nkornek

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Everything posted by nkornek

  1. [Release] This is Celebrity Explainer

    It's done! Updating the original post with links
  2. [Release] This is Celebrity Explainer

    Aww yeah! Just a few finishing touches but this will be ready to release tomorrow!
  3. [Release] This is Celebrity Explainer

    Running hella late on this but it's just about done! Just needs a bit more formatting on the bios once they've been generated.
  4. This looks all sorts of rad!
  5. [Release] This is Celebrity Explainer

    Hey y'all The holidays kind of threw things off a bit but the game is coming along well!
  6. (Released) The Garfing Garfo

    Have you contacted Olly Moss about providing art yet?
  7. [Release] This is Celebrity Explainer

    Also starting to work on some layout stuff. So that it can be an actual game at some point.
  8. [Release] This is Celebrity Explainer

    Loads more head parts and also random name generation! Next step is going to be to start the biography system.
  9. [Release] This is Celebrity Explainer

    Some celebrity parts will be rarer than others for... reasons.
  10. [Release] This is Celebrity Explainer

    Alright, now that we've got a bit more art in the progress is starting to show.
  11. [Dev Log] SHADOW of SOMETHING

    This already looks better than most crappy asset store games.
  12. [Release] This is Celebrity Explainer

    Not a ton of flashy stuff to show yet since I've mostly been working on database management stuff that'll speed up development going forward, but we've started doing some basic art tests with James' sweet sweet headshapes (complete with very fancy anchor placement gizmos).
  13. Priority Businessing

    I love this idea!
  14. [Release] This is Celebrity Explainer

    We've got some ideas
  15. Fight Garbage with Garbage [Devlog]

    Nice to see new people joining the jam! I'm not sure how much time I'll have away from making my own game but I may be able to help you with some basic 3D modelling if needed.
  16. [Dev Log] SHADOW of SOMETHING

    Godspeed, dude.
  17. WIZARD JAM 6 // Welcome Thread

    Excited! Not sure how much time I'll have but I still want to try and make something (it just definitely won't be of the same scope as my last game)
  18. UPDATE - 06/22/2017 The game is now available! Still lots to improve but all the important stuff works! https://nkornek.itch.io/breckons Original Post Below Nick Breckons: 1, Mackle: More is an asymmetrical competitive multiplayer Waldolike! What does that mean? Basically, one player plays on their PC and observes a world filled with many many Macklemores and tries to discover the secret Breckon hiding among them. Meanwhile, a second player uses their mobile device to control Nick Breckon, using his special powers to posses and move into the bodies of nearby Macklemores. Every Macklemore he leaves behind becomes a secret Breckon, and he must try to upset the balance of power by replicating until his numbers are Breckonmore. Nick has very graciously agreed to supply me with selfies so that I'll have a whole bunch of different faces to pull from. I can't wait to start working on this tomorrow!
  19. Here's the first major update to the game! In an Idle-Weekend appropriate fashion, I used frustum culling to fix the framerate issues on the android version. Check out the full patch notes: https://nkornek.itch.io/breckons/devlog/3984/version-12-the-big-one
  20. Pretty neat! I really liked the story but some of the games were really hard!
  21. I'm especially looking forward to when the thumbs play it because Nick still has no idea what it is that he agreed to lend his likeness to
  22. IT'S DONE https://nkornek.itch.io/breckons
  23. Finally finished placing everything. 300 Macklemores all with bespoke positioning. Now tomorrow I can hopefully finish up the last few bits of gameplay programming and be done.
  24. Still working on this! I should be done in the next few days!