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Everything posted by coughlinjon
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Thanks, clyde I'm getting started working this morning and it's sinking in that I have blown my original scope for this game. I intended to make something focused on Luigi's emotions, but right now it feels like I made something focused on Luigi's animations. I know there will be a whole evening devoted to making sure the game builds, a whole evening or two tying in the intro/menu/credits and the full game loop, so I think today, Sunday, I need to wrap up the mechanics of this game, so that I can spend the remainder of the jam building Mario's bedroom and adding the text to get inside Luigi's head.
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lol, probably randomized - I don't know that I have time for multiple boo states/personalities (though I'd love that). We'll try to do something fun with the faces. In other news, I got Steven's vacuum in the game!!!! The gif below includes it as an inventory item > selected for use > used (the shaky animation) > walked with (the wobbly animation). I know I need to add some air lines or something to the [use] animation to make it clear that the vacuum is active, but I also plan to add a sound.
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Idle Thumbs Ep. 262: Dead Letters features a story about a 3yr old boy whose concept of inventory management only includes characters standing still. Luigi now dances while managing inventories.
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Overwatch - That time Blizzard made a non-Diablocraft game.
coughlinjon replied to Henroid's topic in Video Gaming
I'm late to the thread but I LOVED the PS4 beta. I'm wondering if I enjoyed Overwatch so much as a reaction to my letdown with the Battleborn beta (imprecise, sloppy look, choppy graphics, too much Lords Management for me). Overwatch feels so polished - something as simple as the automatic highlight saves that you can flip through between matches, or the "likes" system at the end. I haven't done much multiplayer gaming for a while, so these things might be present in a lot of other games, but I'm definitely excited that there's a good cartoon team-based shooter coming to console. That being said, did anyone ever get into PVZGW 1 or 2? I liked those as well, but couldn't convince my adult friends to pick copies up -
I love the sliding in this game. I'm only at chapter 4 or 5, but the slide-jump-swing combo is satisfying to me every time. I also love the way Uncharted cameras work when you are holding the top of a wall and hop to the other side - it seems like it's always a hard cut, and since the landscapes are so grand you get a rapid, unexpected change in perspective
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I've redrawn the dresser as a series of 2D sprites that I'm pasting together in Unity to create a 3D object. I know there must be better ways to do this, but drawing stuff on my phone is my fastest way of creating art. Here's the old dresser and the new dresser for comparison. I think we'll probably be sticking with the 3D version:
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[Release] Suddenly the King of France
coughlinjon replied to RubixsQube's topic in Wizard Jam 3 Archive
lol, this continues to be really really good -
Steven has made a ton of art over the past couple days. - Arms - Pictures - a boombox!!! - a trophy (best jumper) And some stuff we're keeping a surprise. I'm spending most of my time making the objects intractable. I've hooked up an inventory system, so you can click objects get a zoomed view of them or scroll through their contents. I'm working on adding a personal inventory to Luigi, so you can keep objects and use them later to interact with different parts of the room. Travis is also on board to help with the programming. He's building a voice object for Luigi's barks right now. There will be music in the game, and I have a dream of getting Luigi to hum along to parts of it like he does in Luigi's Mansion We'll see if we can figure out a clever way to sync hum clips to specific points in our songs. Here's a quick gif of Luigi reaching for things. I'll polish the animation later (hopefully). The furniture in this is probably temporary.
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[Release] Suddenly the King of France
coughlinjon replied to RubixsQube's topic in Wizard Jam 3 Archive
Ha! This looks incredible. Great job -
Steven has joined to make some excellent props. Have a look at his picture frame and piranha plant, lol! I need to adjust my camera-facing sprite system to allow less rotation when you're close to objects - I'm worried that it's too hard to see the detail in Steven's props right now. Luigi looks ignored The trashy dresser is still mine - no sense in having Steven draw furniture. The carpet is a placeholder I grabbed from the internet.
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I've got my 3D text implemented. Next I want to test out my old clickable object code
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Ha, thanks! lol, did you make this? I love it - very Nintendo. It will be somewhere in the game
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[Dev Log] Dr. Breckon's Similar Sausage Face - A Brain Training Game
coughlinjon replied to SuperBiasedMan's topic in Wizard Jam 3 Archive
Ha! That is a great model! -
[EDIT - if anyone knows how I can change my monster pictures to something smaller in the forums without resizing the original files, I'd love to avoid you all having to scroll a whole page to see them Send me a reply or PM] I added camera-facing props, the first of which is this Piranha Plant Now when I circle-strafe around the forest of plants their sprites face me all the time. I love how Unity lets me do this with a script that has a single line of code in it transform.LookAt(Camera.main.transform);
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Here's my first Luigi walking gif that I made last night The scribbled hands are what I mean when I say that I'm going to do all 2D scribble art for this game. I'm going to render the in-world objects as 2D camera-facing sprites. Thanks for the suggestions, keep them coming! Things I love so far: -Something referencing Wario/Waluigi - maybe a birthday card from them declaring Mario their #1 foe? -Sports trophies -Fan mail -Loads of coins -Books about Mario lol What if I wrote a bunch of doting notes from Mario's/Luigi's parents calling him their favorite son?
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Ha! Jón already has a tabletop micro RC theme going. It'd be neat in a vive setup to walk around your room with the RC controller in your hands to follow the cars as they drive. Actually, lol, now it's seeming essential
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I've been trying to help with Tiny Tires by building a track editor. The editor is based on a spline object I created - you can drag anchor points and curve points with the mouse and the track mesh will regenerate itself on the fly. Here's a gif of me trying to replicate the original Tiny Tires track with the new editor. I'm almost there in about 45 seconds
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[DevLog] Gravity Wolf / Dino's Side Project Circus
coughlinjon replied to Dinosaursssssss's topic in Game Development
Everything about your style is excellent -
Hey all, I've been chipping away at my own small games for about a year and, while I'm learning a lot, I bet I'd learn a lot faster if I had a teammate or two. I want to make a lot of small projects (less than a month each) so I can round out some skills. Eventually I'd like to make a small game for commercial release, but I need to develop my style and proficiency first. I am an engineer during the day, so I do most of my game dev before/after work and on weekends. I've gotten bored with the engineering I do and I'd like to become a proficient enough programmer to write code professionally during the day. I'm working in Unity with C# and you can find my tiny projects at coughlinjon.itch.io - kayak and chorus boy are probably the most accessible Let me know if you'd like to try working together Jon
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Lol, awesome. Send me email addresses and we'll start some Google docs and open a unity project on bitbucket We'll start emailing around tomorrow for some concepts.
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Heyo, let's do it!
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Hahaha, this is awesome!
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Hey, I just found this forum for the first time. I haven't played Magicka yet but I'd like to give it a try My PSN id is WilburNosebury. Send me a message and we'll find a time to team. I will be out of town every weekend through the new year, but I might be able to get in an hour or two during a weeknight. Jon
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Hey all, I think I want to make a game where I turn something that looks like the Xbox 360 blade UI into a usable instrument. My diversifier here would be Tone Control This might be outside my current skillset, but I'm sure I'll learn a lot! I could use help with art assets to represent the blade UI and audio for the musical part of it.