ExitDose

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About ExitDose

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  1. Episode 353: Twilight Struggle

    Is anyone else getting destroyed by the AI? Even with the optional cards and a handicap, the furthest that I get is Mid War.
  2. Episode 350: Aging Gracefully

    I had a better time with Steel Panthers after going back to it, but good god is it ugly to look at with modern eyes. Picking out squads from their hexes was nearly impossible for certain terrain types. I still think it does a great job of providing a computerized Squad Leader, but I think Combat Mission has made it obsolete for those looking for tactical wargames.
  3. Episode 351: Weekend of Wargaming

    I liked the multi-topic approach of this episode. I hope you guys can get together more regularly in the future.
  4. I may have to give this game a look. I initially blew it off because I had no interest in the subject. I'll have to add it to a buy list that GMT is already heavily represented on, what with the COIN and Fields of Fire reprints.
  5. Episode 337: 2015 Wrap-up

    No Black Sea? Ahhhhh...
  6. The Ludovico Technique could be adapted to suit our needs.
  7. Episode 322: Wing Leader

    How approachable is this game for new players? I bought Downtown a few years ago and while it had a neat design, it was also a bit overwhelming.
  8. Episode 319: Armello

    I'd recommend steering clear of any version of Talisman. Board game design has come a long way since Talisman was released, and there are many games out there that deserve your time and money more than that one.
  9. I've never had the opportunity to play any of his designs, but the rules and subject matter of Train's work always catches my eye when I come across it. He's one of the most interesting designers in tabletop wargaming. Great interview.
  10. I completely missed that this and Final Liberation had been added to GoG. I didn't think that it would ever happen.
  11. Episode 313: Listener Mail

    I love these listener mail episodes that jump around to various topics. Great episode.
  12. I hope that HOI4 can turn it around in time for release. This is the one series of theirs that eludes me. It's a shame that the Cold War game never came together, as I'd rather play a Vicky-2-styled game set in that period.
  13. My name is Rob and I hate Civ games. When I start these games I always pick at the tech tree with the idea that the order and techs chosen will result in some event or come to provide the character of my civilization. By the final half of the game the realization that I'm just picking +1 culture or an extra worker when I select something makes me wish that someone would make the game that's in my head. Paradox's grand strategy games have come the closest to being that, but the 4X genre will always be one that I cannot enjoy because it is so abstract.
  14. Episode 308: Order of Battle: Pacific

    Can't Battlefront just make a Combat Mission set in the island hopping campaign? I want a game set on Tarawa with that game engine. I think I fall between the two camps here. While I didn't think that OOB tackled the Pacific very well, I still really liked it as a game. Much like Panzer Corps, I just see it as a period-themed board game. I should add that I never played the Panzer General/Fantasy General games back then, so this sort of game is new to me.