JTerry

Members
  • Content count

    30
  • Joined

  • Last visited

Posts posted by JTerry


  1. At the expense of updating this post, I managed to make slow but steady progress over a very busy weekend.  Sans gif, I did add the mochi-grabbing goodness during the rounds and a constant time to mochi (or CTTM) when the round starts regardless of the hands being used.  I'm hoping to make more headway tomorrow night after work, and I will post nice gifs then too. Happy final week! :) 


  2. Sat down to work on this tonight around 11:30 and found out my progress from Monday was lost! So, I spent my dev time tonight getting back to where I was at.  Luckily, I managed to speed through the repeat work and got the arms bouncing backwards tonight as a little bonus.  

     

    In addition to the tweaks I wanted to make earlier in the week, I'd like to adjust the arm speeds to all reach their mochi at the same time since the game isn't accounting for which arm makes it there first on screen and only relies on how fast the player can lock in their decision at the beginning of the round.

     

    Hopefully tomorrow yields more progress! For now, it's time to push to Git instead of relying on my local computer to maintain my codebase ;)

    bounceback.gif


  3. I feel this hard, I got home tonight around 11:30 with the intention of developing more features and found out my 3 hours of work from Monday were lost!  So I spent my time tonight redoing all of it, which wasn't ideal.  Silver lining: The code was much easier to write the second time around :) You got this!


  4. 3 hours ago, One8Two8 said:

    The art looks great so far. Are you planning for it to be networked, local, or vs ai?

     

    Right now it's local for four players across one keyboard, or 4 gamepads, or a hybrid. Eventually I'd like to make it # of players independent and adjust the number of mochis based on n players - 1.  Game changes a bit when the player numbers go up or down though so that's a design choice I'd like to shelf for a while :)