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About cflow

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  • Birthday January 27

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  1. I was thinking Thums-specific sounds. E.g. it'd be over-the-top silly to play "Wizaaaard!" when you complete the roll-a-ball game. I'll see what I can track down and share a link if I find anything. Also, thanks for the resources!
  2. Free Music / SFX Resource - Over 2500 Tracks

    I'm just commenting to save this for future reference. Wonderful work, Eric! Thanks for the resource!
  3. I posted to #game-dev on Slack that I'd just completed the Roll-A-Ball tutorial on Saturday. I started looking into the Space Shooter tutorial, so I'll either get started on that or jump ahead to catch up with this. I'll try to upload to or similar soon. I'm also writing a Ph.D. thesis, so I may get slowed down a bit, but I'm hoping to dedicate 0.5-1 hours per day to working through this along with you wizards. Complete aside, does anyone know where to find IdleThumbs sound effects? I'm interested in playing around with adding custom sounds, and they would undoubtedly be better than recording myself on a $3 monoprice headset.
  4. Idle Thumbs Readers Slack & Discord

    Is the idlethumbsreaders slack still active? I'd be interested to join, but am getting a dead link from the OP. Thanks!
  5. GDC Conference Associates

    Thanks for sharing about this! I won't dilute the application pool, but will definitely keep it in mind for future years.
  6. Quitter's Club: Don't be ashamed to quit the game.

    I recently had to give up on Bravely Default. I really enjoyed it for a while thanks to the battle system rewarding (punishing) (mis)calculated risks, level of difficulty, class variety and world building. However, as a parent and graduate student I found I didn't have time to wade through a thousand random encounters to power up my party enough to progress through the story. Additionally, I find taking time away from a story due to other responsibilities makes it far less compelling. Even Hyper Light Drifter, which I adore, has lost some of its appeal not because I care any less for what Alx and friends have created, but because the fixed cost of recalling where I've explored or what parts of the language I've deciphered when stopping and starting up again occupies a significant fraction of my available play time. As I age, I'm finding myself more and more thankful for shorter experiences with easy pick-up-and-drop-at-any-time systems.