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Everything posted by Travis
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That dreamhouse looks really good! Can't wait to trash the place.
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https://itch.io/jam/wizard-jam-9 Hello and welcome to WIZARD JAM, the bi-annual Idle Thumbs community-run game jam! With two of the vanguard podcasts from the Idle Thumbs network on indefinite hiatus, we are going to change things up a little, so make sure you read about the new theme below! Wizard Jam is not a contest; the main emphasis is to celebrate the Thumbs community through sharing and collaboration over the course of a fortnight. We write devlogs and post GIFs. We offer support and volunteer music, sounds and other assets. We play each other's games and stream them. It's a lot of fun! The other thing we try to emphasise is encouraging people to try making something new and unfamiliar; or to try game development for the first time entirely (quite a few of the entries we've had in the past are from complete first-timers to gamedev!). We run the jam over the course of two weeks to give people the room to try something weird and see how it turns out. Use this subforum to make development log threads, recruit folks, and chat about development related stuff! There's also the game development subforum and the #wizardjam slack channel. Not in the Slack? You can join us by CLICKING HERE! We're here hanging out in between Wizard Jams too, come say hi! We have a twitter account, @wizard_jam, to help share everyone's progress or just let the fans follow along! Tag @wizard_jam or use the #wizardjam hashtag when you post progress updates so we can retweet your stuff! Wizard Jam - Friday, July 12th to Sunday, July 28th Showcase Weekend - Saturday, August 3rd to Sunday, August 4th The Idle Thumbs Podcast Network is alive and well, but the many of the 'casts haven't had a new episode in a while. To give some relief to the database of episode titles, we are going to try a new theme this jam: Endorsements. Each episode of Important If True featured the hosts' endorsements of all sorts of things they found helpful, enjoyable, or enriching. Fortunately for us jammers, these are great inspirations for games! Choose an endorsement from an episode of Important If True and use it as a theme prompt for your game. A spreadsheet of the endorsements has been compiled here, and if you need further information (like links and humorous alt-text), you can get the full details in the show archive: https://www.idlethumbs.net/importantiftrue/episodes If you have been planning on making a game based on an episode title, feel free to do so! As reinforced in the "Important Points" below, we don't have a lot of strict rules and want you to be excited about what you are creating! This jam is not a competition, and there is no minimum level of game development experience needed to join. People from all backgrounds are welcome to participate. If you're new to gamedev, let us know! Join us on the forums and on Slack; where you'll find help, advice and encouragement from the community. Wizard Jam began out of a desire to help people get starting making games, so don't be shy! Aside from the next 2 administrative points, there are no rules. You don't HAVE to use an endorsement. You don't HAVE to make your entire game in the 2 weeks allotted. Most people will, but if you come in a little late, or get started a little early, or submit something unrelated to the podcast that's A-OK! Entries containing any form of harassment or hate-speech are not permitted. Anything crossing into this territory will be removed. If an entry is clearly from someone trying to use the jam page on Itch to promote an unrelated game, we'll contact the submitter and the entry may be removed. Stay spicy!
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This thread is for folks seeking a team to work with! If you have a particular set of skills and want to contribute to someone else's game, post in this thread, preferably in the following format to make it easy for people to skim the thread and find you. You can also drop by the #wizardjam channel on the Idle Thumbs Slack and chat with people to find teammates. Or just drop in and chit-chat with us while you're working on your game! And if you find a team, please edit your post and note that. This is the team seeking/LFG thread; if you have a game idea and want to recruit people, use the recruiting/LFM thread. Format: What I'm Doing: What you're able to contribute and your experience level Contact Info: Your contact info (PM, email, whatever) And optionally: Time Zone: It's probably easier to work with people who aren't 12 hours off from you? But maybe it's fine. Portfolio: A link to your portfolio / website / whatever if you have one, so people can check your style. Then whatever else you want. Example: What I'm Doing: Programming; I'm a web developer and don't know any game engines but would like to learn. Contact info: PM me on the forums or message me on the Idle Thumbs Slack Time Zone: EST (UTC -5) but I'm usually up late Portfolio: I've never made a video game but here's my website! www.puffin.biz I've been programming for a long time and am a terrible artist, I'd like to team up with someone who has a little Unity experience that can help teach me and also do art. Willing to work 24 hours a day for 2 weeks straight and my cat can do a perfect Wario impression. Template: What I'm doing: Contact Info: Time Zone: Portfolio: --------------------- Thanks to @Dinosaursssssss and @zerofiftyone for writing the original set of team building threads this was based upon and to @Spenny who stole the previous version which I have copied here, including this final line.
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What I'm doing: I would like to help/do all of the UI for your Unity game. Most of us put off or don't think about the UI until the last minute on a jam game, so you can offload this to me! If UI is a huge piece of your game (like a crafting-extensive RPG) I should also be able to do that, but we can hash out the details. Contact Info: PM me on here, on slack (I'm "travis" on there), or you can email me at [first name].c.hawks at the mail of google. Time Zone: CDT and I don't sleep enough Portfolio: My (lame) site is whogas.net and you can click on the portfolio link. You can see that things have gotten better over time!!
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This thread is for recruiting team members! If you have a game idea and need help from a reader with a particular set of skills, post in this thread, preferably in the following format to make it easy for people to skim the thread and find you. You should also look for collaborators in the team seeking thread and come join the #wizardjam channel on the Idle Thumbs Slack channel and see if anyone can help out. Or just drop in and chit-chat with us while you're working on your game! And if you have enough members, please edit your post and note that. This is the recruiting/LFM thread; if you want to post what you're able to contribute and have someone else find you, use the team seeking/LFG thread. Format: Pitch: Game Pitch (Try and keep this to one or two sentences!) What I need: What you need (Artist, programmer, writer, etc) What I'm doing: What you're contributing Contact Info: Your contact info (PM, email, whatever) And optionally: Time Zone: It's probably easier to work with people who aren't 12 hours off from you? But maybe it's fine. Portfolio: A link to your portfolio / website / whatever if you have one, so people can check your style. Then whatever else you want. Example: Pitch: I wanna make 'You, Fisher', a 3D stealth fishing game about casting lines without being spotted by security, and catching as many fish as possible before sunrise. I want to learn UE4 and C++ What I Need: 3D artist who can animate some fish (and help with design!) Audio person to make some sneaky music and fish noises. Smoky jazz? What I'm doing: Programming in UE4, Sam Fisher impressions Contact info: PM me on the forums or message me on the Idle Thumbs Slack Time Zone: EST (UTC -5) but I'm usually up late Portfolio: Here's my website with some gifs of other games I've made! www.puffin.biz I've been a fan of Splinter Cell since first seeing screenshots of their dynamic shadows in ~2005 and I have a Sam Fisher bust above my fireplace. I'd like the game to have a light stealth system, fully rigged realistic humanoid characters, and a dynamic music system that's entirely early-2000s style drum and bass but made exclusively out of samples of water splashing and seagull noises. Template: Pitch: What I need: What I'm doing: Contact Info: Time Zone: Portfolio: --------------------- Thanks to @Dinosaursssssss and @zerofiftyonefor writing the original set of team building threads this was based upon and @Spenny who I flagrantly just ctrl+c & ctrl+v'd into this thread with a different title with formatting I like less upon reflection. I also updated the link to the other thread. Exhausting.
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I like this idea a lot! You will definitely be able to find some cheesy free assets out there to fill out a level. Looking forward to bro-in' it up!
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[Dev Log] In The Shade of the Puffin
Travis replied to rainaesthetics's topic in Wizard Jam 8 Archives
This is looking really good. I love that washed out bloom look and that it is justified by your premise. -
Looks and sounds like a good idea. Your different sections remind me of Machi Koro a lot... but definitely not the same thing, just similar elements.
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[Dev Log] :-( Technical Difficulties (No Podcast This Week)
Travis replied to Technomagie's topic in Wizard Jam 8 Archives
I love RPGs in the vein of smt, so I'm looking forward to seeing this come together. -
George Fan is the true designer here. Thanks for playing, glad you liked it!
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Now available on itch.io: George Fan George Fan, creator of Plants vs. Zombies and Octogeddon, was the titular guest of Designer Notes Episode 28. George Fan: The Game is completely inspired by discussion from the episode. Designer Notes has become one of my favorite podcasts, and the George Fan episode is one that I particularly enjoyed. Soren and George had some good laughs, and I figured I could bash together a game out of it. Since I was crunched for time (and energy), I relied heavily on the Unity Asset store, and other free/affordable resources. This was my first jam to really do this outside of sounds, and I definitely couldn't have made a project even this simple without them. Thanks to all in the Idle Thumbs and Wizard Jam communities for holding this jam and supporting each other. Can't wait to play your games! P.S. If George Fan is reading this, I realize this probably seems weird. I apologize for that, but I assure you I just thought this would be a fun jam game to make and play. Also, listening to bits of this episode again made me download Plants vs. Zombies (the first one) again and I am more into it than any mobile game I've been into for years. Can't wait to see what you come out with next!
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@RubixsQube @pdotjpg Glad you guys liked it! I enjoyed your video, Kevin. I did add in that fail-safe mechanism to keep GAME IDEAS from interfering with the other part because this is the Idle Thumbs community and we all love to do ridiculous things with game systems. I enjoyed thing singing in the video, too.
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Thanks for playing, everyone! I agree that the layout could be better Teljoor, but I also figured it's OK if that goes missed.
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!!! (Thanks for playing!!)
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Those are fantastic sprites! Loving the palette too. Hope you get this to the point you want it.
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That effect looks really good, especially the colors in the darker environment.
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Dammmmmn! This looks so good!
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welcome WIZARD JAM 7 // Welcome Thread
Travis replied to zerofiftyone's topic in Wizard Jam 7 Archive
Submission time is pretty lax. Since there is no contest or anything, uploading when you're ready is the only rule. Personally, I wouldn't assume anyone has python installed. If nothing else, some of the streamers who often play these games might not want to take the time to get set up.- 67 replies
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The look of this is great. Love the outlines on the characters and the UI style. Can't wait to Stream Frasier Online Free!
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Nice wateurcouloures!
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[Released] Welltris and Wetrix (and Wordtris)
Travis replied to FartSatchel's topic in Wizard Jam 7 Archive
I don't think so. The only way to change layers within a canvas is by putting the stuff you want on top at the bottom of the hierarchy. I messed around with shaders to check for z location on UI elements and it didn't seem to have an impact. -
[released] Our Newest Show - Important Podcast Simulator
Travis replied to SuperBiasedMan's topic in Wizard Jam 7 Archive
Looking good. UI looks like it is functioning really smoothly. -
[Released] Welltris and Wetrix (and Wordtris)
Travis replied to FartSatchel's topic in Wizard Jam 7 Archive
I like the effects, a lot! -
welcome WIZARD JAM 7 // Welcome Thread
Travis replied to zerofiftyone's topic in Wizard Jam 7 Archive
Shoot a PM @zerofiftyone and he will get you set up!- 67 replies
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[Released] Welltris and Wetrix (and Wordtris)
Travis replied to FartSatchel's topic in Wizard Jam 7 Archive
Maybe each letter can have it's own animation controller? I am not sure how you have it set up. I am guessing a game like firewatch has a complex hierarchy of different objects. Hard to even guess what they found that worked with their work flow. So, having the collider all the way to the edges isn't working? I assumed you would be detecting entry and exit to each element as UI images. They can use an interface... which I can't look up ATM. If a fully flushed collider isn't working, though, I'm guessing that won't help. Also, make sure you have raycast target turned off on the text in each box so it isn't blocking any interactions with your collider. Just some possible thoughts without really knowing your situation. Game is looking good! Those interface particulars can be so frustrating. You'll get it!