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Everything posted by SuperBiasedMan
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God, that sucks man. :/ What a terrible time to find out too. I hope you can figure something out. Maybe if the landlords are decent they might be able to suggest a place for you to check out? No idea what apartment hunting is like over there.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
SuperBiasedMan replied to Henroid's topic in Video Gaming
I have heard that itch.io are working on doing this too. Hopefully it can be sorted but it's a shitty mess. I think this will push people more to other funding like Kickstarter or Patreon where they could (at least theoretically) avoid VAT but still get paid and supply games to people. If the idea is to go after Amazon and eBay that hopefully means they'd care little about these loopholes. I'm also now concerned cause I have to try and figure out if doing freelance work for individuals will mean that I have to deal with all this even before I start to try and release any games? If so, this is incredibly awful timing! -
I think the way 80 Days is written as a diary then maybe you could have special vignettes of Passepartout reminiscing on them and contemplating how they could have gone differently. (from what I've seen they're often independent of external variables like your money, inventory and time anyway). Though I think that might be a bit funky with the writing style, and also would mean having to designate what events count as being vignette and what don't.
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Oh I misunderstood. I thought you intended it to be the path of least resistance to demonstrating the point. Carry on!
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It's finnicky and slow but if you click and drag an item to the edge of the next case it should slide over to viewing that case and let you drop the item you're still holding. The control is pretty poor though, I have missed a train because of those shennanigans. If you want to know the location of the craft, it sails from
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Unfortunately with that example you could have people counterring that there is an inherent biological difference between men and women in that sense and that breasts are a sexual organ. Which is a shitty argument but likely to come up at some point.
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But there so many discussions it's hard not to get involved. It's almost like the number of discussions is
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What actually IS Google reward money and does it apply to non Americans? Just cause I've only heard of vague references online but not seen it on a Google page ever. Also in 80 Days I got the murder mystery plot. This game just feels so natural to me. It supports my choices and only feels gamied and interactive fictiony when I replay pieces.
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Obviously because one is censorship of beliefs and the other is collusion and conspiracy to force subpar personal 'games' onto the masses of loyal gamers.
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To elaborate, classic platformers emphasise learning about their specific design as a technique to beat them. In Spelunky you get one shot to beat it while simultaneously exploring the level for first time.
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That interpretation makes way more sense given what the medication actually was, and makes it even more unnecessarily overblown. I agree that it was too much edginess for a relatively simple message that's also not that new.
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That was pretty interesting, I'm not sure if I got it but I'm certain it's meant to be unfunny. Here's my attempt at understanding it,
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I wouldn't really say it's an adventure game, more of a light management sim on top of an interactive fiction game. The focus is supposed to be more about exploring options than optimisation really. I've had a lot of fun roleplaying as Passepartout, first trying to be as astute a valet as possible then a game where I'm just amazed by the world as we travel and explore it. I don't know if that matters to you but I just wanted to explain my take on the game. I also need to add Shovel Knight and Crypt of the Necrodancer. Both just really solid fun experiences, though technically the latter is still in early access. They just tap into the fun of games, similar to Spelunky and Super Meat Boy for me that way. I've been finding more and more that I like movement based platformers way more than anything else when it comes to wanting a challenging game.
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I am in the early stages of it, on week 5 now. I have a tumblr (linked in my signature below) where I post about what I've done each week and what I think of it. I've had some poor success in 2 of the weeks and didn't have a playable build. One time was very very much undone and the other was just that I had a bunch of pieces I didn't manage to stitch together in time. I also made a relatively simple twine game where I played with using css styling in it and then I also made a simple android rhythm game. I'm now on a new interactive fiction game where I'm planning to use a Unity plug in for it, so it can be a more graphical thing but still pretty simple and streamlined to get done. I'm doing it pretty publicly, hence the tumblr and tweeting about it. I feel like a presence obligates me to deliver stuff to a faceless crowd. And it gets notice, I've gotten retweets on pixel art I'm making for this week and my android rhythm game did get downloads. Those are tiny motivations that also hint at the fact that a full release will definitely get some notice, because even these tiny little things get a bit. Things I've learned? I've found that scope obviously matters as said above. But even aside from that, just make sure you do something on it early and often. Once I start working I continue to work out of inertia, but if I don't start working I put it off too easily. Also make sure the thing you start working on is important. I fiddled around in one week with a system and spent a disproportionate length on it even though it didn't matter that much in the grand scheme and also contributed to not finishing any kind of build by the end. Focus on presenting something to the player more than back end mechanical systems, because the player needs a thing in front of them otherwise a good system wont do much. (**This might be a particularly personal thing? Where I tend towards the system and mechanics too much, while someone else might focus on presentation too much. Obviously both matter but what I have found is that it's best to have a visual presentation first and the coding the details**)
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Twin Peaks Rewatch 11: The Man Behind Glass
SuperBiasedMan replied to Jake's topic in Twin Peaks Rewatch Episodes
I'm not as down on it as you synth because I feel like aside from weird 90's cheese there's still plenty of dark and real themes in the undercurrent of this show. There's a lot about people and their nature, Laura's secret life and how that reflects on everyone else in the town. Twin Peaks is a show about the public and private nature of people and it really does demonstrate that incredibly well when it has those dark moments. I think it even fits to have those book ended with silly cheesey fluff, because that's what you see for most of your life. You wont see the hidden side to people all day, just glimpses of it in those rare moments. I think I have some issues with the wackiness of it at this point though. When everyone questions the phenomenon of the giant I found it pretty odd given that in series 1 anything supernatural was accepted without much question. Now both Cooper and Truman regard it with a lot of scepticism despite the fact that it seems no less credible on the face of it than the red room dream or the tibetan rock throwing technique. Which just ends up reading as weird and inconsistent to me as the series goes on because you can't tell how people should react if some surreal things are acceptable but others are not and I can't tell the difference. It doesn't ruin the show at all for me, it just makes it harder to take into your brain when the rules of its world are up for interpretation from moment to moment. It makes me really wonder how people could still consider it a mystery since traditionally mysteries rely on a clear cause and effect relationship so that the events of the murder can be made clear. -
It's a big struggle to think about. I've had discussions with people that hate Katniss (from the Hunger Games) being used as an example of a good female character because in one sense she rejects typically feminine things for more masculine ideals. But my view was that she still had aspects of femininity, her choice to volunteer at the start is to protect her sister that she's served as a parental figure to. She is very hesitant about combat and killing others, she spends plenty of time in the games taking care of others. I don't entirely know where I land on it? I plan to make things so it's something I'll inevitably come across (I'm currently writing a narrative heavy game with a central female character who tends towards being outwardly cold and unemotional) but I'm mostly viewing it in terms of individuals. Trying to define a person's character, taking femininity as something they could possess but always being conscious of why they have it and using "because they're a girl" is a terrible excuse, but "because they were raised in the gender role of being a girl" does work, as long as it's considered and not throwaway. Also there's a weird dissonance in running that article on a site called KillScreen (not sure if the site's name is sincere or ironic?).
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Ohhh, that does make a lot of sense. I tend to skim through posts in this thread pretty often.
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This is why I wonder sometimes why cartoons are separated in their own thread here. They're still TV/Movies (albeit a different form of them), and it's not like the stuff that gets posted here is all tonally consistent that adding cartoons to the mix would seem ill fitting.
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What is Coca Cola Life? It sounds like it's just a hashtag.
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It's still on Early Access so they'll need to finish it first but I imagine the big 3 will be looking to snap it up after that.
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I've listened to all of them and don't remember anything terribly spoilery... so I guess I already covered myself with that!
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Ungh. Crypt of the Necrodancer is perfect for me. Roguelike rhythm game had the obvious draw but it really is just executed so well I know this will drain some hours from my life. I'm also making the specific effort with this game not to seek out any information or videos about it. Cause after I while I did that with Spelunky and... well it didn't ruin the experience at all but it took away a lot of the potential discovery for me.
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The second season is currently airing, there should be a good few episodes available now...