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About Tdoggs

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  1. Great episode guys. All of your episode are good but I thought this one was special thought provoking. It was well done in the way everyone walked the line not to come down to hard one way or the other. I feel it is ok to simulate the history into oblivion and always play hoi4 with history lock off. It gives some very easy and very difficult runs. All of them interesting and unique but for some you have to suspend disbelief of practicality. For some and me, I think there's a wider band width for historical inaccuracies.
  2. I finally found some time to play this gem. I have two and a half playthroughs:). I am getting into the setting and game structure. One of the guest mentioned writing a manual? I would love to read it and get further into this deep game.
  3. Episode 348: Civilization at 25

    If you want the epic end battles of CIV 2, I play Civilization Beyond Earth. The end game mechanic shows who is winning and how many turns until they complete their victory condition. I played about 150 hours and in three games, civilization just blow each other up on the higher difficulties. The AI is programmed to fight each other if they are getting close to a win. I thought Rob let them off the hook by not asking them what's up with the AI when it comes to water. It was not fixed in CIV 5. You can float a strike force around to the enemy capital and just wipe out the strongest players with a small force. You can 1812 and totally wipe an enemy CIV. Also, the AI doesn't seem to play better. It just gets more bonuses. You end up with your own bag of game breaking tricks like the Mayan city spam religion (max city population of 7) to break the game back on deity 'god and King'. It not like you out played your opponent. (A more common trick is the horse rush in vanilla CIV 5.) What was the thinking about AI programming? I like endless legend because they seem to play their civilization trait. The water AI still seems way off. The zombie bug faction will always attack if they have the advantage. The roving trade faction will not mess with you if your trading well with them. In CIV, I have seen India spam out cities on deity b/c the bonuses are so high they can ignore their trait penalty.
  4. Episode 339: Ancient Warfare

    Even in WW II, Japan couldn't put down China between 1938 and 1942 because they could supply their armies into the interior. They were able to take the entire coast of china, but they weren't able to garrison and supply the central area. The armies could move away from the river, but they couldn't garrison or conquer. The mongols had to repeatedly re-conquer parts of China and the middle east when their vassals rose up (garrisoned and supplied from different areas). You mainly only see a major battle in ancient times when one or both armies are cut off from their supply river. A supply boat could move 8 to 9 knots per hour (~10 mph). An army could only move about 15 miles a day with notable exceptions of the Mongols and Zulu. The Romans were fighting or controlling small tribes every 7-9 miles. It was easier for them to control southern England than the Swiss alps.
  5. Episode 360: Hearts of Iron IV

    Has anybody tried to play peaceful Hitler? He doesn't invade anyone and/or creates a Red Alert mod? I think it would be pretty cool.
  6. Civilisation 6

    I hope they fix the AI ability to fight over water... You want to win a CIV 5 game on deity; play an island map with a strong sea nation.
  7. Episode 339: Ancient Warfare

    One key point is how ancient armies supply the themselves. Ancient armies supply themselves by rivers and boats. 'By Martin van Creveld - Supplying War: Logistics from Wallenstein to Patton:2nd (Second) edition'. Unless you had a highly mobilized Mongolian Army that lived off the land, but the army is raping in killing all the way. Makes it tough to conquer. In ancient times, the vast majority of battles fought around the Mediterranean, because the armies can reach and cannot be resupplied. The Roman roads help in Garrison situation, but they couldn't sustain large forces. The civil war battles were almost always fought around rail lines. The games don't channel the forces based on these very necessary lines of movement. I like the old gary gabsy* War in Russia. it forces you to fight along lines of supply. Rivers were absolutely critical until napoléon's time.
  8. Episode 336: Star Wars: Rebellion

    The one thing I love about this game is that you are playing against other characters. It is far more valuable to capture Luke Skywalker than win a system's popular support. It gives you a sense of playing against enemy leadership for the support of the galaxy. If you are a starwar fan, it gives you a sense historical context maneuvering in the galaxy. Thanks for reaching back and pulling this game out of the bin. I enjoyed the episode.
  9. Episode 336: Star Wars: Rebellion

    I love this game; Work has kept me from listening to this pod cast.
  10. Things to look forward to?

    I am looking forward to endless space 2. Amplitude made huge steps in their endless legend release, but they did loose sight of their core goal of an empire development game. Also, they make constant patches, game teaks, and rebalances to improve play. Endless legend is an amazing game to play today BC of their constant attention. They are going to take everything they learn and push it forward. Also, the are newish studio, so they aren't held back like 2K and the shadow of CIV 5. The tech system in endless legend was a suprise and inventive. Also, the art is new and different. It adds a real style. Here is the preview
  11. This post is going to cover three items. The ARC faction doesn't make any sense. The game seems to hold together better with the patches and positive unit development choices. I hated the ARC faction. It didn't make any sense. They are the other South American faction that quotes Adam Smith but has an espionage bonus... The first South American faction is from Brazil and militaristic. The Brazilian faction makes sense and holds together. The second South American faction doesn't make any sense. It like they took the North American Morgan capitalist's (Alpha Centauri) bought off minor faction. Their bonus to espionage is just weird. They should rewrite them to get a energy or trade bonus (same as the Australians...) . It like their Morgan's city state that is playing him for more money. If your a capitalist, be a capitalist. If your polictical, be political. I played 40 hours on the new patch. The health stat seemed rebalanced and the AI was able to win. I had to march my army across the world and destroy their mind stem. The evolved (bug) faction seemed the strongest with all unit auto healing 35 a turn. I need more play through to determine play balance. The one great thing about this game is the military units. The auto upgrade in interesting ways and it is seamless. You don't have to pick equipment like new tank barrels, rebuild new armies, or hit the upgrade button and pay energy. It was the one great improvement of the game.
  12. Endless Legend

    I found the Vaulters underwhelming. All the other races played better and had richer style. I love the game but the vaulters seem like your normal CIV 5 race. They play like your tall narrow turtle faction. The rest of the game was great. It wove together great art and system design (learning curve aside). You have some detailed game mechanics with outfitting your unit and activating your racial trait. You need to dig into the main screen to fund the vaulter's holy resource trait or the necro's devour dead bodies for pop boost. I wish the units out fitted themselves with equipment, but hardcore 4xers like that min/maxing. If you get some late game resources and outfit just one army correctly, you can cut a path through huge empires general armies. It brings a richness to the hero/quest system. The biggest advantage of endless legend over beyond earth/ CIV 5 is their forums to fix bugs. You get on their website 'we game together' and the bug gets worked on. I was playing beyond earth yesterday and my artillery couldn't fire two squares over flat terrain... About the comment on the end game falling apart, the two expansions and endless support have fixed this. I find it challaging after turn 200; the difficulty setting are good. I got about 150 hours played and can't beat it on endless difficulty all the time