brendonsmall

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Everything posted by brendonsmall

  1. [Released] A Thousand Dormant Machines

    Splitter is now working. Most of the complex machine types are done, woohoo.
  2. [Released] Palpable Dreams

    This level transition thing is awesome. The color choices and boldness of the pattern works super well with it!
  3. [Released] A Thousand Dormant Machines

    More WIP. The mixer is now producing Junk material when it has unknown or bad material combinations. When I connect the sugar conveyor, it starts producing mixed chocolate. When I delete the sugar conveyor, it has a bad configuration and requires a purge (light goes red). I am a little worried this will be hard to parse but there is a cropped out UI that indicates a given machine's status when you select it. The lights are supposed to be a leading indicator of a problem ("Hey click me to see what's up!") then the details will guide the player to fix the problem. *wipes brow*
  4. [RELEASED] Tactical Gamer Chair

    This continues to look like fantastic fun
  5. [Released] A Thousand Dormant Machines

    Mixer logic coming along okay, still a bit WIP but fun! Output from mixer not yet working (hence the yellow blinking lights on the conveyors. They're waiting patiently for input)
  6. [Released] A Thousand Dormant Machines

    As you can see here, implementing line error codes. This is what a material collision currently looks like. Hilarious, but probably need to change it.
  7. [Released] A Thousand Dormant Machines

    Added some "crawling ants" type effect so you can see which conveyors are working, and what the material is that they are carrying! *squeee*
  8. [Released] A Thousand Dormant Machines

    "Someone call the Foreman, the machine is on but the line's not finished!" (was trying to visualize breakage/waste, and got some laughs as a result)
  9. [Released] A Thousand Dormant Machines

    Hah, yes, I enjoyed that a lot. It's awesome to have a physical thing to help think through spatial implications and layouts and stuff
  10. [Released] A Thousand Dormant Machines

    At the risk of jinxing myself, I think I figured out a semi-reliable conveyor and machine system. I am able to complete a (very, very boring) manufacturing line with one input (an ingredient), some conveyors, and one output (a shipping dock or incinerator or something). Huzzah!
  11. [Released] To Me, To Me, To Me

    For a minute, I had a variable in my code named "isInputToMeToMeToMe", but alas i had to scrap it and use an enum I really like the simplistic "grey concrete" level blocks. It really reminds me of some of my favourite dos platformers like monuments of mars or secret agent or something. Looking forward to this!
  12. [RELEASED!] War of the Broses

    >OR try to find the trashiest, most horribly clashing free environmental assets Yes, this works. Great idea (and great choice of episode title to boot!)
  13. [Released] A Thousand Dormant Machines

    A much less visually exciting update, but I ditched the old complicated conveyors and opted for a "jammy" conveyor set that is basically 2D but in a 3D world. They won't support multiple vertical tiers or splits or joins, but the best feature is that these ones seem to work reliably: The pale cyan lines are the connections between conveyor tiles. They determine their inputs and outputs based on who gives them material (input) and the other tile is assigned the output. Might need to do some fancy footwork to handle error cases (point two outputs at each other 1 tile apart then try to fill the middle tile, etc.) but we'll deal with that later!
  14. [Released] The Fresno Experiment - again

    Looking good! Very moody intro cinematic
  15. [Released] A Thousand Dormant Machines

    The factory is now cursed. With CURSORS. *lighting clap* (yes, I am totally going for that Mickey Mouse Mario Paint feel with the "selection hand" cursor)
  16. [Dev Log] Esophagus Sarcophagus

    This art is great (and gross)! Digging those sketches, too.
  17. The Power of 45 Brains

    Oh man, an archived copy of 45brains.online: https://web.archive.org/web/20171117204235/https://45brains.online/
  18. [Released] The Fresno Experiment - again

    I really enjoyed the first game, so I am very much looking forward to seeing this one as well!
  19. [RELEASED] Eventually Your Breathing Will Stop

    Boy, the post effects on these are selling it really well. This looks great!
  20. [Dev Log] Unmasking the Brain Burglar

    I am digging this art style
  21. [Released] A Thousand Dormant Machines

    A very Gizmo-ey evening to you all. Making some progress on linking up machines as they get placed. This stuff is actually pretty complicated it turns out!
  22. [Released] A Thousand Dormant Machines

    It's aliiiiive (machine producing material and giving it to another machine for the first time)
  23. [Released] A Thousand Dormant Machines

    Doing a bit more fiddling around with conveyor belts. This game is probably a bit too ambitious for 2 weeks, but I hope we end up with a few machines and the ability to build a complete manufacturing line that makes at least one product. Ideally we'll have a few products/lines that share raw materials (sugar, cocoa, etc.) to make things interesting! Things are getting serious in prototype land over here. Legos and painters tape.
  24. So, I was listening to this episode on my phone last night, in preparation for Wizard Jam 8. Almost exactly at the 20:00 minute mark when the thumbs started talking about a messed up "Alexa Order" listen based on injecting weird Alexa voice commands, the audio started clipping and skipping around. I was of course a little bothered by this, but it continued. This was a little unsettling to me (as I was lying down in the dark). The audio garbled and skipped to the "man, what are we talking about?". I immediately assumed this was a classic Thumbs meta-joke that was spliced in since it was so perfectly time, but I didn't remember it. I deleted the file, believing it must not be real, and re-downloaded the episode. To my surprise, the show actually has no such glitch in the audio. My file was just corrupted at the correct moment to great effect. Anyway, this is of no consequence to anyone, but amused/disturbed me greatly so I thought I'd share.
  25. [Released] The Convergence Compulsion

    This sounds awesome!