Marchettus

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  1. Episode 440: Cultist Simulator

    My rainy car ride got a little better.
  2. Having one of these every 6 or 7 is one of my favorite things about 3MA. What's I kept thinking about is how you were describing how I felt when I first started playing Warhammer 40K. We're just rolling a number of D6 over and over again with slightly different results that are hard to remember. It was slow, painful, and prone to error. The difference is there is a built in community to play 40K - much smaller compared to magic or other games, but larger compared to any single wargame. I would love to get a copy of Churchill as a present and would react with such joy. However, who would I play it with? Most of my friends have young kids and a night or afternoon spent gaming, even for 3 people, is a huge lift. Having a standard ruleset allows us to skip over a lot of the learning. I'm personally frustrated by how expensive 40K is, but if people are buying $80-$120 dollar games for a single playthrough that is a huge investment. You guys should always play Churchill and record it so I can get my annual fix.
  3. Episode 427: Northgard

    Yo- This is a good game. I like how important the micro of your 6-8 troops is. The campaign is fine...
  4. Episode 421: Nantucket

    I have no desire to play this game but the discussion was helpful. I'm with Troy and want a more detailed whale management sim. Also- Did anyone else feel like they're using Moby Dick as cover to be in the Dishonored universe? Whalepunk- you're a style that is set up to fail!
  5. Episode 355: Stellaris

    All- Is it time to revisit this game? Or just record Rowan calling everyone sweet summer children for 2 hours? I have never personally spent more hours playing such a middling game but there is something about the combination of graphics, ease of use, and dumb AI that keeps me coming back. May I be so bold as to suggest looking at it after the 2.0 patch? That patch really could put this game into a good path or make it completely unplayable. Best,
  6. Episode 415: Endless Space 2 Revisited

    I know it's in vogue, but I really agree with Kroem that a designer that used King of Dragon Pass as a basis for a space 4x game would be doing well. I enjoy Stellaris - it's my NCIS of games right now- but am completely underwhelmed that the extent of the challenge is YOU NEED MORE MINERALS where the true challenge would be balancing internal politics, choices about what the newly colonized planets are, and other political/society decisions. Why should we spend a huge amount of resources to go over to another planet when we have problems of our own is a very very reasonable stance to take. I think that Endless Space 2 solves this problem by giving each faction a storyline and making it more like an RPG- even if it takes away from the core 4x game. The discussion on diplomacy will keep me from coming back to this one after I watch the trailers one last time.
  7. Episode 412: XCOM 2: War of the Chosen

    Great- now I have to drive to the far butcher with my son so I can listen to this podcast today...
  8. I like it when the show tries to go into sub-branches of strategy games with multiple offerings. That being said, I had my time in baseball mogul 2002 and will never go back to that world again. These games require too much time at this point in my life.
  9. Total War: Warhammer II

    I wanted to comment- I cannot for the life of me get into this game. I am waiting judgement for the mash-up map but none of the factions feel distinct in the way that Total Warhammer 1 did. I also don't like how spread out the map is- it feels wrong so far. However, I really like some of the UI improvements. And while I'm on the subject- This is the first game I regret buying since Civ 6. Part of the reason is that Total War remains Total War and I should only buy a total war game every 3-4th go around.
  10. Episode 403: Survival Strategy

    I enjoyed the episode but I feel like it didn't have the focus of some other shows about "topics". I like that the pod takes time to look at the landscape from time to time on how genres have changed. One huge miss was not talking about tropico 2 in more depth. When I play rimworld I feel that tropico 2 has a huge influence on the game. You could only get workers by raiding ships, pirates couldn't do any work and were prone to mood swings. I really think that it is a game that deserves a remake since it was such an experimental concept. It's worth playing for an afternoon to see how broken it is and how it's an interesting path not taken.
  11. Episode 402: Battle Brothers

    Rob- I'm really glad to see that the discussion moved beyond the worst version of the "don't say things that make us uncomfortable". I've been listening from around episode 120 and have enjoyed how the podcast has changed over time in enjoyable ways. One of my favorite things is seeing a new episode pop up so I know I can mow the lawn and fold laundry for a joyful hour. My issue with your opinion is that it feels a bit like "punching down" on a five man team located in Germany making a first game in English. This is a podcast that discussed Rimworld about a year ago (prior to the RPS article about how the game had sexuality asymmetrically coded) that didn't include a huge discussion about its problematic tone of harvesting organs, kidnapping, and growing your colony by keeping people prisoner until they agreed to do hard labor. I'm not saying this to shut down the discussion, but to suggest an episode of regular panelist and devs to talk about about limited resources, making design choices, the cost of content. And I think you should ask the Battle Brothers devs to come and talk about the choices. They, along with another dev and you and Rowan/Fraser/Troy/Bruce would have what I am sure is a really interesting conversation. And setting it up would be a fun logistics challenge that you would like. "WILL THERE BE BATTLE SISTERS? “Not at first, as this would mean a considerable work-load when we want a whole lot of other things in the game, too. If ever there is an expansion beyond the initial release, we’d love to get female characters into the game as well. They’d come with their own backgrounds that take into account how a quasi-medieval world treats them, so they won’t just be male characters with different heads. Just like their male counterparts, some will be more and some will be less suited to the hard life as mercenaries. “ WILL THERE BE OTHER ETHNICITIES PRESENT? Not at first. If we ever get the chance to expand the game beyond its initial release we’d love to add different cultures to the game with the attention they really deserve. An oriental-based culture, for example, which could come with their own looks, names, character backgrounds, architecture, lore as conveyed by contracts and events, beasts based on oriental folklore, and loads of medieval-era equipment which actually makes a difference in gameplay." I think that a discussion about the games tone choices would be very interesting and bring depth to a part of the discussion that really deserves more thoughtfulness. Also- we know they would have to respond since they wouldn't lack the conviction to fight for their game. I think that a discussion about the games tone choices would be very interesting and bring depth to a part of the discussion that really deserves more thoughtfulness. Also- we know the battle brothers devs would have to respond since they wouldn't lack the conviction to fight for their game.
  12. I wanted to post again in this topic and bring up how great the expansions/DLC has been for this game. Each new faction has such a great feel and the filling out of the map has made some strong, I also think that Rob should try playing the Crooked Moon Tribe to get that total war feel of using the strategic map to beat a faction economically. I'm at a point in my campaign where I just keep raising two armies of trash level units and plopping them down to raid a province. Combined with the goblin agents to block and attack walls I'm able to wear down the AI but rarely take them on in battle without having a WAAGH!!!. It's a totally different way to play and I hope that CA is as dedicated with the next TW game.
  13. Civilisation 6

    I am having a huge issue getting into Civ 6. I tried twice over the weekend, and both Monday and Tuesday night this week. I feel like I'm hitting an uncanny valley where everything is close enough to what I know but I can't understand/figure out all the systems or what to do to grow. What is strange is that this feeling isn't even "Fun" and the end turn button feels more like "Well, I could stop here and go to bed". Is anyone else having this problem? For context, the first Civ game I played was 2 and 4 is my favorite by far. This year I've had 2-3 games that I've wanted to stay up way too late playing (X-com 2, Total Warhammer, Rimworld) even if I didn't play them for over 200 hours. Am I broken? Has something happened where I can't Civ anymore? Below are just some initial thoughts: 1) Lots of personal things have changed since the last Civ release (wife/kid/new job) that prevent me from setting aside the 300 hours that I would play over the next year > counterpoint - You play a ton of paradox games still 2) I can't figure out what's different from Civ 5 and don't see a reason to find out. I really don't like that everything seems to give a bonus and my training from older Civ games say "You better know right now if you want to get a cultural victory". If exploring how to play the game isn't fun that's a really bad sign for wanting to play the game long term. I really feel like every choice has 3-5 branches and I can't figure out what any of it means. 3) The game runs very slowly. I have a pretty good computer and I feel a lag and sluggishness between turns that brings to a stopping point. This is a strategy game and I think that it shouldn't be that sluggish.
  14. Episode 367: Bite-sized Strategy

    <- this 100x. I stopped playing hearthstone because I could get a Clash Royale game or two in at work. It really is the perfect mobile pop and play game. While you do have to grind cards and make requests that takes strategy as well. It has an active meta and sometimes I'll play it instead of a battle in Total War:Warhammer because I just need the winning or losing fix.
  15. Did anyone go to Dragoncon?

    Just wanted to see if anyone went to dragoncon this year. I only had a 1-day pass this year and didn't do any gaming but wanted to check out anyone did play any of the games there. How is the scene vs. a Pax? I also thing that the second floor of the america mart is really really depressing compared to the rest of the convention,