ExitDose
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Hopefully this will help me finally play this game. I picked up Highway To The Reich years ago in the hopes that I could finally play something like this after spending so much time longing to play an unpunched copy of Devil's Cauldron. Ultimately I found Flashpoint Campaigns to be the sharper design even if it was still archaic in terms of modern game design; it became my favorite computer war game. Glad to hear the 3MA finally tackle this series and CMANO.
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Is anyone else getting destroyed by the AI? Even with the optional cards and a handicap, the furthest that I get is Mid War.
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I had a better time with Steel Panthers after going back to it, but good god is it ugly to look at with modern eyes. Picking out squads from their hexes was nearly impossible for certain terrain types. I still think it does a great job of providing a computerized Squad Leader, but I think Combat Mission has made it obsolete for those looking for tactical wargames.
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Episode 351: Weekend of Wargaming
ExitDose replied to Rob Zacny's topic in Three Moves Ahead Episodes
I liked the multi-topic approach of this episode. I hope you guys can get together more regularly in the future. -
Episode 344: Sekigahara: The Unification of Japan
ExitDose replied to Rob Zacny's topic in Three Moves Ahead Episodes
I may have to give this game a look. I initially blew it off because I had no interest in the subject. I'll have to add it to a buy list that GMT is already heavily represented on, what with the COIN and Fields of Fire reprints. -
No Black Sea? Ahhhhh...
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Episode 325: Nobunaga's Ambition: Sphere of Influence
ExitDose replied to Rob Zacny's topic in Three Moves Ahead Episodes
The Ludovico Technique could be adapted to suit our needs. -
How approachable is this game for new players? I bought Downtown a few years ago and while it had a neat design, it was also a bit overwhelming.
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I'd recommend steering clear of any version of Talisman. Board game design has come a long way since Talisman was released, and there are many games out there that deserve your time and money more than that one.
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Episode 320: Game Designer Brian Train
ExitDose replied to Rob Zacny's topic in Three Moves Ahead Episodes
I've never had the opportunity to play any of his designs, but the rules and subject matter of Train's work always catches my eye when I come across it. He's one of the most interesting designers in tabletop wargaming. Great interview. -
Episode 318: Warhammer: Shadow of the Horned Rat
ExitDose replied to Rob Zacny's topic in Three Moves Ahead Episodes
I completely missed that this and Final Liberation had been added to GoG. I didn't think that it would ever happen. -
I love these listener mail episodes that jump around to various topics. Great episode.
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This is awesome news.
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Episode 309: Hearts of Iron IV Preview
ExitDose replied to Rob Zacny's topic in Three Moves Ahead Episodes
I hope that HOI4 can turn it around in time for release. This is the one series of theirs that eludes me. It's a shame that the Cold War game never came together, as I'd rather play a Vicky-2-styled game set in that period. -
Underwhelming ends to games/playthroughs
ExitDose replied to riadsala's topic in Strategy Game Discussion
My name is Rob and I hate Civ games. When I start these games I always pick at the tech tree with the idea that the order and techs chosen will result in some event or come to provide the character of my civilization. By the final half of the game the realization that I'm just picking +1 culture or an extra worker when I select something makes me wish that someone would make the game that's in my head. Paradox's grand strategy games have come the closest to being that, but the 4X genre will always be one that I cannot enjoy because it is so abstract.