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Everything posted by theschap
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[Updated] [V/4 Feedback Request] Rogue Robot Rogues or Disable Enemies to Reveal Enemies
theschap replied to Mythalore's topic in Wizard Jam 3 Archive
I like this game quite a bit. I found a strategy which got me to about 500, and then I stopped losing health. I was still going strong at this point.- 20 replies
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[Release] Suddenly the King of France
theschap replied to RubixsQube's topic in Wizard Jam 3 Archive
Great game! Don't these people know I have candles to light! Get out of the way! -
This looks great!
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I think I got it to flip upside down too for a bit, but I don't remember if it was due to terrain or just propulsion.
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I found the whole experience of this game quite serine. Just chilling out and gobblin' some dots.
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I sat back with a beer, and drove. Thankfully I can get towed back to the last station because I managed to flip myself a lot.
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Everything about this reminds me of my childhood. Action figures outside, VHS scratch, and the music takes me back to early synth in early prog rock like Boston or Rush. I could stare at this for hours.
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Just the levels you have here are super entertaining. There is a lot of potential here for more complex puzzles.
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I simply love this game. Especially juggling a goat all the way across the screen... Maybe I can juggle it all the way to the end?
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The mechanics in this game are great though difficult. I'm liking it.
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I found the control scheme a bit difficult at first, but it grew on me quickly. Such a satisfying feeling to strafe around a turret and blast it down.
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[Released] Cruisin' for a Word that Rhymes With Cruisin'
theschap replied to brendonsmall's topic in Wizard Jam 3 Archive
The level of polish in the systems of this game is crazy good! -
I laughed when I started listening to the tape, and then I laughed really hard when I read the dialog on the bed while listening to the tape. The ghost legitimately creeped me out. Fantastic work!
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Right under the deadline! There is a lot of stuff I didn't have time to get to, but I think I ended up with a "Game" experience. I definitely plan to go back to this, and keep updating it. It has been a great learning experience, and I can't leave it where it is right now. I hope whoever takes the time to play it enjoys their time!
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In the age of VR where you can watch a movie, or see your desktop through a headset, there is something especially comforting and nastolgic about playing a game through a CRT monitor in a game.
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As promised, and update! I have some hit knockback in there now, and the enemy can only be damaged when the player is in an attack. I also have the basic level layout done with collision areas in.
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Congratulations! I'm excited to play everyone's games, but probably shouldn't until I wrap up my own.
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[Release] Zombie Train Beyond Earth Episode 1
theschap replied to ke51n's topic in Wizard Jam 3 Archive
I love that some of the "most important animations" contain swinging a crowbar at a zombie and firing a shotgun. The "Next time on Zombie Train Beyond Earth" title could be an interesting procedural diversifier. Perhaps based on a random number of zombies killed or a random region in the world entered. -
It's so weird, I was showing my 6 year old how to draw that last night.
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The title, lighting, and overall aesthetic of this is fantastic. You have a great knack for effects.
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Last night I got enemy knockback working, and damage detection limited to specific animations. I'd like to reduce damage detection to specific frames of the animation and build a timer on that to make it possible to double hit someone during a swing or really close stab, but I'm not sure I'll get back to that. Right now I'm focusing on getting systems in, and leaving all tweaking for the final hours. I will post some new gifs tonight. The deadline is drawing close... time is limited...
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The design and animation on the people is creepy fun.
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Love.
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Leaving Boston tomorrow and getting home tomorrow night. Even though I've been having a great vacation, I am anxious to get back into this.
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The stop motion idea is fantastic. I'm so excited.