infamous space turtle

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Everything posted by infamous space turtle

  1. [RELEASED] The World Begins With You

    nice arts, i'm partial to C,I and E for the sweater.
  2. [Dev Log] The First Great Brand War

    Alright first real update. Behold, the worst UI design ever to grace your screen! I wont be keeping it, its just temp for the mo (as is everything else). Whats going on in the gif is im demonstrating poster placement orientation. You can also see a character walking randomly around. Heres an actual placement of a poster. Here's the very undeveloped ad customize menu. You cycle through product types and can change the wording for each product. Each message will resonate with the customers in different ways. This is the only model that isn't a temp, I based it off a starswars droid thing. Its role will soon be revealed. Implemented wise so far I have: -Your corporation will be called "The Red Corporation", i'm not sure if this in something already but I like the orwellian sound of it. -Characters that can walk about and observe advertisement posters. -Customizable Ads. -Character "professions" that determine how susceptible they are to certain adverts. This is one area i'm really uncertain about, currently its stuff like "profession = CEO" which means they prefer Adverts for expensive watches, dont like things associated with low income people etc. I don't like such clumsy stereotyping but I need some sort of metric to base a customers receptiveness on. I'm thinking of switching to a sort of rimworld style like "This character is paranoid" and therefore likes products about safety. Or maybe I could ditch the whole thing and just have each customer be equally receptive? It'd save a big headache. -Iv decided to go 3D Orthographic. 3D is faster for me generally so I won't do top down. I'm using unity's AI system and I intend on just locking everything down to the Navmesh. The Orthographic gives it this kind of big brother feeling which I quite like. -Brand loyalty rating . Customers will gain a slight loyalty boost if they pass a poster they like. The rating spans from -100 to 100 and returns to zero over time. -Money system. Currently there's a periodic check where based on a customer's Loyalty rating a certain amount of money is generated. This is kinda weird, I intend on having two resources Money and Zealot Power. Money is the common one, Zealot power becomes more useful as the game progresses. Zealots are extreme in their brand commitment and there will be push back to their activities. Anyway i'm feeling pretty overwhelmed and don't know what's next. So here's some things I think I could do. Zealots, shills and fans- different Loyalty levels that offer various perks. More advertisement types. Less temp art. Authority figures/enemy brands to counteract player action. more but I got to go to work
  3. [RELEASED] The Boots, The Obelisk And The Eye - a devlog

    Sounds really cool. I've had my own fantasies about making something about traversing bladerunnerish cities. Excited to see how this goes.
  4. WIZARD JAM 6 // Welcome Thread

  5. [Dev Log] SHADOW of SOMETHING

    I’m very into this.
  6. [Dev Log] The First Great Brand War

    It begins Also I invoke the Crowd Source Diversifier. If you want to suggest or make an advert heres what i'm looking for (at least at the moment). IE Name: "Mr Sticky Buns Burgers". Slogan: "A Tasty Treat Just For You! It's Mr Sticky Buns Delectable Hams." Image: If you want to provide an image feel free but I can probably make one if need be. Don't worry too much about style, just shoot for flat and simple. Maybe i'll post a colour palette once I get the visual nailed down. In the future I might have more things to input.
  7. [Dev Log] The First Great Brand War

    Me too haha. So after a day in photoshop trying to pull together a UI/visual style test I still haven't made anything good looking in that kind of style. However I was looking at shaders to use and I came across a pixel shader which combined with my bad models made a really unpleasant character. Instead i'm thinking I could lean into the ugliness and embrace it, as the game progresses it gets more and more broken and gross. I don't know though, it could be really interesting to purposefully explore ugliness but its also not very nice for the player... But im not sure I have the skills to pull of the sweet visuals I was after... Ill think about it for now.
  8. [Released] (A Wish Upon) Some Kind of Star Drifter

    Nice! sounds satisfying, black holes for anti stars ?
  9. Thanks for the cast recommendation Chris, In Our Time is right up my alley. Lol actually this one is far worse superior.
  10. haha my psn username was Tactical Turtle.
  11. [Dev Log] The First Great Brand War

    Brand research googling for inspiration. I think i'll go for that cutesy flat look. I want to go dark places as you progress so a kind of false optimism in the art style might be really effective.
  12. [Dev Log] The First Great Brand War

  13. WIZARD JAM 6 // Welcome Thread

    make the gam
  14. [Dev Log] The First Great Brand War

    I've chosen the brand war. Now for more planning. Oh and also some base goals: 1. Slicker UI - This game will lean on UI so i'm looking at Zero51 and really trying to get my menus up to scratch. 2. Is a Gamey Game - Every game idea I have seems to be more a tone and visual moment than an actual set of mechanics. I want to focus on it feeling more like a game with actual determinable consequences. My first one, though unfinished, was kinda mushy and relied a lot on style. 3. Realistic Scope - I have already failed so HA. 4. Is actually fun - Fingers crossed.
  15. Veggie Panino Tactics [Release]

    "Yesterday, I came up this idea and thought it was grand. Today I spent most the day convincing myself it is waaay too stupid." haha this will be inscribed on my tombstone. Looking forward to this tale.
  16. [Dev Log] The First Great Brand War

    Yup I agree with yall. I know how id do the supermarket one so its probably more of a sure thing but the Brand War is a bit more exciting. Im going to do some planning and see. Haha yeah thats potentially the kind of vibe id go for ^. Customers shuffle in from the darkness to peruse the well lit supermarket aisles .
  17. Great cast Steve, loving the dev insight from this and designer notes.
  18. WIZARD JAM 6 // Welcome Thread

  19. The threat of Big Dog

    That's more agile than I am. Its movement is at a sort of uncanny valley point. For a brief moment I perceive it as I might a person or animal, then it does something jankily and it's an awkward robot again. Really impressive that BD is starting to transcend that though.
  20. Important If True 37: Uncharacteristically Cursed

    errrhhh that awkward ketchup story resonated. I remember trying so hard to be funny in class that I started going through my desk and tossing things around. All like "hey hey guys look at me badada". To begin with I don't think anyone was laughing, then a battery I threw hit the girl I liked in the tooth and she started bawling. Good cast yall.
  21. Important If True 34: This is Celebrity Explainer

    Hmm I'd use the third person thing to get better at presenting myself. I could potentially change weird mannerisms i might not know about or things that look bad.
  22. Blade Runner 2049

  23. Important If True 29: Untethered From Reality

    haha thanks Urthman, I was surprised but pleased people liked it so much.