phill

Members
  • Content count

    219
  • Joined

  • Last visited

Posts posted by phill


  1. 3 hours ago, Godzilla Blitz said:

    Total newb to Idle Thumbs. This will be my first game jam and the first time I'll try to build a game from scratch. I've built a few things from tutorials in courses I'm taking, but well, this promises to be different. I'm looking forward to seeing what everyone makes and following along. I'll be using Unity.

     

    Welcome!


  2. 1 hour ago, Woum said:

    Maybe I'm the only one but I have hard time understanding what is happening :(.

    It's an arena fight when you can use ennemies to build things ?

     

    But I don't get why the dongas get -X ? When you throw an ennemy on the donga, the arena get builded ? Symbolised by the number decreasing ?

     

    And congrats for you wedding ^^.

     

    Heh, yeah it's not very visually legible at the moment. I'm going to try and make the next update be very focused on making it easier to look at a gif and know what's going on. All the numbers are mostly placeholders as well (so that I can guarantee a building will be built in one hit for debugging).

     

    Thanks, it's going to be fun! :D


  3. I managed to have a bit of time before I go and get married, so here's a progress gif!

     

    2018-04-17_11-49-07.gif.396b502647a483d210a8a4d8dc30c367.gif

     

    In this gif:

    • added the bounce-grab ability of the player to make throwing an enemy more of a strategic decision;
    • importing an old-but-new-again 'dasher' enemy that attacks and then retreats, with a small chance of chain attacking;
    • the player hit mechanic whereby any enemy that hits the player pauses everything else in the arena and then leaves, meaning they can't be used to build things;
    • new 'bouncer' environmental object that throws bounces any enemies that are thrown into it back harder.

    Next I'm going to work on:

    • importing the old-but-new-again diver enemy;
    • introduce long-range attacks that provide an additional layer of danger that isn't tied to the enemy/building economy (but can be disabled by throwing enemies into them);
    • trying to figure out what a good amount of enemies on the screen might be;
    • replace some of the greyboxing art with something at least a little more interesting.

  4. Hopefully the gif below works! It shows:

    • Selecting an area of the overall work site to build;
    • Going into that work site and seeing the buildings that need to be completed by throwing an enemy into them;
    • Small throws that can be done at any time vs. large throws that need to be powered up while standing still;
    • The completion of a work site by completing two buildings within it (actually only required one in this test room, but will require more in the future);
    • Bouncing an enemy off two buildings to complete them with one throw (important once enemies are used up on throwing);
    • The work site being completed in the main menu.

    I think I've got a much more straightforward mechanic (banking enemies off buildings) to incentivise smart play and I'm very near a vertical slice that I can give to players to try and see how it feels to them. I have the old AI from earlier versions that I can easily implement to provide more of a challenge.

     

    Unfortunately, now that I've gotten back into the project I'm going to have to put it on hold while I go work for two weeks and then get married and then work some more! But really looking to coming back to it and continuing on with this sometime in May. :)

    2018-03-28_20-22-03.gif


  5. Whee, long time no post. So as may have been evident in the last few posts I made, I let my theory-crafting get ahead of making the game. The systems I was building in my head vastly over complicated the game; what a surprise. A combination of that and my day job getting more intense and leaving town more than a few times on my time off meant that I basically let the project kind of trail away.

     

    But! On a train from Tokyo to Nikko on my first real holiday in three years, I decided to find a good GDD and set out some rock-solid foundations to complete this year. So I have! I won't list it all here, since it seems silly to start wandering down the path that got me into trouble in the first place. But I think I'm on a more realistic pathway now, so hopefully I'll have some updates in the next quarter. Thanks again all for the encouragement and help, sorry I haven't followed completely through yet!


  6. Hey all,

     

    Just an info post to say that there exists an email list for all your playtesting needs, as currently the only place it's visible is in the header of the Slack #gamedev channel.

     

    You can sign up for it here: https://goo.gl/forms/tRnDPoRX9PDLofN63

    The full list is here: https://goo.gl/tePLX2

     

    The usage has been pretty low volume, so don't feel like you're going to get immediately spammed with play requests if you sign up. Generally speaking the best way to use the list would be to send out a brief email about your game/what feedback you're looking for and ask for people to contact you to grab a download link.

     

    Is it possible to sticky this at all?


  7. About to start streaming (~5 mins from this post). I'll edit this with the VOD uploaded to YT and tagged with timings once I'm done. :)

     

    EDIT: Here you go everyone!

     

     

    4:00 - Phaedrus 2010
    16:30  - (A Wish Upon) Some Kind of Star Drifter
    36:30 - Awkwardness And Harmony
    43:00 - Block Busters: The Black Case
    49:20 - Cavorting Amongst the Corpses
    1:04:48 - Celebrity Explainer

     

     

    1:20 - The Garfing Garfo
    15:51 - Christmas Is Canceled
    23:20 - Concentric
    35:00 - Dunkin’ Bronuts
    37:25 - From Earth to Pluto
    46:50 - General Interest
    56:00 - Get Hoisted
    1:09:00 - Hold on to Your BUTTON
    1:19:20 - Ping

     

     

    2:10 - Idiots Laughing
    8:00 - Il Panino di Brutto Sogno
    15:05 - Join and Undermine
    28:20 - Knocking on Hell’s Floor
    33:10 - Pizza Tonight!
    40:00 - Serious Ma’am
    44:30 - SHADOW of SOMETHING
    55:00 - Shoot That Pizza
    58:40 - The Boots, The Obelisk and the Eye
    1:05:50 - The Mind-Tech Contingency
    1:10:30 - The Real Monkeys
    1:14:00 - The Rooster’s Stupid Secret
    1:27:20 - The World Begins With You
    1:57:45 - Veggie Panino Tactics