Travis

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Everything posted by Travis

  1. Unity's animation system works just fine with UI elements. Biggest issue is how many elements you might have in a hierachy and it can get messy and tedious.
  2. Curious to see more! One of the best parts of Wetrix is the cool deep voice that comments throughout.
  3. Sounds pretty cool! I can help by answering questions about Texas
  4. [Dev Log] - CloudWalker

    Again, this is me, but if wind is blowing the character, that is the worst. Blowing objects, not so bad.
  5. [Dev Log] - CloudWalker

    I like this idea a lot. Vertically-dominated platformers are pretty fun, and not very common. Personally, I dislike wind in my platformers, so I vote for the lightning and rain effects instead. (You did want votes, right :P) I might be weird in that anti-wind regard.
  6. [dev log] A Wish Upon A Star

    Sounds interesting! Curious to see this character with an "interesting shape".
  7. [Dev Log] To Me, To Me, To Me

    I like the idea, and after a day, it's already looking pretty neat!
  8. [Released] Betrayal and Manipulation

    That's a very cool idea!
  9. WIZARD JAM 7 // Welcome Thread

    Also, get on slack and join the #wizardjam channel for live conversations and gif overloads during the jam!
  10. Era Of Brutality

    Those sound like some interesting mechanics. Best of luck!
  11. [WIP] Strategy Gniarf

    I like the style and the bright color choices you've made. Interested to try it out when it's done!
  12. Era Of Brutality

    I don't play MMOs, but I play RPGs plenty. Looking at the screens you posted and at your links, it seems like that is what you're leaning on right now. I would need to know what the hook is for your game, though. Right now, it looks like a game where I will go around and collect the googaws and kill the things. Tell me what's interesting about it!
  13. Well, I enjoyed the digression! That Mario egg cup is good.
  14. Not quite, but that is pretty close to a Reese's peanut butter cup, which has pretty low glycemic index! It's a weird thing.
  15. I "got to" learn about foods and glucose levels a couple years ago. It's notable that white bread is basically the measuring stick for glycemic index. My takeaway was that you were better off eating spoonfuls of actual sugar than white bread.
  16. As a Gen X member, I'm ashamed to say that Jake totally vocalized what I was thinking about You Can't Do That on Television and slime. On the slime topic, I avoided all of those products except when I got "The Glooper" on clearance at Kay-Bee Toys. A gun that shoots little snot balls! One more reason I can never criticize any toys of future generations.
  17. PING

    PING (now released) My Wizard Jam Oeuvre: Devil’s Snuff Box – Wizard Jam 2 (aka Winter Wizard Jam) Cool Blob Future – Wizard Jam 4 Suddenly, the King of France! – Wizard Jam 5 I also helped out on Eyes of Luigi for Wizard Jam 3, primarily making sure that Luigi’s singing was synced with Drake! Source Title: Idle Thumbs Episode 205: LPBs and HPBs [Low Ping Bastards and High Ping Bastards] Background: Growing up, I loved to play submarine combat games, particularly GATO and Silent Service II. Then there was Hunt for Red October, which had me completely entranced with submarine warfare, and particularly the use of sonar for navigation and combat. I’ve been interested in making a game about sonar, but don’t have the bandwidth, team, or knowledge to make a complete submarine warfare game. Enter Wizard Jam and an episode title conveniently containing the word “ping” in it. Surely I can try to capture some parts that I loved in those sub games without just copying a sub game. Well, maybe not so surely, which is one reason why I’ve waited this long to start a devlog. I’m feeling good about the concept now, so I’m finally getting this going! Game: You have been placed in a cobbled together underwater defense system to prevent the incoming assault on your home. Your station is a vertical tube, with the ability to monitor the four cardinal directions with active sonar (pings) and fire torpedoes at hostiles that encroach into your defense zone. Pinging targets and then evaluating which ping hits should be used to create a firing solution is how you must supplement the defense tube’s computer and defend your zone. Gameplay will involve visually evaluating the area through your portals, pinging in the different directions, and then evaluating the recorded data to destroy enemies. Here is a look at the current views within a zone. There will be more elements in the main zone soon, but everything is there to track and attack enemies now. The goal is to create a tense, always busy scenario where you are constantly swapping between viewpoints and performing actions with in-game interfaces. I accidentally settled on an aesthetic of “how I remember Myst.” I am not going to ruin my vision by doing research, but just try to make it have a similar electro-mechanical not-quite-right vibe to it all. I am hoping that gifs and updates that I post will slowly make everything more clear. I plan to have some in-game instructions and other elements to help players grasp what’s going on, which is… How You Can Help: If you are interested in any of the below, please feel free to send something to me. I am on the Idle Thumbs Slack, and I can send you my email address via the forums PM if you’d like. Let me know if you would like to contribute! I would really appreciate it. Candid photo of you, a pet, or someone you know and have their permission to put into a random WizJam game. A picture someone else took is preferred, as opposed to a selfie. I hope to use these as possible decorations in the tube to help keep players oriented. I might apply filters to your photos to make them look older, or similar processing, but I won’t do anything mean. Also, try to avoid having any sort of technology in the pictures… Like you on your mobile phone or draped across a sports car. One person to do voice work. Needs to be someone who sounds serious and commanding. Need not be male or female specifically. Think either a military person or maybe a slightly off-kilter genius/scientist type. Should mainly be a few intro lines and maybe a handful of other sayings. Thanks for reading and considering helping me out! I will start posting updates and gifs ASAP from stuff I have already done so you can get a better feel for this. The game has been released! Please give it a try! https://whogas.itch.io/ping
  18. PING

    Gotta have snacks!! I never found a way to give credit for the shared assets and photos I used. I guess I should at least put them on the game page.... //TODO
  19. PING

    Thanks to everyone's good input, I was able to make a few (reasonable) improvements. The new version is available with a "motion acuity" slider within the battle station for you to adjust your mouse sensitivity. Hopefully it will allow you to get better control -- either faster or slower. Also, @phill had the good idea of making the firing lever also at the corner of the mouse-look limits like the ping button is. So, now if you are wildly swinging your POV up into the upper right corner, you will be able to click and pull the lever reliably. Give it a try if you had trouble before and let me know how it goes. Thanks, everyone!
  20. SHOWCASE WEEKEND // Welcome Thread

    I haven't gotten to play too many games yet,but I plan to during the week. If you feel your game has been a little light on the downloads or you just want more feedback, please send me a PM here or in slack and I would love to play it. It stinks to make a game and then just watch it sit there, so don't let that happen to yours!
  21. PING

    You did it! I'm glad I now know that someone has finished. I was trying to keep the windows kind of difficult to use, but I probably leaned too hard on that and should make them more useful. As far as gameplay goes, I can make one change that will make the initial, provided solution easier to hit by providing a minimum countdown longer than 2 seconds. Seems like even 3 seconds will help people out a lot based on watching people play. Thanks so much for playing and finishing!
  22. PING

    Thanks for playing! After watching @TychoCelchuuu and @RubixsQube stream, I have also now seen that the game over sequence has a problem. When you get dumped back to the opening scene... it is supposed to be the same opening scene where you can press start. I swear I tested this, but apparently not. I have just barely started on a fix for the mouse sensitivity adjustment, and I will try to fix this game over problem as well. Thanks to everyone for playing, even if you didn't enjoy it.
  23. SHOWCASE WEEKEND // Welcome Thread

    Sorry this was so frustrating! There was one key thing that would make the targeting easier. Guess you have to try it over and over. Ha! You'll never look at it again.