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About matthew

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  1. With all the talk about gravity encouraging emergent mechanics, how did you guys not bring up grenades rolling down hills
  2. WIZARD JAM 2016 // Welcome Thread

    hey 051, i threw up the random episode thing with multiple podcasts on my site: dino can update his page (just copy the html, I included the script in there) or you can update the link
  3. The idea behind 'objective game reviews' has been pretty roundly dismissed in these parts for a while MisterG. TychoCelchuu from earlier in the thread used to run (mostly) as a joke - You should take a look at it. It is probably more objective than most reviews you consider objective!
  4. I wrote the email, and I will say that I'd appreciate it if scores worked like that - but have you looked at Polygons ratings for other games? I'll also note that Danielle specifically mentioned being disappointed with the game in an earlier episode of Idle thumbs. I'm perfectly okay with lowering the score curve, but in most systems, 5 or lower basically means bad. My favorite rating system is Good Ok Bad, or maybe Good Flawed Bad. (My rating for Dustforce is Flawed) Anyways, if a game can be a 7/10 after 2 hours, a 4/10 after 12 hours, and a 9/10 after 100 hours, well, I think that's kind of interesting. That said, I only care about numbers when people use them, I don't need them at all. I actually forgot that Tom Chick talked about it when he was on.
  5. [DevLog] Cwine!

    I've never actually used npm at all so I'm not sure if you can help here, but I'm getting this error message when running 'npm install -g gulp && npm install': C:\Users\MattIshii\Downloads\cwine-master\cwine-master>npm install -g gulp && npm install npm WARN deprecated lodash@1.0.2: lodash@<3.0.0 is no longer maintained. Upgrade to lodash@^3.0.0 C:\Users\MattIshii\AppData\Roaming\npm\gulp -> C:\Users\MattIshii\AppData\Roaming\npm\node_modules\gulp\bin\gulp.js gulp@3.9.0 C:\Users\MattIshii\AppData\Roaming\npm\node_modules\gulp ├── interpret@0.6.6 ├── pretty-hrtime@1.0.1 ├── deprecated@0.0.1 ├── archy@1.0.0 ├── minimist@1.2.0 ├── tildify@1.1.2 (os-homedir@1.0.1) ├── semver@4.3.6 ├── v8flags@2.0.10 (user-home@1.1.1) ├── chalk@1.1.1 (supports-color@2.0.0, escape-string-regexp@1.0.3, ansi-styles@2.1.0, strip-ansi@3.0.0, has-ansi@2.0.0) ├── orchestrator@0.3.7 (stream-consume@0.1.0, sequencify@0.0.7, end-of-stream@0.1.5) ├── liftoff@2.2.0 (extend@2.0.1, rechoir@0.6.2, flagged-respawn@0.3.1, findup-sync@0.3.0, resolve@1.1.6) ├── vinyl-fs@0.3.14 (graceful-fs@3.0.8, strip-bom@1.0.0, vinyl@0.4.6, defaults@1.0.3, mkdirp@0.5.1, through2@0.6.5, glob-stream@3.1.18, glob-watcher@0.0.6) └── gulp-util@3.0.7 (array-differ@1.0.0, array-uniq@1.0.2, lodash._reevaluate@3.0.0, lodash._reinterpolate@3.0.0, lodash._reescape@3.0.0, beeper@1.1.0, fancy-log@1.1.0, object-assign@3.0.0, replace-ext@0.0.1, has-gulplog@0.1.0, vinyl@0.5.3, gulplog@1.0.0, lodash.template@3.6.2, through2@2.0.0, multipipe@0.1.2, dateformat@1.0.12) npm WARN unmet dependency C:\Users\MattIshii\Downloads\cwine-master\cwine-master\node_modules\babelify\node_modules\babel-core\node_modules\babel-register\node_modules\source-map-support requires source-map@'0.1.32' but will load npm WARN unmet dependency C:\Users\MattIshii\Downloads\cwine-master\cwine-master\node_modules\babelify\node_modules\babel-core\node_modules\source-map, npm WARN unmet dependency which is version 0.5.3 C:\Users\MattIshii\Downloads\cwine-master\cwine-master> And when I try running gulp I get: C:\Users\MattIshii\Downloads\cwine-master\cwine-master>gulp module.js:339 throw err; ^ Error: Cannot find module 'module-deps' at Function.Module._resolveFilename (module.js:337:15) at Function.Module._load (module.js:287:25) at Module.require (module.js:366:17) at require (module.js:385:17) at Object.<anonymous> (C:\Users\MattIshii\Downloads\cwine-master\cwine-master\node_modules\browserify\index.js:1:75) at Module._compile (module.js:435:26) at Object.Module._extensions..js (module.js:442:10) at Module.load (module.js:356:32) at Function.Module._load (module.js:311:12) at Module.require (module.js:366:17) C:\Users\MattIshii\Downloads\cwine-master\cwine-master> Which I assume means that the unmet dependencies are required. Is this a known issue?
  6. [DevLog] Cwine!

    I have to pronouce it 'swine'? I really dont like that. How abouuuuuuut Comic Twine. Twine for Comics, TwineComics, anything not pig related.
  7. [Dev Log] Xmas Micro Games

    Third game added. Text adventure this time. Details above.
  8. anime

    I've read 850 chapters of Detective Conan (I play catch up every year or 2 since maybe 2008 - sometime pre mangafox scanlation dominance, but post download only scanlations), and I'd say if you havent started, dont bother, but it is pretty good comfort food. There are dozens of cast members and rote plot structures that are just infrequent enough to be fun when they return. Teaming up with the Osaka kid, plotty action arcs, Kaito Kid arcs, Haibara focused arcs, all the kids working together, the two detectives that are dating. I kinda love it in a way that I cant with most 300+ chapter shonen. The problem with those is they're too dense, I forget stuff. When youre with a series for that long you sort of get Stockholm Syndromed to its flow, and the slow burn plot means I can drop it for 2 years and pick it right back up, without having lost too much critical information. Anyways, read the manga, is what I'm saying - it'll reduce it to weeks instead of months.
  9. [Dev Log] Xmas Micro Games

    Added to original post.
  10. Original Post: Unity is hard, and jams are a bad place to learn for me, so I'm going to throw together a bunch of micro-games for fun. Planning to use increpare's micro game engines, and maybe throw together a card game idea at the end. Here's number 1, Light The Tree, though the Idle Thumbs canonical name is Old Growth Artisinal Dot, or The Bubble Guy: It's a janky little pinball thing -Light up the orbs on the tree, and get to the X in the centre. Arrow Keys and R to play Update 1: Ok I did a second one: The Satisfaction of a Job Well Done, at This is also using an increpare-made game-toy-thing. I think it has some cute aspects, so I'm happy with it, though it took almost 2 hours to make something this small! Tomorrow I'm hoping to do a text adventure using his tinychoice. Update 2: Third one completed, this is a really random text adventure with weird corners and no through line. It's also 1200 words long somehow. OH WELL HERE IT IS. Made in increpare's third tiny game engine, tinychoice. Next game will be.... Puzzlescript? Card game? maybe Unity? I dunno.
  11. I'm trying to remember the episode where Chris read an email that after some point pretended to be him. Like as he read it, it included all of his standard asides as part of the email. Anyone remember that?
  12. "a kiss", by Dan Waber, also similarly explores a moment in insane detail, from one point of reference (a kiss).
  13. Has anyone here played Aisle, by Sam Barlow? Danielle, if you read this, I think you'll really like it. It's a 1999 text adventure that was a Big Deal in the interactive fiction community. I came to it about 3 years ago and fell in love. It showed me the joy of a text parser, without the mental overhead required to use keywords and things like that. Aisle only allows the player to enter one command before the game ends. You are an old man in a grocery store aisle. What do you do? From that, you make your request, the game responds, and you reset to that moment. You can "Remember the past", where you learn he had a wife, then "think about wife", and she died in a tragic accident, then "Remember the accident" which might have been a car crash. Or you could, I don't know. "take off your clothes". "pick up corn". "kiss the woman in the aisle" Etc, etc. In many ways, Her Story is a more palatable, updated sequel to Aisle. They both offer a single point from which you access the past in a nonlinear fashion. I hesitate to say it, but I think I prefer Her Story. There's something beautiful in the spaces left to the imagination in Aisle, but it has in my opinion the critical flaw of presenting multiple pasts. There's an interesting mechanic where you can track what timeline you're in, but that's neither here nor there. Sean and Jake talked about the necessity of having all of Lee's possible statements in the walking dead being 'Lee canon'. That's not the case in Aisle.
  14. So I'm throwing my hat into the ring pretty late. I hope i can accomplish something though. I literally have nothing to do for the next 2 days besides eat, sleep, and hang out with friends. My goal for this is just to make a 2D platformer character controller that feels good to use. I haven't made many games, and I've made 0 where the 'feel' is right. The level itself could be an empty room for all I care, with no art assets. So my ideas are: 1) Cruisin' for a Word that Rhymes With Cruisin': This is the one I will probably do. Cycle between all of your powers to get through the level! Your powers include: boozin', bruisin', fusin', losin', musin', oozin', schmoozin', & snoozin' 2) This would just be a Kid Goku character controller. I'd want him to have a few basic abilities - kamehameha, nyoibo, and nimbus. not sure how to integrate nimbus into it though.