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Everything posted by infamous space turtle
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[Dev Log] The First Great Brand War
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 6 Archive
Another day, yes, my brain is fuzzle. I tried to get all the advert types done today heres a couple of later game "worshipstatues" Anyone loyal to the brand might bow down too, though i havnt implimented it yet. A weird sort of dramatic painting type of thing. This is what took way too much time. Its a late game hover-bot that shoves ads in peoples faces. The rotor does actually work, its just a framerate thing so it looks like its not spinning in gif form. I was thinking when i have the time i'll change the model a bit, I wanted it to more grotesque and bulbous, many weird eyes and so on. Not just a big fan with screens underneath. And I added an actual blimp you can put ads on. Tomorrow im going to have to knuckle down and just try get it to a place where I can play through it. I don't think whatevers done when the jams up will be enough but Ill do my best! -
Oh man sonar is so cool. Excited to see how this turns out!
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[Released] The Rooster's Stupid Secret
infamous space turtle replied to Teljoor's topic in Wizard Jam 6 Archive
Very cool, I dig the dogs. -
[Dev Log] The First Great Brand War
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 6 Archive
Today I got a fair bit done considering I also had work. Seen below is the first implementation of a notification/plot/tutorial window. This character will appear to act as intermediate between you and The Corporation. There's a few spoilers aspects to this so i'm going to tag it. Not really much to spoil in a game like this though. Other stuff was done too but its more under the hood. I'm worried ill not get this done on time, there's a lootttt to do. I'll aim to have a basic version done on time but I don't expect it to actually feel like much. -
[Released] (A Wish Upon) Some Kind of Star Drifter
infamous space turtle replied to Nappi's topic in Wizard Jam 6 Archive
That video looks so good, very mesmerizing. -
[Dev Log] The First Great Brand War
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 6 Archive
Great Ben I can implement that! If you want to knock something up ill include it, its up to you. Thanks Zero, If you do im keen to put it in. Yup thats a good idea Squires, Ill try that I think. Update: A lot done today, too tired to gif it all so heres some stuff from earlier today. I was messing round with a pixelated render. I kind of like it. It creates less specific shapes so that the player interprets them a bit more ... Kinda a good way to get around models I don't like and dont have time to make better. That said losing fidelity has plenty of problems so i don't think ill have it on by default, though I might include pixel mode in the settings menu if I have time. An early implementation of attacking. You see here two zealots (red) attacking a neutral. No animations or anything. The color thing im not sure about but its easy for testing. Attacking probably wont be that common. "There's a problem with the toilet. " -
[Released] Dunkin' Bronuts
infamous space turtle replied to gerbilsinspace's topic in Wizard Jam 6 Archive
Congratulations -
[Dev Log] SHADOW of SOMETHING
infamous space turtle replied to Dinosaursssssss's topic in Wizard Jam 6 Archive
Good, very good. -
Ha! thats cool. and cute.
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[Dev Log] The First Great Brand War
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 6 Archive
Thanks! I appreciate that y’all Haha I was just thinking that too Ben. Awesome hit me with it when your ready! -
[Dev Log] The First Great Brand War
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 6 Archive
Alright iv got some visual stuff sort of working, at least its evoking something. Still no UI though but im glad to feel a bit better about the aesthetic. Im going with a really dark default for now. Here's a cloud passing over(its just a bunch of enlarged garbage bags for now). I was thinking I could change it into a zeppelin that eventually you can advertise on. Dark and ominous, I'm hoping its not too confusing. The darkness of the colors really emphasizes adverts. -
[Dev Log] The First Great Brand War
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 6 Archive
Thanks yall, yup im not going to stop. Back to jamming ! -
[Dev Log] The First Great Brand War
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 6 Archive
Spent yesterday and today trying to make art assets but everything sucks. ARhhhhhhhh. Two days wasted... fuck!. I'm not feeling good at all about the project right now, if I can't get going visually it's going to really hard to keep interested. -
[Release] This is Celebrity Explainer
infamous space turtle replied to nkornek's topic in Wizard Jam 6 Archive
lol, the horror. -
[Released!] Get Hoisted
infamous space turtle replied to brendonsmall's topic in Wizard Jam 6 Archive
wow this is great! -
[Dev Log] The First Great Brand War
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 6 Archive
Nothing worth picturing today, itd just be more tmp UI stuff. - Brand partner unlock tree: A five tiered three category unlock tree, where you can bribe officials for getting rid of pesky laws. - Authority Characters: Basically a beat cop who will destroy anything deemed unlawful. Still haven't implemented character vs character fighting though. -Behind the scenes stuff. Anyway sorry this devlogs been a bit boring, i'm trying to get the raw stuff in first so there's not a lot visually to show. Also i'm not getting as much done due to time constraints. -
Tone Control Season 2 Episode 2: Mariel Cartwright!
infamous space turtle replied to Steve's topic in Tone Control Episodes
Whoa missed that this was out, will listen immensely. -
[Dev Log] SHADOW of SOMETHING
infamous space turtle replied to Dinosaursssssss's topic in Wizard Jam 6 Archive
Could do a community project unrelated to a jam? Though it might have a higher likelihood of dying on the vine. -
[RELEASED] The World Begins With You
infamous space turtle replied to fabian's topic in Wizard Jam 6 Archive
Very nice -
[Dev Log] SHADOW of SOMETHING
infamous space turtle replied to Dinosaursssssss's topic in Wizard Jam 6 Archive
Yeah weird meta jam would be really cool. -
[Dev Log] The First Great Brand War
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 6 Archive
haha thanks. spent a few hours working on a conversation system only to throw it out : ( I havnt done a huge amount on account of work but I got a few little things. a flyer bomb ad type which is one of the cheaper and least effective ads, only lasting a short duration. an induction booth. a late game very invasive booth that converts anyone who enters it into a 100% loyal zealot. currently fully functional but I don't have enter exit animations so i haven't included and brainwashing in the gif. I expect this kind of ad type won't be viable in the early game, there will be some kind of push back from an authority. Maybe the local government. I was thinking to use these you have to buy out the politicians or something. It'll also be very expensive. -
That Warroid is a Dick [Devlog]
infamous space turtle replied to catherine's topic in Wizard Jam 6 Archive
Oh damn, that menu is so great. -
God damn that rotating center thing is satisfying. I’d steal your brain if I could Zero.
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[RELEASED] The Boots, The Obelisk And The Eye - a devlog
infamous space turtle replied to hedgefield's topic in Wizard Jam 6 Archive
Looks dope! I don't really have any solid mechanical ideas, just tonal-ishy mushy ones haha.Cant wait to see more. -
[Dev Log] The First Great Brand War
infamous space turtle replied to infamous space turtle's topic in Wizard Jam 6 Archive
Got a lot done today, feeling less anxious. first up This customer has 90 brand loyalty (out of 100), this means the game categorises them as a Zealot(name may change). Today I got a basic command system in place. So far I only have a goto location command but the frameworks in for more. Next we have character interaction. This system is for environmental interaction, largely context dependent and mostly for stuff like sitting on public benches and chatting with other npc. So far i've got a simple bench sitting interaction, its a tiny bit janky trying to get them all lined up but im happy. Finally I cleaned up the placement stuff and some of the behind the scenes code. Now there's more visual feedback for placing posters. I also got a better handle on what my awful code was doing so hopefully this won't all collapse on me as it gets more complexe. Still haven't touched the art stuff. Kinda afraid of spending hours in blender and then throwing out the model because it sucks. Time is very limited for me so that's kinda why im putting the raw game first, I usually try get more visual stuff done first. Anyway I must go now, good. bye.