d L c

Members
  • Content count

    18
  • Joined

  • Last visited

About d L c

  • Rank
    Member
  1. Crusader K+ngs II

    I think in my case the one place relevant to my claim was occupied by another power. I didn't notice because of the bizarre circumstances of the war: I was fighting for a duchy from someone whose only constituent title was a barony, in a country independent from him... Still feels weird that I didn't get the duchy even if not the barony. I thought you could, for example, win a duchy even if the constituent counties were occupied by rivals and you didn't get them. Perhaps it would be impossible to leave him as an independent baron...?
  2. Crusader K+ngs II

    I had the exact same thing happen (today), I put it down to a bug...? Not even the person whose claim I was pushing got the land; on the Enforce Demands pane the results were just a prestige loss/gain.
  3. The Witness by Jonathan Blow

    This youtube channel has a partial one: https://www.youtube.com/user/Sandamnit/videos (contains spoilers in some videos) It's not great, but it feels like it will be a while before searching 'the witness' provides anything better than the Harrison Ford movie about the Amish.
  4. I like Baldur's Gate best because of the bravery in naming a game after a gate, a gate you never see, and Baldur, a guy you never see. Even the city of Baldur's Gate the game and plot have very little to do with. Sets up the way your character's personal story is almost irrelevant compared to the general tone. The sequels and expansions are disappointing in that sense; they actually relate to the plot.
  5. A lot of it isn't hard so much as boring - the 12 days is an immense amount of time, most of which is spent walking around rifling through bins (and quicksaving). This is especially true if you play the Impostor, who is very easy to play; it's much more tense as the Bachelor or Haruspex, since they're more likely to have to take big risks and be creative.* And almost all of the quests are simple fetch-quests or messenger-quests... That's not all bad since the draw is the dialogue and the (incredible) visuals/sound design/atmosphere etc. - but there is a reason they're remaking it rather than just hi-deffing it. *Still I recommend playing the Impostor first - you can unlock her with a cheat, which presumably will still work in the rerelease. If you intend to try (even the remake rather than the rerelease) I also recommend not reading the three-part RPS article - it has huge spoilers. As the article says, a lot of the atmosphere comes from not knowing what happens to the other two characters you aren't playing.
  6. Presumably that's what's on the back of the Last Express egg.
  7. Crusader K+ngs II

    Some form of roleplaying might be helpful. I've not entirely mastered this myself - what runs I've played have mostly degenerated into aggressive save-scumming - but I do play for an interesting narrative rather than just to win on the scale the game advertises (ie, on the strength of your entire dynasty rather than your actual characters). I have 2x or 3x speed on more or less all the time: elaborate plans get sidelined and forgotten as more pressing matters crop up, and I am always comfortably engaged with things to do. Other things just never seem worth the effort as a matter of balancing: technology, military, and economics never really seem to bear any fruit (I think it takes hundreds of years before building towns makes a profit?!), and even intrigue seemed nerfed beyond possible use the last time I played. Anything dynastic I ignore. That leaves court politics, laws, and local foreign politics/expansion, besides the occasional pet project (making my successor a different culture, etc). Come to think of it a lot of my actual enjoyment of the game was in passively watching the stories of other kingdoms altogether while nothing at all happened in mine (I wonder what the Welsh queens of Andalusia are up to...). It's a lot like I play Dwarf Fortress: occasionally coming off my perch to idly create something, but mostly just fascinated by the local plant life.
  8. More fuel for the 'directors really make a difference' theory I guess. The stark cuts mentioned above, and - I don't remember this from earlier episodes - closeups on people's faces, eg in the Frank/underling scene, slow-motion too, and the (excellent) leaning into a red light Ani does in the Ani/Ray cabin scene. I liked these bits a lot - made it feel OTT in a fun way, especially the Frank/underling part. Obvious 'The Departed' feelings toward the end... It's always had (bad) elliptical dialogue but it feels like it's imploding now... You're a good man. No I'm not. Do you remember? What? Anything!! re: above I thought she was crying because she thought she'd figured out why kid Paul liked the film - it shows a better mother and child relationship. But yes I think the specific cut was just a tragic thing rather than implying anything.
  9. 'The story of Nick Breckon, Sim, may have told us more about the real Nick Breckon than any story the real Nick Breckon has ever told us about himself.' From Flying Robots 101: Everything You Need to Know About Drones Great to hear the two jingles make it into this ep too.
  10. Games you enjoyed for the "wrong" reasons

    My brothers and I used to play a great game we found in a bargain bin called Europa 1400: The Guild [mobygames] [gog]. Despite being built for multiplayer (a lot of the mechanics - blackmailing to stop someone from acting x number of turns, spying and counterspying when you thought someone was acting against you, strategically voting in elections etc - resembled a boardgame and were massively more interesting multiplayer) the actual network code was awful. We could only get it to work when different people ran different patches; this ended up with some pretty strange bugs. When a player gets married the other players see it happening in a cutscene - one time we noticed that on one of our screens both bride and groom were men... after testing we found that our different clients disagreed on certain NPCs' genders. Naturally we exploited this to aggressively marry same-sex; certain professions were gender-locked so by marrying men you could get children with better genes and more interesting ancestries. We eventually ran breeding programs over generations to try to create more and more interesting people (very rarely, NPCs would appear with fantastic archaic German or Italian names and rare portraits and costumes, for no apparent reason - we tried to isolate the gene). The endgame being what it is you always ended up with the winning family crushing the competition and coming to own the entire city of London, Madrid etc. - but instead we turned swords into ploughshares and our city was a bizarre oligarchic enclave ran in peace for the single aim of creating beautiful people.
  11. Anyone Remember?

    , first few seconds
  12. I think it's an eagle: the sharp curve of the beak, the flat head, the brown eyes, the couple of white feathers (like golden eagles have). An eagle that's been painted black and silver, but still. But we shall see!!
  13. Haha, the reference to Leonard Cohen obviously flew over my head when Chris mentioned him, I had no idea. That makes rearranging the verses weird.