SuperBiasedMan

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Everything posted by SuperBiasedMan

  1. Pen and Paper and Roll20.net Games

    Cross post from the streaming thread. I was also thinking about the idea of streaming a tabletop game with people. Something simple like Dungeon World. We'd need to be on voice but without a camera is fine. I'd only plan on it being a one shot to keep it simple. No idea about scheduling yet, but let me know if you have any interest at all and we can try find a shared time that suits us all. It'd also be very new player friendly too, so don't worry if you've never played before.
  2. Idle Streaming Community: Twitchy, Tasty

    I was also floating the idea of playing a game with people, but I was thinking a tabletop game. A game that's simple to learn and play, like Dungeon World (which folks may have seen on the Waypoint72 stream). I'd only plan on it being a one shot to keep it simple. No idea about scheduling yet, but let me know if you have any interest at all and we can try find a shared time that suits us all. It'd also be very new player friendly, so don't worry if you've never played before.
  3. The Wizard has been thoroughly Jammed, and now we can all relax for the holidays and play some video games, or watch people play them. Here you can link to any let's plays or streams of the wizard jam games. There have been some in the past and they're always fun. It's a good way to run through a lot of the great stuff that this jam can put out. So post some details and I'll ammend them in here as a master list. I'll try add timezone information for folks. And if you want more timezones, please ask. If there's a demand for other european zones or australian times, I can tag them in if you give me a code to use. I'm planning on streaming at https://twitch.tv/superbiasedman later this week, provisionally Thursday evening. Around 6pm GMT (1pm EST, 10am PST) and running for about 3 hours. I expect to do at most, half of the games given how it went last time. Upcoming Streams: SuperBiasedMan - https://twitch.tv/superbiasedman Part 1 - https://www.youtube.com/watch?v=_lyXutOvNfE Part 2 - Monday the 2nd of January 2017. 6pm GMT/1pm EST/10am PST/3:30am 3rd Jan ACST Playlist of individual games - https://www.youtube.com/playlist?list=PLdLeOxRHtRXoFhBNnWybP1VhJ6jYGiIO5 Phill - https://www.twitch.tv/fifogamedev Part 1 - https://youtu.be/k3je9mF2Xyc Part 2 - https://youtu.be/n1W1gv_vHRY Part 3 - https://youtu.be/QtX4lhQ_pdQ Idle Thumbs - https://www.twitch.tv/idlethumbs Mid January
  4. Come on and stream and welcome to the jam

    I think the thing is that risk really. If you say positive things the worst that can happen is that the creator doesn't get a full set of feedback. If you say negative things, it can upset people, make them angry, be demotivating etc. I'd be up for more critical deep dives, but only if I knew it's what that creator wanted.
  5. Idle Thumbs 296: Super Hollyweedland

    This episode is packed with good material for episode titles/wizard jam. Excuse me while I write a design doc for Animal Robots (Cool Robots)
  6. Come on and stream and welcome to the jam

    Sweet! I can do a finale bit of streaming that and make sure I pop the video up for you to see. No idea when it'll actually happen so can't give notice I'm afraid!
  7. Maximum Axiom Verge Urge

    Finished this streaming last night. Echoing a lot of the thoughts here, I think I'd have put it down sooner if I wasn't on a stream. A good game overall, could have been great if it was 2/3 or half as long. Forget about the guns, there were too many power ups. And it just kept providing new ones. I'd love to see what this game was like if the glitch gun was the focus of how you progressed. But it seemed to be dropped as you got further along in favour of the drone or teleporting. The grapple actually became redundant. They had cool power ups, but too many and too few reasons to care about using them.
  8. Recently completed video games

    Finished Axiom Verge on a stream last night. Not sure I'd have finished without the stream, partly because one boss gave me a lot of trouble (that someone in chat helped with) but also because it runs out of steam 3/4 of the way through. If it was a little over half the length, it could've gone out with a solid big bang. But this way it lingered further than I really wanted, and the ending was anticlimactic too, where difficulty turned to frustration but then I found the final boss easy.
  9. Come on and stream and welcome to the jam

    Ah, that's a shame! In fact I wasn't able to do your game on the stream because it wasn't showing up for me in OBS. Is there any way to run the game in windowed mode? I could just capture my screen, but that wont work on fullscreen games.
  10. Come on and stream and welcome to the jam

    I try to stay pretty objective in my comments. But yeah, that makes total sense. I find it hard to get deep into that while also figuring out the game but that's probably due to being inexperienced at streaming. For the first batch I did leave comments on all the itch.io pages for the games, though I should maybe port those over to the threads too.
  11. Come on and stream and welcome to the jam

    Do you have any particular ways you're thinking of Ben? I tried to do a bit as I went but nothing deep. Given that they're jam games, I tend more towards positive since it's hard to make out with a polished thing and a lot of people are inexperienced, possibly even first timers.
  12. Idle Streaming Community: Twitchy, Tasty

    Oh, just noticed I never added myself. No set time for my stream, and I'm mostly using streams as a fun way to play games I wont otherwise. So I guess the only theme is "first (often somewhat blind) playthroughs." https://www.twitch.tv/superbiasedman
  13. Come on and stream and welcome to the jam

    Glad you enjoyed RubixsQube! I forget to say it in here but thanks everyone for making the games, they were a blast. EDIT: Also! I finished putting together the rest of the individual game videos. You can see them in the same playlist as before, here:
  14. Come on and stream and welcome to the jam

    Thanks Berzee, glad you enjoyed it! And yes, chat is great for being able to nudge me in the right direction when I'm missing something in a game. If you have trouble finding how to set the defaults I'm pretty sure I know where that option is in Unity. And speaking of the second stream, here it is on youtube! Individual game videos are coming soon, and will be added to the same playlist as the rest.
  15. I feel like the yearbook stuff fits with other Waypoint #content I've seen. Where it's sometimes a bit more fluff or clickbaity, but I still see it as positive because it's fun (or at least trying to be). I prefer it frankly, because I just want to hear game recommendations. Tell me a game, and why it's got a cool thing about it. Don't try to tell me the best 10 because I definitely wont care about half of them.
  16. There have been occasional Austin episodes and I enjoy going back for those. This was great and makes me want to relisten to their Fiasco from last year.
  17. Come on and stream and welcome to the jam

    Thanks! And yes, some great games coming out of this jam. I'm finally going to continue with streaming part 2 on Monday the 2nd of January 2017. Same time as before 6pm GMT/1pm EST/10am PST. Hope some folk can make it! Also if you made a game I haven't yet covered, feel free to request it while on chat. It's more fun playing the game when the creator is there!
  18. General Video Game Deals Thread

    I was also interested in that but I wish there was a standalone version because I have no interest in the main game at all.
  19. Idle Streaming Community: Twitchy, Tasty

    In my limited experience, I'd suggest testing and see what you can do with what you've got.
  20. My name is {INSERT NAME HERE}, and I'm a bit of a fixer. When the threads of a mystery get all out of sorts, I untangle that mess, tie up the loose ends and then cut right through the gordian knot. You've gotta wade through all that wrong before you can finally find the right thread. Note, this is not the wrong thread. For those of you unfamiliar, it's a silly thread we had ages ago, where all the wrong thread posts went. I'm using the "Wrong thread" diversifier, and theming my game with the silly banter we came up with in that thread. I've been getting into tabletop/pen and paper games in the last year, so I wanted to think about how to use ideas from there in my game. The main things I think I can introduce are: Fail forward - A player 'failing' isn't bad, it's an interesting way to take the story and should carry on rather than just halting progress. Character building - A short intro lets you decide on your stats, but also think about who the character is and how they approach things, to give their stats and the character as a whole some context. Chaos - A player will choose a skill that has an influence, but a random dice roll determines if it goes well, poorly or mixed. Combined with fail forward, this shouldn't make it feel unfair so much as interesting. I'm currently thinking of it being a Detective game in an almost Pheonix Wright courtroom style where you'll be interviewing people. You can press on specific points they say, using your different skills for different effects. They'll be along the lines of 'bluff', 'intimidate' and 'outwit', but I'll get better names. You gather up some evidence before solving the mystery of who/what/where the wrong thread is. I don't know yet how mystery solving works, maybe a sequence where you're using all your skills to connect the dots of what evidence you have? I might not have one canonical result to the mystery, it might be more interesting (and easier) to have the solution flow from what evidence the player has gathered. That also avoids needing to funnel a player through gathering specific critical evidence. Diversifiers obviously include the wrong thread one, as well as Learn by doing, Uncle Who Still Works at Nintendo for some fun responses to character names you enter. Given time, I'd like to be able to do Box art. And also Nice segue would be a fun one, but I need to figure out an art style to decide whether or not that works. Speaking of art style! If an artist wants to join on, I'd be happy to have you. If I don't get an artist I'll squeeze out some drawings myself, that will hopefully not ruin the game too much. @Arthur has graciously offered to do the art! The game is meant to be goofy in the trappings of noir style detectives, so in some ways it will look dark and serious, but in other ways... not at all. It'll be a very faux noir look, Arthur suggested Calvin and Hobbes' Tracer Bullet character, which is basically bang on. For soundtrack I'm going to look through forum member Eric Matyas's great site soundimage.org to find some moody and silly. I'll put together some sort of playlist along with my mood board. I also may try streaming some dev of this, expect updates in this thread as I try but who knows if it'll be interesting!
  21. I can download this episode just fine in PocketCasts on my Android phone.
  22. Come on and stream and welcome to the jam

    I've done part 1, and put the recordings up on youtube. Both a full video of all 3 hours and a playlist of individual videos for each game. Full Stream Playlist of games: Part 2 coming at some point (may require a part 3 too).
  23. [Release] wrong thread - a detective game

    Apologies I went so quiet on this, but it is out! I spent some slow post jam time with fixes and adjustments. I've got an updated build with Actual Screenshots on the itch.io: https://itch.io/jam/wizard-jam-4/rate/102166 Thanks again to @Arthur for the artwork! And to @Eric Matyas for the music and sound effects in the game. It's been getting some downloads so I hope people have been having fun with it.
  24. Come on and stream and welcome to the jam

    Despite your transgressions, I added you to the first post.