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About Squires

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  1. The Power of 45 Brains

    Ended up spending a significant amount of time this weekend trying to track down a memory leak, and have still been unable to find it. I'll see if I can solve it in the coming week, but this will probably end up turning into a post jam project.
  2. The Power of 45 Brains

    Haven't really posted much, cuz well, progress hasn't been all that visually impressive. Basic menu functionality and gameplay systems are working now though. Hoping to clean up and organize the code a bit tomorrow so it'll be quick to add in more buildings and upgrades.
  3. "Welcome to the year 2145, [BRaIN 32]. In the face of ballooning human population, you and 44 other Biological Resource and Intelligence Networking System (acronym subject to change) have been tasked with constructing 45 Mega-Towers, where you will manage human power with the goal of preserving an acceptable percentage of human population." Hello all, I'm making a dystopia simulator. It's basically Civ Lite, where rather than overseeing an expanding global empire, you manage a single tower, constructing different sections of the building layer by layer. There's nothing revolutionary in the design at this point; just 3 resources (Money, Happiness, and Production) with a basic buildings/sections corresponding to each (Bank, Mall, and Factory). I have plenty ideas for other systems I want to integrate, such as random events deck that basically functions like Monopoly Chance cards, and buildings like Police Stations which will lower the chance of certain events like riots. Beyond that, we'll have to see how long implementing these elements takes. P.S. Ok one bonus idea: I'm considering including a "character" select where you can choose your BRaIN. Anyone know if there's a list of the brains that were accounted for on Important if True?
  4. [Released] Christmas is Cancelled

    Oh man, that's so much better. Thanks! I updated the game with that change, along with a menu that actually works, and some bug-fixes. Hope to do one more update to add in art later in the week.
  5. [Released] Christmas is Cancelled

    I took full advantage of the extension and released the game with a couple minuted to spare. It doesn't have everything I wanted to include (but does it ever?) but I'm happy with completing a functional thing and learning multiple things about GML, especially with the Holidays and family time factored in. Over the next week, I hope to updated it with art (the thing I'm actually decent at) and a functioning menu. https://squires.itch.io/christmas-is-cancelled
  6. [Released] Christmas is Cancelled

    Started implementing the Yule Lads, and while this isn't what was intended, it is slightly horrifying.
  7. [Release] Phaedrus 2010

    As cool as the sketches are, I personally am really digging the aesthetic of the numbers puzzle.
  8. [Released] Christmas is Cancelled

    So I figured out today that I've been doing state machines wrong; well not exactly wrong, but inefficiently (I'm an artist, not a coder). Once I went back through the code and fixed that, the rest kind of it kind of snapped into place. It still looks ugly, but there's a full gameloop now with raw meat refreshing on the empty meat hook, and delivering a smoked sausage to the door increasing your score. My goal for tomorrow is to get a timer/countdown, a basic menu (new game/quit), and yule lad shenanigans, in before New Years festivities start with the family. Any art is almost certainly going to be a "post-launch" update. Anyway, here's a GIF of dishwashing, sausage smoking, and sausage delivery:
  9. [Released] Christmas is Cancelled

    The game is starting to actually get to a decent point now, though due to some changes in plans with family/holiday stuff, I'm definitely further behind than I'd like to be. Regardless, I think I can get it to a decent point by Sunday evening. The basic sausage prep loop is ready, so what's left to implement is the overall game (ingredient spawning, delivery, and scoring), yule lad interference, and art. We'll see if that's attainable based on how much I get done tomorrow, but here's where it's at for now...
  10. [Release] This is Celebrity Explainer

    That logo is way better than it has any business being.
  11. [Dev Log] The First Great Brand War

    The aesthetic is definitely coming together. If you're still worried about clarity, maybe some more lit windows, possibly more dimly lit than the ads, could help?
  12. [Released] Christmas is Cancelled

    Between work, class, and holiday stuff, it's been a pretty hectic week. I've rethought how I wanted the game to work and made it way more compact. This was primarily for aesthetic reasons (which I hope to get working on soon), but I also think it will help the game feel more focused and less empty.
  13. [Released] Christmas is Cancelled

    Spent the latter half of the day attempting to do some future proofing organizing the image layers and, as well as adding in cooking.
  14. [Released] Christmas is Cancelled

    Had to run some errands today, so didn't get a ton done, but it picks things up and puts them down.
  15. Happy Holidays! Inspired by this festive season, I've decided to create an Overcooked-style, task management game, where the goal is to get your chores done while keeping the pesky yule lads at bay. In order to keep scope reasonable I will likely only include 1 or 2 types of chores, but am considering adding a twist that will allow you to "cut corners", getting your work done faster, but increasing the likelihood of a visit from Gryla, the child-eating mother of the yule-lads. (source: Important if True 20: Christmas is Cancelled) Edit: Christmas is Canceled has been released and you can download it here - https://squires.itch.io/christmas-is-cancelled The Christmas holiday is upon the wintery Scandinavian countryside, and you've been tasked by your mother with preparing the sausages for the festivities. Unbeknownst to her though, the Yule Lads of lore are more than just bed time stories, and some of them have arrived to frustrate your sausage preparation duties.