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Everything posted by z_bill

  1. Hmm...um I guess it's his arms replaced by engines? Will they fly around? I think it would be cool to have a real angry intimidating Goro-like monster to shirt. He's so mad and the only thing that makes him happy is novelty clothing.
  2. Oh man, awesome! I thought you gave the eyes their own shirts for a sec. Are some of those eyes jet engines...? FPS is in the middle of a revival right now, and I think this is just a wild enough idea that you could get some real traction with it if you developed it some more. It's a genius way of making a non-violent shooter.
  3. Ha, yeah...my joke there is basically: "Art!....get it?" and I have no idea why or even if it's a real joke, but I can't not do it. A slave to art, me.
  4. [ON INDEFINITE HOLD] Pub Crawler

    I scrolled down to look through the pics first, as you do...and thought "classic dungeon, great! Wait, what's the theme again?" then scrolled up and saw it was supposed to be a bar and laughed. Perfect setting for a dungeon crawl! Please continue with this! I need this game to exist!
  5. Impressive. Though when I hearing "walking an unfamiliar city alone" I (wrongly?) think of it as a calming experience. And this looks like a multicolored impossible maze which would stress anyone out. Seems like you could start this like "a calming walk. Doesn't that sound nice?" then move into "wrong! This is actually a hell you are trapped in!" Fun stuff! Those buildings look cool.
  6. So good! I like the idea of an aimless Papers Please where it's not especially clear what you should be doing. Also, organizing tweets on paper and anachronistic machines to highlight their stupidity is good work!
  7. Great! For some reason it looks like one of those platformers developed exclusively for the PC. I guess a Keen-alike? I especially love that rock-like dino down in the screens!
  8. Oh man that little marshmallow scrambler is my favorite! Looks cool. And I think there's a certain breed of streamer that loves Getting Over It and similar games so you should make it as hard as possible!
  9. Looks awesome. The art is very pleasing and reminds me of Sonic. I like the idea that if Namco had made Pac-Man a platformer, they might've actually made Sonic the HedgeHog like 10 years earlier.
  10. Ok ok...I gotta get rolling on this. Here is a bone sea! Also this tower is involved in some mysterious way... I won't finish this by the deadline, but may be trying to wake up the #wizardjam community in a few weeks/months time for a release at a decidedly non-Wizard time...As I'm into this right now, and want to finish it!
  11. Game is going amazingly well. Getting lots of stuff in...but a lot of it is not showy or is kinda spoilery stuff about the mechanics/puzzles. I think during the jam I'll be able to finish You can now pick up and drop stuff! It was a flute but I said "pipe" because I couldn't resist this dumb art joke (will make a little more sense in the game context). It also looks like a key which turns into an unintentional hint! I'm making a first person game and my first idea was to make it a graphic adventure, ha.
  12. Thanks everyone! Ya, that's where my mind went when I played Munch's Oddysee back in the day too! Does it actually look like a G or is it the power of suggestion? Haha! I did make the font though so it's not perfect. It's fine if they see that. I think, at the least, it's meant to be a goofy word for a thing to collect. I should have more later today!
  13. This is great. I hadn't been seeing your progress of the pico-8 platformer on twitter (I thought Fire & Ice was referring to the Bakshi movie at first and was confused tho haha) and looks super cool. We need more Dot Gobbler. All the time, all genres. We need an official Dot Gobbler collection. And t-shirts. And a whole franchise! And most definitely more lore...
  14. WIZARD JAM 9 -- Welcome Thread

    I hope to continue my Wizjam experiment this go around. Mayhap I'll finish a game this time?
  15. Here's a final not-final gif for this thing as I'm putting it to rest until (likely) the next wizjam when I intend to finish(?) it! I am very happy with the progress I made. And though I'm not as much in this event/community anymore as I'd like to be, I'd like to thank every one of you! Thank you! See you in Wizjam Land 2019.5!
  16. I'm going to try and make something in 3D!!! Yay!! ....In Gamemaker 2! Boooo!! So yeah it'll be a challenge and I'll see if I can get anything done at all. What I wanna do is sorta ambitious and probably not gonna be called what I titled this thread. If I get anything playable I'll release it, but I'm thinking this may be a mad longer-term multi-jam project...like something I only mess with when jams be jammin'. Stay Spicy JamsPersons!
  17. Thanks! I now have a skybox (sorta, not really) and I'm really happy with the models grayed-out and dithered before you can see them. What I won't have, sadly, is anything to play tomorrow...
  18. guys......GUUUUUUYS. I figured this shit out! A mysterious PC appears!
  19. Here is a gif of my problemo: That blue/yellow guy is a default model from MagicaVoxel. Notice that when the camera is along the ground the faces above the guy's legs are weirded out/probably flipped. When floating higher and looking down everything looks great. (also at the beginning you can see how the guy draws through the "grass" gray blocks. This is a problem I think I can fix however, but haven't put in the time yet.) I'm going to consult reddit for a maybe solution. Cuz I'd like to salvage this and still use GMS if at all possible.
  20. I tried real hard to get this working the past week. Here's what I wrote on Twitter: My exploration for a 3d first person game in GMS2 has hit a brick wall. Just so many problems with this POV in GameMaker. Any 3d model you look at that's at a higher "depth" than the viewpoint of the camera has flipped/weirded-out faces. Also, it has no idea it has to draw further models first. So you'll often have far away objects seen, as if by x-ray, thru nearer ones. These things could be fixed if I knew what I was doing...not hacking this together w/ a bunch of other people's code. (I've noticed all the successful examples of 3d in GMS are top-down, not 1st person)...but then I arrive at "other engines just do/fix this junk automatically." At first I was like "cool if it's glitchy, it'll suit my game anyway." But, you know, I'd like to be able to make it look right if I wanted it to. So I'm back goofing with Godot, but postponing this for now. That's where I'm at then. I'm going to post some gifs that illustrate the issue I'm having later. Maybe some dudes here can help. Otherwise, I'm likely back to scratch in an engine I don't know unfortunately.
  21. [Released] To Me, To Me, To Me

    I like that your weapon appears to be a bouncing ball. Those robots will never expect that! Check out Alwa's Awakening for an NES styled platformer that really nailed it!
  22. Okay! Here's some kinda gross concept art.... (spot the reference!) I've got the mouselook and 3d movement in. I even got some models in the game for walls. I'm doing the kinda hacky deal of making the level walls imported 3d models. I'm using MagicaVoxel which is cool. I haven't gotten the textures to work properly yet. But that might be okay as I'm not against the glitchiness thing (as players of my old games may know). It seems to want square texture files at 64x64 or 256x256. But MagicaVoxel's deal is that it's just a png palette 256 colors (x 1 pixel). If anyone knows a solution here, please let me know. Things I'm NOT going to put in checklist: Jumping Any varying heights for the floors or ceilings at all really Shooting um..anything besides walking around and collecting things and activating gates I kinda wanted you to be able to pick up things and throw them er...I just messed up this list I need to figure out how to do billboard "player-facing" sprites next I think.
  23. Mailbag for a Tattered Nation

    The art has a nice tactile "real media" feel to it!
  24. Poking this burglar seems quite satisfying! Great start!
  25. Like those robos! They have a G1 Transformers/GoBots feel.