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Everything posted by brendonsmall
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[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
Splitter is now working. Most of the complex machine types are done, woohoo. -
This level transition thing is awesome. The color choices and boldness of the pattern works super well with it!
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[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
More WIP. The mixer is now producing Junk material when it has unknown or bad material combinations. When I connect the sugar conveyor, it starts producing mixed chocolate. When I delete the sugar conveyor, it has a bad configuration and requires a purge (light goes red). I am a little worried this will be hard to parse but there is a cropped out UI that indicates a given machine's status when you select it. The lights are supposed to be a leading indicator of a problem ("Hey click me to see what's up!") then the details will guide the player to fix the problem. *wipes brow* -
This continues to look like fantastic fun
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[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
Mixer logic coming along okay, still a bit WIP but fun! Output from mixer not yet working (hence the yellow blinking lights on the conveyors. They're waiting patiently for input) -
[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
As you can see here, implementing line error codes. This is what a material collision currently looks like. Hilarious, but probably need to change it. -
[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
Added some "crawling ants" type effect so you can see which conveyors are working, and what the material is that they are carrying! *squeee* -
[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
"Someone call the Foreman, the machine is on but the line's not finished!" (was trying to visualize breakage/waste, and got some laughs as a result) -
[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
Hah, yes, I enjoyed that a lot. It's awesome to have a physical thing to help think through spatial implications and layouts and stuff -
[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
At the risk of jinxing myself, I think I figured out a semi-reliable conveyor and machine system. I am able to complete a (very, very boring) manufacturing line with one input (an ingredient), some conveyors, and one output (a shipping dock or incinerator or something). Huzzah! -
For a minute, I had a variable in my code named "isInputToMeToMeToMe", but alas i had to scrap it and use an enum I really like the simplistic "grey concrete" level blocks. It really reminds me of some of my favourite dos platformers like monuments of mars or secret agent or something. Looking forward to this!
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>OR try to find the trashiest, most horribly clashing free environmental assets Yes, this works. Great idea (and great choice of episode title to boot!)
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[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
A much less visually exciting update, but I ditched the old complicated conveyors and opted for a "jammy" conveyor set that is basically 2D but in a 3D world. They won't support multiple vertical tiers or splits or joins, but the best feature is that these ones seem to work reliably: The pale cyan lines are the connections between conveyor tiles. They determine their inputs and outputs based on who gives them material (input) and the other tile is assigned the output. Might need to do some fancy footwork to handle error cases (point two outputs at each other 1 tile apart then try to fill the middle tile, etc.) but we'll deal with that later! -
[Released] The Fresno Experiment - again
brendonsmall replied to Zirrrus's topic in Wizard Jam 8 Archives
Looking good! Very moody intro cinematic -
[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
The factory is now cursed. With CURSORS. *lighting clap* (yes, I am totally going for that Mickey Mouse Mario Paint feel with the "selection hand" cursor) -
This art is great (and gross)! Digging those sketches, too.
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Oh man, an archived copy of 45brains.online: https://web.archive.org/web/20171117204235/https://45brains.online/
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[Released] The Fresno Experiment - again
brendonsmall replied to Zirrrus's topic in Wizard Jam 8 Archives
I really enjoyed the first game, so I am very much looking forward to seeing this one as well! -
[RELEASED] Eventually Your Breathing Will Stop
brendonsmall replied to andyblaa's topic in Wizard Jam 8 Archives
Boy, the post effects on these are selling it really well. This looks great! -
[Dev Log] Unmasking the Brain Burglar
brendonsmall replied to Teljoor's topic in Wizard Jam 8 Archives
I am digging this art style -
[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
A very Gizmo-ey evening to you all. Making some progress on linking up machines as they get placed. This stuff is actually pretty complicated it turns out! -
[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
It's aliiiiive (machine producing material and giving it to another machine for the first time) -
[Released] A Thousand Dormant Machines
brendonsmall replied to brendonsmall's topic in Wizard Jam 8 Archives
Doing a bit more fiddling around with conveyor belts. This game is probably a bit too ambitious for 2 weeks, but I hope we end up with a few machines and the ability to build a complete manufacturing line that makes at least one product. Ideally we'll have a few products/lines that share raw materials (sugar, cocoa, etc.) to make things interesting! Things are getting serious in prototype land over here. Legos and painters tape. -
Important If True 4: A Thousand Dormant Machines
brendonsmall replied to Jake's topic in Important If True Episodes
So, I was listening to this episode on my phone last night, in preparation for Wizard Jam 8. Almost exactly at the 20:00 minute mark when the thumbs started talking about a messed up "Alexa Order" listen based on injecting weird Alexa voice commands, the audio started clipping and skipping around. I was of course a little bothered by this, but it continued. This was a little unsettling to me (as I was lying down in the dark). The audio garbled and skipped to the "man, what are we talking about?". I immediately assumed this was a classic Thumbs meta-joke that was spliced in since it was so perfectly time, but I didn't remember it. I deleted the file, believing it must not be real, and re-downloaded the episode. To my surprise, the show actually has no such glitch in the audio. My file was just corrupted at the correct moment to great effect. Anyway, this is of no consequence to anyone, but amused/disturbed me greatly so I thought I'd share. -
[Released] The Convergence Compulsion
brendonsmall replied to Problem Machine's topic in Wizard Jam 8 Archives
This sounds awesome!