[Release] Pause Screen From Battletoads 2! in Wizard Jam Posted January 28, 2020 On 1/25/2020 at 6:10 AM, Synnah said: I have a lot of fond memories of the first Pause Screen From Battletoads; it was an early indicator of the kind of cool, weird, unique stuff that could come from Wizard Jam! I just played through the sequel, and I really enjoyed it. It was every bit as surprising and unexpected as the original; Reveal hidden contents In particular, while I'd seen your 3D Bone World before, I wasn't expecting it to turn up here! As Atte mentioned, the transition from the previous section to Bone World via the YouTube video worked really well. I have a few thoughts about the game that are largely inspired by having watched all of Petscop (and a series of analysis videos) recently. I don't think there's going to be anything particularly spoiler-y, but I'll hide them just in case: Reveal hidden contents I've been really into the idea of having stuff hidden really deeply in a game for quite a long time; the touchstone for this is how Warren Robinett hid his name in a secret room in Adventure (which was the only way to get credit for his work at the time), and within a few weeks of the game's release some kid had found it and written to Atari about it. The idea that if you reach a large enough player base it doesn't matter how bizarre or inscrutable the method of finding something hidden in your game is, there's a chance that at least one person will. I've thought about this idea a lot; not to say that anything I make would reach a large enough audience, but even just making something that and no-one ever seeing it is a cool idea to me. I don't know if you've seen Petscop, but I recommend watching it if you haven't; I feel like it would be your kind of thing. The basic premise is that someone finds an old unfinished PlayStation game, and is given a cheat code that grants them access to a whole new area of the game that requires more and more exploitation of broken game logic to progress through it, and becomes more and more unsettling as they do. The inscrutability of the Pause Screen games feels a lot like that to me; it's a hard balance to strike when 'breaking the game to find hidden stuff' is your primary mechanic, and you obviously don't want people to completely bounce off it, so you have to nudge them in the right direction in a way that Petscop has the luxury of not having to do. Petscop is presented as a kind of 'found footage' thing, but it's no secret that the series is an art project and the person making the videos made the game specifically for it, so they can do things like have the game require you to stand in one spot for several hours in order to progress, and then cut to the relevant parts of the footage so that the viewers aren't bouncing off that in the way that they obviously would if they were playing it themselves. I think you've done a good job of capturing that feeling, though, and there were several moments where I felt like I was cleverly subverting the mechanics in a way that was unintended (though clearly it was). I still think a lot about doing a kind of Frog Fractions 2 thing and making a fairly straightforward and inconspicuous game that has a whole different thing inside of it; you carry out a (mostly) untelegraphed sequence of actions and suddenly you're inside something else entirely, with its own set of inscrutable rules, and which is a lot more akin to Petscop. The idea would be that (I guess similarly to Fez), a community builds around it and solves the mysteries of it together (in the way that they unravelled the story of Petscop, but this time they're the ones figuring out how to progress through the game). But man, I don't have the confidence that I would be able to make that happen, and while I did say earlier that it would be kind of cool to make something like that and for no-one to ever find it, I don't think I'm at a point in my life where I could spend a year or more doing that, and not be absolutely crushed if it failed. Just some thoughts, anyway! Thanks for making both of the Pause Screen From Battletoads games! Thanks so much! I'm so glad I was able to sorta "bookend" Wizard Jam with these 2 games. At times I felt like I was going too far afield of anything related to Thumbs or any of the pods' inside jokes. I just riffed off in my own direction...which is all I know to do really. I'm happy they found their own little slot in the community. Petscop etc.. Spoiler Thank you for finally motivating me to seeking out what this is! I have seen it name-dropped throughout the last year or so but never explored it! What a facinating thing! Definitely similar to my work. I also made a comic in this vein, Bear Quest, from 2009 to 2014, all about a forgotten video game series, and consider the Pause Screen games a loose continuation of that. Pause Screen from BT/DD doesn't really have any secrets, maybe a couple things you could miss or fail to notice. There's a particular thing you can do in the penultimate 3d sequence (boat dock room) that I'm unsure anyone has tried yet. I'm similarly interested in hidden secrets and weird spaces, though yeah, I'd be sorta miffed if no one ever found it after me spending years or whatever. It's all wrapped up in me promoting this game too. I wanna scream "it's more than you think it is!" but can't. And I think I'm definitely giving the game away more than Petscop seems to be. ...furthermore on promoting this game...So I'm thinking I might do 2 things: 1) putting it on Pirate Bay as a "bootleg," just cuz I think it fits the game theme. 2) changing the series name to: "Pause Screen from BT" and "Pause Screen from BT/DD" due to the nebulous legality of this thing. Good ideas? T/F When I started the first game I really was just "hacking" a game I knew to see if I could learn gamedev. Kinda just to learn. And I feel like the idea was more novel and accepting 5 years ago: hacking an old game seemed only fun and ppl weren't obsessing over the legality. I still consider these games akin to doing a musical mashup, using samples to built an original thing. But it's something you have to play it to realize, and I can't announce it or it gives it all away. Thus it can look like I'm shamelessly meme-ing, riding on BT's coattails as a fan game. It makes this thing just super tough to promote & talk about. To the point where I wonder how something like Petscop or Frog Fractions got all their momentum from...ha, the eternal "how do I get out there in the internet age?" we all ask ourselves. Er...starting to ramble. Guess lemme know if anyone knows any outlets or YTers that would give this a look! Thank you everyone!