brendonsmall

Members
  • Content count

    483
  • Joined

  • Last visited

Everything posted by brendonsmall

  1. (Released) The Garfing Garfo

    This content is blessed.
  2. This is a super chill game. I really like the minimal graphics and soundtrack. I did find the controls a bit wonky, in that I found it hard to make exactly the star/path that I wanted. I managed to beat the first level though. I am slowly getting the hang of it! One feature that would be immensely helpful is a quick restart button. Sometimes the ship drifts off screen if I make a mistake, and I don't want to have to wait for the ship to eventually reset itself. I think I'll be coming back to this later
  3. [Released!] Get Hoisted

    Got the wheels working, so you can remove the lugs, remove and replace the tire, and replace the lugs. Hoping the attached video works on the forum post! It didn't work, so here's an embedded twitter video link (I hope):
  4. PING

    This is a cozy simulation. I am terrible at it, but it's cool. Makes me feel better knowing there's a box of "Veggie" Panino's Veggie "Paninis" at the ready
  5. [Released!] Get Hoisted

    Lug nut test was successful. Note: it's pretty finicky to get a model and cutout texture and separate animated 3D model to all play nicely together. But it's getting there...
  6. Concentric

    Oh snap, this is heating up!
  7. Concentric

    I thought of a few enhancements that would appeal to the hardcore, and give this legs on a game platform: Hardcore Mode: Instant restart as soon as you die (for best time seekers) Dedicated restart button Basic stage editor (for steamworks or whatever): Up to X rings, place arrows and traps, etc. on them, optional ghost chaser, player speed range, etc. Music volume/mute for folks who just want the sfx
  8. Concentric

    Ok, I finished all the levels, and am currently in the top 5 or higher in each. Got to #1 in a few! The maniac 'wickedcestus' is dominating #1 spot in all the others. Must have a 'turbo' button on his controller
  9. Concentric

    This is very, very good. I love it! Input note: XBox 360 menu controls on windows are a little frustrating. Specifically, I find the [Start] > [Left Analog Down] > [A] combo more often than not snaps back to "Resume" instead of the intended "Restart". Not sure if it's a deadzone issue or something, perhaps the slight springy "waggle" back up after flicking down on the analog stick. But it's very repeatable. But did I mention this game is really fun? Because good job it's great
  10. [Released!] Get Hoisted

    Back in the saddle to finish this up before in the next couple weeks. Working on a sort of intentionally lame rear-projected movie type skybox of the rooftop area above the garage. This will allow the player to see the original Cruisin' cityscape and increase Gamer Immersion Feels™ Woohoo!
  11. [Released!] Get Hoisted

    Hey Wizard Jamming comrades, I am unfortunately going to have to put this project on ice for the time being. Life being what it is, some family stuff happened over the last few days and I just won't be able to finish for the 31st. I'll be cheering from the sidelines, and can't wait to play all your weird games.
  12. [Released!] Get Hoisted

    I think I've made the best video game tires of all time* *In a non-driving game
  13. [Released!] Get Hoisted

    Got them mesh collider triangles performing well. So you can hopefully throw a lug nut at the window, and it will roll down nicely - hah!
  14. [Released!] Get Hoisted

    Tire Droop Status: Buttery
  15. [Released!] Get Hoisted

    Thanks! I hope I can deliver on my vision for a good and doofy mechanic simulation
  16. [Released!] Get Hoisted

    Vaguely approaching passable "saggy fake hoist suspension" physics:
  17. WIZARD JAM 6 // Welcome Thread

    Wow this is really good! I knew that little Nick Breckon face immedately. Very nice!
  18. [Released!] Get Hoisted

    Also, new diversifier idea: Episode titles and in-jokes in the source code. hah:
  19. [Released!] Get Hoisted

    Blocked out hoist sort of works now I think I might have to give the cab an HD remake so I can have meshes for lug nuts, parts underneath the car, removable tires, etc. I might even strive for an opening hood and trunk. The cab will definitely be the centerpiece of the game. Also really tempting to have saggy shocks for when the car is off the ground. This could get really complicated really quickly.
  20. Wow, this is really coming together nicely already! I love the saturated orange colors
  21. [Released] Hold On To Your B.U.T.T.O.N.

    I like what I see so far. I am into the concept, and that button is *chef kiss*
  22. [Released] Dunkin' Bronuts

    This looks pretty cool!
  23. [Released!] Get Hoisted

    Update the first: Blocking out my basic level. I am trying to make it realistically sized for cabs to drive in while remaining small enough that I can detail it and make it play well. Also did a topographic map to ensure that this section fits into the building layout as seen from the outside in Crusin': For Somethin' For reference, the multiple cabs are there so make sure the drive lines make sense - i.e. can a car actually make the turns around the pillars and corners and stuff.
  24. [Released!] Get Hoisted

    Yes indeed it is. Now it's time to take a look at life inside the Somewhat Crazy Taxi Co.
  25. WIZARD JAM 6 // Welcome Thread

    Oh man, I just pushed a work thing to production, so barring disaster I am free in very very IN for Wizard Jam 6. My goal is to create something weird and hopefully good.