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Everything posted by SuperBiasedMan
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I saw two friends I haven't seen in ages comment on an Irish newspaper article about GamerGate and I Was massively disappointed to see just how deep in they were. (one totally buys the idea that an indie female game developer would sleep with people to leverage good reviews) It's shitty, because I don't know them that well, I have no idea how receptive they'd be. My only experience with GamerGaters has been totally unproductive. I just hate the feeling of realising how close all this to me rather than distant terrible people.
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Post Your Game for Playtesting and Feedback!
SuperBiasedMan replied to Jason Bakker's topic in Game Development
I just tried out your study, I liked it! I don't know if it was entirely intentional, but when I hold down the mouse instead of just clicking, the shapes just vibrate on the spot as if they're being nudged about uncomfortably and I kind of like how it's a jarring contrast to when I just let them move smoothly on their own and watching them is enjoyable rather than trying to take much control. I also think the ability to switch scenes on the fly is an effective way to broaden your experience easily, and handled smoothly. Though I thought I was able to switch back to ones I had done before. Not sure if that would be difficult to add but it'd be a nice option. -
I suspect the exact same, and that's actually why I'm listening as it goes because I can get the excitement now without knowing if it will really finish it out well.
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Idle Thumbs 181: Rumors & Hearsay
SuperBiasedMan replied to Jake's topic in Idle Thumbs Episodes & Streams
Episode 181 - Rumors and Hearsays -
Yeah, at one point I had thought the point to pulling the ad off Gamasutra was to get them to post content more in line with what GG wants. But in conversation with some gg people it turned out they wanted Gamasutra to die. It was a site that didn't serve their needs, so they didn't want it to exist. The childishness really surprised me, but it shouldn't have. It's the same childishness that doesn't want there to be games that aren't the games they like and doesn't want gamers that aren't the gamers they like.
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Idle Thumbs 180: Wars and Pieces
SuperBiasedMan replied to Chris's topic in Idle Thumbs Episodes & Streams
It's just become accepted as a good way to save money for us and the airlines over here. I've had a few flights where I just cram a carrier bag with clothes rather than pay for the cabin baggage. -
Aha! Yes, that seems to work. I can just have them all running and then adjust volume levels to fade between. Thanks!
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Idle Thumbs 180: Wars and Pieces
SuperBiasedMan replied to Chris's topic in Idle Thumbs Episodes & Streams
Well carry on is usually free too, while the checked stuff costs you for each bag. -
Naw, we can't just revive it EVERY week.
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Oh, thatd probably work! It actually didn't occur to me to switch the clip itself. Though, it wouldn't be possible to play two tracks at once then, would it? To crossfade from one track to another. That's not the most important feature but I had intended to do so, to blend smoothly between songs.
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Oh wow, was it really? Spoilering because I've already forgotten if a detail here was explicitly stated in the pilot I highly recommend DP but only if you have an Xbox 360. It's a bit of a lottery whether or not the PC port will actually work for you at all (mine used to, then a save file kept crashing the game, now the game won't even open). And I've heard that the PS3 one is also a bit dodgy, though I have no personal experience with it.
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Has anyone else had trouble trying to attach multiple audio sources to the same object? I have 3 different song tracks tagged onto a camera each in their own separate audio source component. My intention is to switch between them depending on the current game state. I can add all three components, and then I declare variables that reference each individual component. But then when I try to call for one track to stop and another to start, it breaks entirely and no music plays. If I comment out the calls to stop one track and start another then the initial play command works fine, so I think there's some weird iffy thing where either Unity breaks or I'm meant to take some special step that I've missed out on. Has anyone dealt with this before? Maybe there's a better way I could be approaching this regardless. Just in case, here's my code
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Deadly Premonition is highly thieving, but with it's own style of weird so that it actually feels like a worthwhile experience rather than a rip off.
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The worst thing about that syndrome is how blind some character designers to it are, when they're so used to optimising to the default pretty female that they forget there is actually the option to do other designs.
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Post Your Game for Playtesting and Feedback!
SuperBiasedMan replied to Jason Bakker's topic in Game Development
Thanks for the feedback! I actually think I can have a good way of exploration working. I have a sort of running fiction in my head that you're a submarine and the friends are fish, so it could be about you exploring around the seafloor and I definitely have directions I could take that in to flesh it out past one screen. Those are both good suggestions. Simple things to just improve the basic interaction. Likewise, I want to make the graphics a little less plain before I build onto the code. As I said to you on twitter, looking at the whole is something I ought to do more so I think I'll run with that a bit first. I finally gave SpaceThing a look! It was as gorgeous as the screenshots showed. Unfortunately my 2 year old mid range PC is kinda garbage so it wasn't the smoothest experience. Sadly I don't have anything of worth to point out apart from a couple bug things. One isn't a big deal, but out one window I was able to see the edge of the skybox texture and it was kinda jarringly noticeable. The other thing was just that I walked into one tiny room that had no floor and was just able to fall right out into nothingness. As far as I'm aware, I didn't accidentally ask it to take out the floor or anything. -
I think it was mostly effective for people in GamerGate who just didn't realise it was about harassment.
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I finished this ages back and really didn't like that I just needed to vent that out cause my friends never played it.
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Just for context, I believe that "Literally Who" was how they started referring to Quinn when people said that GamerGate was more about her personal life than ethics. They gave her that nickname to highlight how unimportant and unknown she was... while still continuing to discuss her since she is so key to GG.
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Wild animals who teleport in your area.
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"@Gam3rBro4Justice, I choose you!"
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Idle Thumbs 180: Wars and Pieces
SuperBiasedMan replied to Chris's topic in Idle Thumbs Episodes & Streams
Well, I think it was more the implication that the name came from the works of Poe and Shakespeare rather than from a dime store novel. Not that that is an excuse when the name gives off the impression of being a dime store name. (and it's also kinda silly to have a random Shakespearean name in a modern setting) -
Post Your Game for Playtesting and Feedback!
SuperBiasedMan replied to Jason Bakker's topic in Game Development
I am such garbage at this, it's been a long time since I needed to send stuff like this to people. Here should be the working link. If not, I'll just leave this thread alone. -
Idle Thumbs 180: Wars and Pieces
SuperBiasedMan replied to Chris's topic in Idle Thumbs Episodes & Streams
There's some mighty Heavy Rain today, ain't there Lieutenant Carter Blake? -
Post Your Game for Playtesting and Feedback!
SuperBiasedMan replied to Jason Bakker's topic in Game Development
Ahh, that'd explain it. I just made a new .exe build instead. No need to make a web based one to share if dropbox mangles it anyway. Here it is