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Everything posted by Azniac
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This is where I think the game is at its weakest. I was playing on the hardest difficulty, and out-leveled the main quest early on. Considering that you're still able to take on some of the quests that are several levels above you once you've gotten a hang of the combat, the game starts to become a little too easy. I think I would've liked it if they scaled the main quest-line to match the player's, but only after the player passes the quest's level recommendation. That'd allow them to place lower limits on level, but prevent you from just walking over enemies if you're doing side content.
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I played a few hours of Don't Starve Together with a couple friends, never having played the base game. I didn't really know what to expect going in, but we ended up having a ton of fun.
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Don't worry, there's a follow-up.
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I picked up a few games: The Talos Principle Sir, You Are Being Hunted Jazzpunk Don't Starve + Reign of Kings Fallout NV's DLC XCOM: Complete There were a couple other games that caught my eye, but I decided to practice a little self-restraint.
- 254 replies
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I had quite a bit of fun with the trilogy, but it pretty much wrapped itself up. It seems like the newer title is a separate part of the universe, which I appreciate, but I guess I just don't care as much as I did about the trilogy. I'm sure Bioware will put out another pretty enjoyable RPG, and that I'll end up picking it up and enjoying myself, but I don't have a burning desire for more Mass Effect content. I didn't play much of it, but I did enjoy ME3's multiplayer, so that might be the most interesting thing to come out of a new Mass Effect game.
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That sticky is ridiculous. Gerstmann's firing and the Mass Effect 3 ending apparently rival each other when it comes to corruption in games journalism. Also: Translation: "We're trying to maintain the cultural status quo".
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One thing I liked a lot about New Vegas was how much the world made sense. I know that it's a little silly to talk about 'realism' in game with Fallout's tone and setting, but New Vegas felt a lot less constructed. Fallout 3 had some memorable locations, but they were memorable because they all had a spin on them. The tower filled with rich people, the city around a atomic bomb, the city on the aircraft carrier. I guess there's nothing wrong with that, but I never felt like I was exploring a world. New Vegas just had towns. Cities of people. There were farms, sharecroppers, a power plant. The world felt like it existed for something other than my own amusement. I hope I don't sound crazy, I know a lot of these are just feelings and not quantifiable, but it's why I love New Vegas.
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I will never understand the mental gymnastics one has to jump through in order to sincerely believe that being called sexist/racist is worse than actual sexism/racism.
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That's awful. I know people say: "That's the internet, everyone has to deal with douches!" but that's no excuse for people being stupid. For the most part, none of my online aliases have ever betrayed my race (Egyptian -- Arab), but everyone once in a while a friend lets something slip and the *jokes* from strangers roll in. I've had a couple slurs thrown my way, but it's usually weak attempts at jokes. I've never felt hurt by it, but it's annoying and irritating to hear the different people say the same thing. I don't play online as much these days as I used to though, so recently I've been isolated from all that.
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I'm kinda torn on VATS. On one hand, I think it's an interesting idea, and it's nice to be able to pull off a chain of headshots/crits at the start of a fight when you're far enough in the game, but it also made combat a lot less interesting in general. A Super Mutant or Deathclaw running at you isn't as terrifying when you can just freeze time and unload into them. I felt VATS was a lot more optional in New Vegas, probably because they included iron sights. So if they keep those, I probably just won't use VATS most of the time.
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Since the rumors first started ages ago about the game being set near Boston, there were a lot of people throwing around the likelihood of The Institute being involved in Fallout 4, since it's mentioned in a Fallout 3 quest. I'd also hate it if they gender-locked the player. I hope that's not how it ends up panning out.
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I had a similar result but:
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I think Interplay was publishing it, until they lost the rights after that legal battle. So that project was cancelled. Zenimax/Bethesda now have the rights for a Fallout MMO, but I don't know if they're doing anything with it.
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I wouldn't *mind* an remaster, but I'm jonesing for a new Fallout game. Maybe the rumors about a Boston setting will end up being true?
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Here's hoping that Bethesda announces something Fallout related during their conference.
- 316 replies
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You managed to sum up something I felt but didn't really know how to articulate, in regards to relationships in TW3. The last RPG I threw myself into was Dragon Age: Inquisition. And while I liked it a lot, it handled relationships/friendships in the typical video game way: the player is mostly in control of the dynamic. If you decide not to pursue a romance, your relationship with the character just defaults to friendship. The characters feel a little hollow, because they don't have their own desires/needs when it comes to their direct interactions with the player character. Now, I understand why that's easier to do, but it's something that's always stood out to me. The Witcher 3 handles it a little differently:
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I think it's fascinating to see how other people received this book - specifically in regards to not being able to finish it. I had almost the exact opposite response. It took me a couple months to get through the whole book, but the majority of my time was spent on the first half. It only held my interest for small stretches of time. At some point, a switch flipped. I started throwing myself into it, and it suddenly became a lot more fascinating. I couldn't stop reading it, until I had finished the book.
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I didn't use any decoctions until halfway through the game, but I'm throwing them on a lot more often now. I also respec'd completely into the swordplay tree. It's been interesting. I don't use signs as much but I'm having a lot more fun playing aggressively. Red mutagens increase my attack power by 100%, so my silver/steel DPS is 1502/996 respectively, at level 22. I'm playing on Death March and, as long as I pay attention, the game is fairly easy. I definitely prefer this build over the sign one I was using.
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Huh, you learn something new everyday. Fascinating.
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That looks right to me! It's mostly used as a way to screen candidates who can't code. There have been some discussions online whether or not it's an effective/fair way to screen candidates. It's pretty interesting. I've seen some people talk about how it relies heavily on the modulus operator which some programmers might not be aware of (or might not use it often enough that it comes to mind - especially in a stressful situation like an interview). It's hard for me to imagine a situation like that, but I've also been exposed to it often enough that it comes to mind anytime I see the word "divisible". It's interesting though, to think of ways you could try and solve the problem without directly using modulus. I'd probably write my own function that makes use of a while loop: bool divisible(int num, int divis){ while(num > 0){ num -= divis; } return num == 0; //return true only if num is divisible by divis }
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if (fizzbuzz == "") println(i); Should instead read (if this is Java): if (fizzbuzz.equals("")) println(i); But other than that it seems pretty reasonable. Usually most implementations use 4 cases in an if/else if/else if/else format because it's easier to read, a little more intuitive to follow, and reduces the number of conditions you have to evaluate in some scenarios (instead of always checking all three conditions). It also means that, instead of appending to an immutable string, you can just directly print the correct string per each case, which is technically more efficient.
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So, coffee. How do you like to take it?
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If you're exploring and trying to clear the entire map, you'll probably end up over-leveled for story content, and some side quests that aren't available right away. Personally, I cleared all the side content I could before visiting new areas, but it has led to some quests being ridiculously easy.
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Blacksmiths abound in Novigrad (the huge city on the northern side of the world - same map as Velen). You can always travel back to White Orchard and go to the blacksmith there as well. He's near the barracks.
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I've been lowkey lurking these forums, but I never got around to posting. Here's to actually maybe becoming a bit more active. I recently started an internship, and everyone here's really nice. It's my first week and so far I've spent most of my time setting up my work computer and the software/tools I'll need while I work here. I haven't gotten anything concrete done, and I'm nervous that I'll fail horribly when it comes to actually having to dive into the code. I've struggled a bit with Impostor Syndrome in the past (specifically in regards to programming) but I still can't shake this weird feeling of dread. Here's hoping everything works out.