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Everything posted by marblize
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Yeah, I only just became aware of them recently but I mostly read their long features and their news when it's about weird stuff.
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Ah I gotcha. Kill Screen is not that, it's more... in-depth and arty I guess? Polygon fits what you're looking for a little bit better I think, if you don't already Polygon.
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Complement how? I'm pretty in love with Kill Screen.
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I just don't see any value in declaring something not a game, and this conversation baffles me. Well, it doesn't baffle me. The motive of most not-a-game-sayers seems to be to exclude titles like Gone Home from imaginary game awards that have literally no bearing on their lives. As far as I'm concerned, if it's a game to anyone, it's a game.
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Idle Thumbs 193: General Interest
marblize replied to Jake's topic in Idle Thumbs Episodes & Streams
Naut! Grand Theft Auto: Ghosts of Mars -
Idle Thumbs 193: General Interest
marblize replied to Jake's topic in Idle Thumbs Episodes & Streams
True. After a wiki glance at Oil! it seems like PTA used a couple of characters, sort of, maybe, and riffed on a couple of the book's millions of storylines. That's pretty great. Did someone... describe it to him or something? -
Idle Thumbs 193: General Interest
marblize replied to Jake's topic in Idle Thumbs Episodes & Streams
Just a probably annoying and nitpicky note on the PT Anderson conversation: Apart from Inherent Vice, There Will Be Blood was also based on a book, albeit loosely. Haven't read Oil!, so not sure how much so. But yeah neither holds a candle to his originals. Punch Drunk Love especially, for me. edit: wait, I haven't seen Inherent Vice. Still. -
hard to believe more departments don't have an advisor/more training for things like this in 2015
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The Dancing Thumb (aka: music recommendations)
marblize replied to Wrestlevania's topic in Idle Banter
I've been listening to a whole lot of Laurie Spiegel -
Representation of Minorities in your game when you aren't a minority
marblize replied to clyde's topic in Game Development
This is another great primer that touches on a lot of what's being discussed here, complete with illustrations and input from comic artists: http://www.buzzfeed.com/marinaomi/an-illustrated-guide-to-writing-people-of-color#.ngww7XaE3 buzzfeed is tearing it up in this thread -
Quitter's Club: Don't be ashamed to quit the game.
marblize replied to Tanukitsune's topic in Video Gaming
So I deleted Candy Crush Soda Saga from my phone a couple weeks ago. I actually think it's a really fun subway ride game. I also find the "You failed too much so you can't play anymore for however many minutes" timer limit thing interesting, if not for the fucking weasely payment nature of it. I'd love to see it implemented in a mobile roguelike or something, without the option to buy it away, to make game death even more meaningful. But yeah, done with Candy Crush. If any mobile game is going to throw in app purchase ads in my face every 30 seconds it's going to be Crossy Road. -
Idle Thumbs 192: The New Blindfolded Fool
marblize replied to Jake's topic in Idle Thumbs Episodes & Streams
I couldn't stop lolling irl in the pasta aisle at the grocery store. -
Tegan sent me some books! She's a mind-reader, I've been wanting some comics and she didn't even have a list from me or anything. Thanks so much!
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My cat Panda had a balding stripe down her back, with little red bumps. I took her to the vet, and in the vet's waiting room there was a man telling me about how this vet is where they took Michael Jackson before he 'went into hiding.' My dream logic self argued that this couldn't possibly be true as Michael Jackson would never skip all those sick pets waiting in line.
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Desert Golfing is the answer and the truth.
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How I learned to stop worrying and fell off the level.
marblize replied to clyde's topic in Game Development
I used to play a lot of NBA 2k with a buddy, and pretty much the main appeal was the multitude of glitches. I also think all the Assassin's Creed Unity stuff is golden. -
do you guys think I'm pretty??
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Understatement of the year.
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took some pickies at a small protest march in NYC: http://alexbroadwell.tumblr.com/post/103837292851/nyc-tuesday-night
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it's neat that there are cool things in the trailer but storywise there is literally nothing to go on, so I'll reserve extreme excitement.
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Speaking of which, these people really need some post-structuralism in their lives.
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Never mind that doing Narrative Design on an award winning and rad-looking ios Game is damned impressive.
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this exchange is fairly hilarious https://storify.com/TheQuinnspiracy/dances-with-gaters-a-case-study
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^______^ Thank you!
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I enjoyed this talk by Rami Ismail: and this isn't Game Dev but it's Game Journalism and it's good ( Though the slides are one behind >.< ):