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About RaggedClaws

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  1. [Dev Log]I Considered an Oeuvre

    Day 1 game: Fundamentally Dangerous to the Notion of Culture. For 3+ players. The gist i that you play as members of a small, midwestern town council. You all go around in a circle proposing ideas to help the town, but one of you is secretly an alien whose proposal will lead to the destruction of human civilization.
  2. [Dev Log]I Considered an Oeuvre

    So, my medium of choice is tabletop RPGs. My last Wizard Jam attempt, a procedurally generated, mega-dungeon crawler Twenty-Year-Old Weird House, is as of yet unfinished, so I'm trying a different tact. I Considered an Oeuvre is a collection of small, single-session RPGs. I'll be aiming for one game per day, but who knows how that'll hold up.
  3. I think it's worth noting that scorpions also glow under UV light. I don't think they know why either.
  4. While I don't have anything as wild ir long lasting as the Koopa Troopa story, I do remember watching the movie The Double, starring Jesse Eisenberg, and for no apparent reason assuming that the entire film was set in an underground complex.
  5. 314 might be especially noticable because it's the first three digits of pi.
  6. I was coming here to say that the robots sound like shitty fairytale riddlers. Just picture the anything they say coming out of a gross leprechaun.
  7. I can't help but think that Christmas is Cancelled is just a weirder, shittier, and far more specific version of American Gods. Also, which other Christmastime characters would join the Yuleniverse? I vote for the Christmas Log. I also vote against Black Pete.
  8. Twenty Year Old Weird House

    Thank you
  9. Twenty Year Old Weird House

    Some quality cover art
  10. Twenty Year Old Weird House

    The following is a list of items you may acquire in the Twenty Year Old Weird House: The Bear's Black Heart A Baboon's Heavy Heart Slyboots The Ring of Internalization Owen Wilson's Nose A Gun A Space Gun A Reminder The Blockbuster Black Case An Artful Chair The Three Antidotes Diplomatic Pouch Old Fruit Dirty Water Robot lips The Pleated Hair of the Refund Whale Dead Letters Breckon's Similar Sausage Face A Palpable Dream Mikami's Iconic Hat Doctor DNA Ridonkulous Rift Esophagus Sarcophagus The ON Blade Seed of a Sneeze The Eyes of Luigi
  11. Twenty Year Old Weird House

    It was built on your street in the mid-Nineties. You've never met the owner. Every year they put up and take down their Halloween decorations two weeks early. Even though you have since left the neighborhood you can't get it out of your mind. It calls to you. You've contacted the your childhood friends, they feel the same. It's almost the holidays, you'll be returning home soon. You all will. You and your friends meet at night and head to the door. You turn the handle. It's unlocked, the door creaks open onto a dark hallway. You take one last glance at your friends to steel your nerves then enter the Twenty Year Old Weird House. Premise: Weird House is a randomly-generated non-euclidean dungeon crawl tabletop RPG meant for 3-5 players. I'm planning on doing the sourcebook in Twine, allowing players (particularly the GM) to easily skip between relevant section of the book. The game is about your search for an exit from the Weird House, which is a byzantine and thoroughly nonsensical mashup of hallways, bathrooms, basements, kitchens, etc. all randomly decided by the roll of the dice. In the House you will find enemies such as Pizza Hut Big Dogs and A Person Shaped Thing, while trying to appease the various Masters of the House. Perhaps you have been sent to acquire warm beer for legendary frost wizard Jeff Coldblum to make frosty, or you must help find the missing Molyneux. Either way, it's going to be dangerous, so strap on a pair of slyboots, and grab the nearest object that can conceivably be used as a weapon, and fight until you've made your way out, or until you die. That can happen. You can also become a BADASS WIZARD.