-
Content count
2965 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by SuperBiasedMan
-
Undertale - No need to kill things, even if they try kill you
SuperBiasedMan replied to SuperBiasedMan's topic in Video Gaming
That'd be great actually, it's very true and I agree not as much has been said about it. I didn't really think of that angle at all. With the music I did feel like it utilised it's limitations but differently to what you mean. It's mostly very simple chiptune-y but then some of the songs layer on a 'richer'* layer of music to try and give it more impact by contrast. Particularly the boss fights, where it's meant to be a climax. Toriel's is the most obvious for this, where there's a really simple melody intro and then it builds to a more operatic feeling sound. I am not a music savvy person, there's no doubt a better real word for this. -
Undertale - No need to kill things, even if they try kill you
SuperBiasedMan replied to SuperBiasedMan's topic in Video Gaming
Yeah there's a lot of aspects that could be examined. I think I most latched onto the counterpoint to games' predisposition to violence. Like Spec Ops: the Line, it's a critique of the portrayal that violence often gets in video games. I'd been anticipating something nailing this narrative. Especially with RPGs where you are encouraged to grind, ie. Kill waves of endlessly respawning creatures with no agency. I was so pleased to see this done well it's what I paid attention to the whole way through. EDIT: This article was also linked by Critical Distance and is interesting: http://www.popmatters.com/column/the-dark-side-of-pacifism-in-undertale/ It delves into Alphys's character and ending. I was most unsure of what to make of her. Which is weird, considering her story is front and centre while Mettaton's is hidden and I figured out Mettaton's whole deal. The True Ending with Alphys was confusing and uncertain to me but that article has some interesting thoughts though I don't entirely agree. -
Undertale - No need to kill things, even if they try kill you
SuperBiasedMan replied to SuperBiasedMan's topic in Video Gaming
I haven't lost any enthusiasm for this game months after the fact. I've absorbed more criticism of it and become more aware of its flaws but it's basically one of my top games now. Also PM, I think I saw your post linked on Critical Distance earlier. -
That trailer is great, I love how it's out together. Sucks that the response has been muted. :/ I don't have an iOS unfortunately but if there's a fix for that Android bug eventually I'll be all over it.
-
Meat space is the best phrase. I love this thread.
-
Hunter: A Chronicles of Darkness Game of Thumbs
SuperBiasedMan replied to Smart Jason's topic in Multiplayer Networking
April 2nd is a Saturday, did you mean the 3rd (a Sunday)? Either is good for me, though I generally prefer Sundays. The break also gives me time to watch a full session to get a better idea of the game too. -
[DevLog] Gravity Wolf / Dino's Side Project Circus
SuperBiasedMan replied to Dinosaursssssss's topic in Game Development
Daaaamn dino -
Playscape: Los Angeles - Ashly Burch
SuperBiasedMan replied to Chris's topic in Playscape: Los Angeles
Great first episode, I enjoyed it a lot! I like the goal of a more personal interview podcast so I look forward to the next one. And it doesn't sound like I need to wait long. (also good luck with the HLD release, I'm an eagerly anticipating backer) -
Best post.
-
I don't think anyone talked about that because it's what we expected? Speaking for myself at least, the Thumbs have talked before about not being as concerned with branching paths in narrative because they're more interested in conversation choices shaping how you respond to things rather than how the game responds to you. There's obviously ways the game changes with little details and conversations but really it's more about building up who Henry is than it is about deciding what happens to him.
- 270 replies
-
Idle Thumbs 255: Awkwardness and Harmony
SuperBiasedMan replied to Chris's topic in Idle Thumbs Episodes & Streams
There's a mistake in the discussed section of the description, it should be this: -
Naw DARKESTNET becomes the place where you can get illicit non bitcoin currency, you need to go one level down to DARKNET 2 (DARKESTNET's successor (DARKNET's successor)).
-
Idle Weekend March 18, 2016: In Search of (Burnout) Paradise
SuperBiasedMan replied to Chris's topic in Idle Weekend Episodes
When Danielle and Rob were talking about a cartoony FPS my mind went straight to TF2 as it so often does. It does the silly cartoon quality so well, though I think in part that was because of how they gave all the classes personalities which you don't get very much in an FPS game. -
no mawd wrong thread, this is not the wrong thread, this is the wrong thread
-
Stellaris: Iron Victoria Europa Kings in space!
SuperBiasedMan replied to Cordeos's topic in Strategy Game Discussion
Probably because it's so futuristic. -
Oh absolutely, if you can do a real class go for it. This is what I use for regular quick life drawing. If you want to life draw as a habit then it's handy but real life drawing trumps it every time.
-
Idle Thumbs 253: Ambitious Ambivalence
SuperBiasedMan replied to Jake's topic in Idle Thumbs Episodes & Streams
They evoke a lot of the Nintendo sensibilities, and seem similar to Animal Crossing. (also what other consoles are they on?) -
Yeah I agree a lot with Vainamoinen. The hairy lines are a problem I had and still do, though I've gotten better. I'll give you the contradictory advice to have more confidence in the drawing and not worry about making them too good. Try to do a lot of short quick pictures, where you're not redoing lines a bunch. Trust that the first line is good and move on, but then after the drawing accept that you might not have done a good one because you didn't get to redraw it more times. In the long run the pictures will be way better. This site is great for switching poses and giving yourself just 30 or 60 seconds to draw each one: http://artists.pixelovely.com/practice-tools/figure-drawing/ You can do a lot in 30 seconds, but what you wont do is make hairy lines.
-
Idle Cook Club - Veggie Feeds-me: My Body Is Ready
SuperBiasedMan replied to SuperBiasedMan's topic in Idle Banter
Sweet, I've never actually found out the proper definition of Ramen so this should be fun! Quick note, I was late about getting a theme picked (hence the theme is picked today, not yesterday). But the two weeks will still run from today rather than yesterday, so everyone gets a full fortnight. That means Ramen runs til the 25th (as the first post now says). Also I shall post my apple pizza this weekend, just haven't been home much to post the pics. -
The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
SuperBiasedMan replied to Henroid's topic in Video Gaming
Axl Rose is an anagram for Le Roxas? -
I just don't believe that it's inevitable we can make machines that good. It assumes there's no threshold, that the myth of progress being forever forwards and upwards is true. I think things will become a lot more automated but I don't believe that everything can be made to function correctly as a computerised system with almost negligible human input. That's not to say that automation isn't going to heavily effect jobs. I literally removed a job from my workplace. I wrote a small script that does the job an intern used to have to do, and this stuff is just gonna keep happening as we do make better computers.
-
Idle Thumbs 252: Jonathan Bro
SuperBiasedMan replied to Jake's topic in Idle Thumbs Episodes & Streams
Please Kickstart this. -
Vending machines don't scale to bigger sizes and product ranges super well. And they already require customer service phonelines and to be restocked by humans. Also, I don't know if using a vending machine is the most satisfying hassle free experience.
-
I really think having at least one human liaison would be best (best in terms service quality), to basically make sure everything robots can't anticipate runs smoothly (customer service, undetectable mechanical faults etc). Even with relatively menial tasks, robots are only good at specific skills we teach them. Barring significant change in robo power, robots will know how to do their job/jobs and nothing else. Computers generally only handle exceptional circumstances where they've been taught to anticipate them, while humans are much more flexible.
-
The Weekly X Files Rewatch Thread
SuperBiasedMan replied to maxwellyoung's topic in Movies & Television
I briefly tried to watch the show last year before falling off the bandwagon so this is a good way to jump back in.- 81 replies
-
- TV
- Television
-
(and 1 more)
Tagged with: