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Everything posted by SuperBiasedMan
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Quitter's Club: Don't be ashamed to quit the game.
SuperBiasedMan replied to Tanukitsune's topic in Video Gaming
I was playing Psychonauts but I think I'm out. I like the story and the levels, it has some really weird and fun slants on the design. But it is crammed with too much gamey nonsense. The first time I played I was put off by the fact that it suckered me into being a collector and in an entirely unfun way I was just trying to get all the things from each area. This time round I made sure to ignore that and just enjoy the main sequence of levels... only to discover that suddenly in one level it assumes I have a cobweb duster and for NO reason blocks a door to me unless I have one. I could go farm money (and I'm aware of the dousing rod, but even that way doesn't seem worth the 600 arrowheads I need to collect) but honestly it's not worth it to me. I'm not slogging through a period of that when I have other games to play. -
Fact #1 Most people will get the joke here,* but not ALL of them. * This may just be wishful thinking on my part.
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And this is why the Irish guy ranting about white privelege was right! ...just in case, yes I am being facetious.
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Due to a quirk of mental phrasing, I am mentally drafting plans to make a Not Allmanac. A compendium of facts on various topics, telling you about general trends that apply to most members of different groups but not ALL of them.
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I wish I could do art better! There's a ton I'd need to practice to actually get to a place where I'd feel like it's good... and I don't feel like a practice enough[/every artist ever] I don't know if you even want it, but the classic advice that I've heard though that is pretty solid is to do regular practice, even if it's a small amount of time and seemingly no progress. Habits are good for learning and also inherently make you think more about the thing you're regularly doing.
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An hour a day. Hoo boy I got a lot of watching to do. I hope my pre-existing JS knowledge is enough for me to keep up.
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It's a weird feeling talking to my friends I made in an animation degree and awkwardly sidestepping the fact that I'm currently doing a course to study up on programming. I'm entirely comfortable with my decision, it'll give me more skills and experience for stuff I want to do in future, and the two can feed into each other. Also I can make a good case in a job interview for this not making me look flakey and indecisive. I just have a weird thing in my brain that makes me think going through the thought process would just be hassle when talking to all my different art acquaintances. Especially cause I think programming is terrifying to people not predisposed to it, so it reads as the ultimate switch away from art, when I really I want to do it to make games. ...I guess I could be less of a baby and just tell people that.
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It's a Christmas miracle!
- 288 replies
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- Denominational
- Christmas
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Twin Peaks Rewatch 5: The One-Armed Man
SuperBiasedMan replied to Jake's topic in Twin Peaks Rewatch Episodes
That would be a massive rabbit hole if you felt compelled to deconstruct all the references. -
Twin Peaks Rewatch 5: The One-Armed Man
SuperBiasedMan replied to Jake's topic in Twin Peaks Rewatch Episodes
Gilmore Girls had a lot of background information and bits of ideas about characters but it never really did feel like you suddenly entered a town full of people who were interconnected, it just felt like there was lots of tidbits assigned to characters as individuals. -
Can confirm I used Fixed Update, am rectifying this now. Thanks again Thumbs! You're all going into the credits sequence when I finally make a full game.
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I have Trine 2, hit me up with a PM if you want it.
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... Actually that might be it. I should pay more attention to the difference between update and fixed update. I've mostly kept everything in fixed update but I know that's not right.
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What I'm trying to do is have a projectile charging up while the space bar is held down and then it fires when it's released. I was using Get Button and Get Button Up as the triggers for these. So I was trying to hear trigger it on one frame but it sometimes didn't actually fire the first time. But I know I can just have a condition where the charging variable is greater than one and Get Button is false, so this instance is solved. I'll check over the input settings, see if I have anything funny in there.
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I got my whole LookAt/2D collider thing sorted, thanks for all the help Thumbs! You all rock. I have a question that is actually more of a question than a problem for once. I find that sometimes GetButtonUp can be unreliable, in that buttons can be no longer pressed but not trigger an if using GetButtonUp. Has anyone else found this? Is it an intended behaviour where more specific conditions actually trigger GetButtonUp, is it an unreliable function or is it related to maybe bad hardware that doesn't always send the right input signals? I can easily fix my code to work without it, I just wanted to know if anyone else here had experience of this and could illuminate it for me.
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It even includes the blank silent protagonist and tutorialising. 2 of the worst things about games writing! To be honest, I do think it's interesting to make a film that draws from the more unusual construction of how you interact with the world in games. But I can't imagine what purpose it could serve besides doubling down on action like this.
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This was great! I loved flying and swooping through the air. It was slightly awkward that in order to look anywhere I had to start moving that way. (ie. When I wanted to look down at the city I'd start diving) It'd be hard to avoid that without an Occulus though and I got used to it. Are you planning to expand on this? It'd make for a great walking simulator/Proteus style game. Also I'm trying to get cactus simulator but my internet or itch.io is acting up and wont download it. I'll figure it out eventually.
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I've seen some friends reacting on facebook and often the reactions are mostly at the assumed strawman reasons for finding it offensive. It bothers me how so many people don't understand that their brains are subject to a wealth of unconscious behaviour modifying biases that we construct in an equally unnoticeable fashion. And it often becomes hard to explain that concept in the context of an issue like this because they're already primed to think the 'other side' is ridiculous. Of course they might be aware of our brain's subconscious control and allowing themselves to be ignorant. That'd be a lot worse, now that I think about it.
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I'll need to make use of both. I guess I'll set up a Patreon where my milestone goals are all about adding new domain links.
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I think in the Idle Thumbs tradition I'll need to use all of these. Also is .republican real? I'd be fascinated to see all the shitty pointless urls if it is.
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I'm thinking I should start writing stuff about games I enjoy/hate/ambivalently respond to playing. Personal reviews basically. If only I had some way of titling these reviews so it would be obvious they'd be the opposite of objective...
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Yeah, I liked the logo change! Just helps sell the concept of it with the title more.
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Yep! They're technically still just retweeting the original.
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Oh I didn't see this before, I'm the worst. I'm pretty sure you could clamp the rigidbody.velocity value to keep from moving too fast. And that backend gamedev dealing does also sound fun, I'll be lazing around the house on Sunday so I could take you up on the offer then.
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I did play LLtQ. It was pretty interesting, it's very visual novel-y but also pretty severe. It's like the Princess point of view kinda tries to be the stereotypical girly girl, but everyone around you behaves appropriately for the political theme of the time... ie. they all try to kill you. The gameplay system is really unengaging though. Maybe I did it wrong but it really seemed to be just a bunch of clicking to pick out classes each week to up your skills, then watching cutscenes to see how my choices panned out. I liked the story, though I didn't get far. Worth a look I'd say, if you want something that tries a different approach.