just made it back here again. It's coming along really nicely and I've giggled at every gif. Can't wait to play it.
-
I absolutely love that you're designing a tabletop game and the premise is solid. Would love to print it out and test it when you're done.
-
I love the UI elements, reminds me of Rugrats with that splash behind the text haha
-
-
I should also mention the art for our game is being done by the incomparable James Palermo!
-
Really enjoying the narrative heavy approach to this prompt, excited to play it when it's done
-
The peasant jaw wiggle is priceless. Also, Rewired is a miracle working tool, great buy.
-
-
3 hours ago, One8Two8 said:The art looks great so far. Are you planning for it to be networked, local, or vs ai?
Right now it's local for four players across one keyboard, or 4 gamepads, or a hybrid. Eventually I'd like to make it # of players independent and adjust the number of mochis based on n players - 1. Game changes a bit when the player numbers go up or down though so that's a design choice I'd like to shelf for a while
-
Straightforward concept, sounds like a lot of fun
[Dev Log] Super Expert Pro: The Fable of Love
in Wizard Jam 8 Archives
Posted
So excited!