Kyir

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Posts posted by Kyir


  1. I ended up a theater for the first time in a while and enjoyed the trailer to Crawl a surprising amount. Lots of the percussive sound design you guys have been talking about, and I noticed that it doesn't actually reveal what the monster is for a bit. I think it was this cut in particular:

     

     

    It was in the middle of actually 20 minutes of other trailers I enjoyed significantly less, so I'm feeling like I need to find a new place to watch movies.


  2. 15 hours ago, Derek said:

     

    What is it that aggravates you about them?

     

    Broadly, the answer to why they are the way they are is usually: "Because it works" (especially with movie trailers).

     

    That said, I think game trailers are still fertile ground for experimentation because they're such a different beast compared to movie trailers.

     

    I just don't watch enough movies for them to actually inform my consumption, so I'm usually in the position where they're the thing that's taking up time before the movie I actually came to see. 

     

    I did enjoy the first episode of the podcast though! Will definitely listen to more.


  3. NieR: Automata: So many people I respect say this is a great game, so I feel like I have to take their word on it, but nothing about it clicks for me in practice. I love hack and slash-y stuff, and I'm all about weird robots in a weirder world, but it just doesn't pan out no matter how many times I try. The combat felt stale after three or four hours, the story never felt as deep as people told me it was, and I didn't feel very attached to any of the characters. The whole "tons of possible endings" thing actually makes me want to find them, but I can never muster the energy to sit down with it for more than 15 minutes. It's such an enigma to me.


  4. On 4/10/2019 at 2:45 AM, Roderick said:

    Three times in a row?! I'm surprised you had the appetite for it. Surely the third time through a sense of repetition sets in? Rare is the game that I want to play again right away, and even rare when I actually do it. Usually I opt to wait a few years for the experience to digest, so I can start it with a fresh sense of wonder.

     

    Haven't finished it yet, but probably nearing the end of Spider-Man for the PS4. It's a pretty neat game on all fronts, but there's a weird thing going on with it that though I see how insanely detailed and good it is, I simply cannot stop comparing it unfavorably to Arkham City/Knight. It's probably the best clone there has ever been, but the closer it gets to that level of perfection, the more it screams at me that it's the same thing, only slightly less all around.

     

    I'll certainly finish it, of course, it's quite enjoyable.

    The subsequent runs go very fast since a large portion of the game no longer has any real reward. It's a nice little challenge to see how fast you can go while doing optional content and stuff.


  5. I beat Sekiro three times in a row! It's a really great game, probably tied for my second favorite of all of From's titles. It can take a while for everything to click, but once it does the combat is incredibly satisfying in a way that will almost certainly ruin other action-y games for me.


  6. Aside from any discussion about what meaningful means, I absolutely would love to see more stuff than the standard sort of puzzles and combat. I think Undertale did a pretty good job in terms of melding the way those two things interact with characters and broader themes, but I'm not sure how much that could be replicated with stories about other topics. Complex themes seem like they're going to necessitate complex gameplay when intermeshed in the way you're describing.


  7. I apologize for the short response to a lengthy post, but I can't help but feel like being meaningful is a metric that's impossible to define in this context, and as such isn't particularly useful as a means of evaluating the progression of games as a medium (or any individual game). Just like how people are going to find vastly different things fun, I imagine people are going to find vastly different things meaningful. Given that, I feel a bit doubtful that a closer merging of narrative and gameplay would have significant effects overall. I could just as well say that people probably aren't going to play enough to receive any directed messaging if the gameplay isn't enjoyable, so that should be the foremost concern. That said, I haven't seen Chris' talk either, and I feel like I may be missing something fundamental in the argument here? Sorry if that's the case!

     

    Separately, I think the ability of people to draw personal meaning from media that isn't about specific topics or themes is being somewhat underrated here. 


  8. Yeah, later versions of Diablo 3 being considered a failure does not making me particularly hopeful about the foundations of future Diablo games. It's admittedly my only played game in the franchise, but I've gotten a few hundreds hours of enjoyment out of it at least. That's not to say it's a perfect game by any means, but I'd be hard pressed to identify anything besides writing that it absolutely tanks. Then again, maybe the fact that it failed to constantly extract money from the players is what they're talking about.


  9. A lot of vanilla's charm for me was how much was unknown about everything (mostly due to a lack of tools and dataminers.) There's a certain sensation with making discoveries (small and large) that you just don't really get with modern WoW, both because of Blizzard's decisions and the prevalence of outside tools. It's also something you can't exactly recreate now.