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Everything posted by Rilen
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Nice! I love the jaunty purple samurai!
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Day 6&7: Working on the script, for which I am trying to find a way to write both text, object interaction notes, facial expression calls, and FX and music cues so I can then put them into a spreadsheet to make finding things easier. Not sure this is necessary but it's what I'm doing! Here's a taste of what that looks like: Finalized the list of needed interactable objects and expressions for both characters, got more details down on room design, and came up with some easy ways to work in the WJCU. Here's a mock-up of a finished scene:
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Oh my god! An Varoufakis fact that I did not know, hell of a pull! Also, I like the color palette! It reminds me of old CD-ROM and instructional games, like Amazon Trail.
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[Released] Zombie Train Beyond Earth: Episode 2
Rilen replied to ke51n's topic in Wizard Jam 4 Archive
Done! Very cool execution of concept with great art! -
Ahh! So excited now that I know where that puffin is going!
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This looks awesome! Can't wait to learn more about it!
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OH my gosh! Those cityscapes! That caped crusader! This all looks great, good luck!
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Haha! Looks amazing!
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Ah, damn I was going to use Fungus but I was talked into trying TyranoBuilder. It looks awesome!
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Shutter Island could have been title I Am Suspicious of Myself, for sure. Project looks amazing, very excited to see how you go!
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"Red Remo ouuttttttt...." Looks awesome!
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Day 5: Made a fun little flow chart to establish where we stand with assets currently Mythalore did some lighting passes on the bar room 3D render, and here we are: And vimes and I codified the expressions we want for the 2 characters. I took a lot of goofy pictures of my face trying to figure out what I was going for, but I don't feel like posting that! Instead here is a progress shot of the inking and coloring stage for the character designs:
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Day 4: Nothing much! Not a great day for getting things done and the rest of the team is working on their own projects. We'll keep plugging along though, hope tomorrow turns out to be more productive!
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Idle Santa 2016! - giftees sent out! Please PM me if you didn't get one!
Rilen replied to N1njaSquirrel's topic in Idle Banter
@Cure4thitch Don't forget to introduce yourself over on New People ! -
@Zzot Holy Hell! I do not even speak Italian but your show is still enjoyable! Props on doing video!
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Hello @HemiRobo! Hello @Cure4thitch! Hello @areeso! Excited to have you, look forward to seeing you around! Cheers!
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Looks pretty damn good already!
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Day 3: Not a log of visual progress to show, but got the three ending nailed down, and what they mean about the game world. Establishing what the flow of play will be. Will post a graphic tomorrow but basically trying to get: Conversation establishing scene -> item selection -> reaction conversation -> move scenes. Sound good? Understandable? Fun??
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Awesome! Maybe post a pic/gif of it with placeholder assets and go fishing for artists!
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Looks awesome, love the sketches!
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Day 2 and we are chugging along. vimes has begun inking the character art and is providing some lovely background concepts. Here is an old 47 concept, and here are some variable expression we can swap out during play: Mythalore is doing finished backgrounds in 3D and here is one with some lighting! Meanwhile kevin888 is drawing up a concept for the menu screen. Picture this with snow! JoelWMusic is providing an excellent soundtrack, and today I tried out the engine (TyranoBuilder) for the first time, completing a short demo. Going to get know the scripting system in the next few days. Here is a screenshot from that demo:
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Well that's a really cool mentality! (glad you've seen his stuff before, to anyone else who hasn't and loves....really cool stuff: WayneBarlow).
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Genius, phil! That would make an amazing trophy!
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Looks fantastic! The stage aesthetic is super cool, too.
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Oh wow, I hadn't seen either of these! Looks amazing as always!