gritfish

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About gritfish

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  1. Well, cyberpunk has reached its conclusion.
  2. "Are there any games that capture the feeling of loneliness really well?" - Cut to me, screaming "THE WITNESS" over and over again. The Witness is the single loneliest experience I've ever had in a game space. There's no human touch in The Witness. There's chairs, but you can't sit on them. There's apples, but you can't pick them up and take a bite. There's broken branches, but you can't push past them. You are a silent, touchless ghost. You cast a shadow, but you don't have a form. You don't even get to touch the panels. You don't even leave fingerprints. There's not one single living person on the island. Not even you.
  3. Of all the Australian words that get mashed overseas, Emu is perhaps the funniest to me. Australians pronounce it "eem - you". The pronounciation "Eee - moo" sounds like baby-talk to me and it gets me every single time because when I hear it, it's usually on a serious news report or something.
  4. Was there a bet for how many times Jake could say "homunculus"?
  5. I'm pretty infrequent on the forums, but I thought I should still share, cause I'm excited about it - I just released a game on Steam! It's called "Killing Time at Lightspeed" Imagine you're browsing twitter on a spaceship flying away from Earth. Each time you refresh your timeline, another year or more has passed. You get tiny glimpses into the lives of the friends you left behind, and how the world they live in changes. It's pretty much a text adventure, but in a very different format from your usual twine game. There's a trailer here (I can't figure out how to do a youtube embed, sorry...): and you can check out the game on steam here
  6. Plug your shit

    I just released a game on Steam! It's called "Killing Time at Lightspeed" Imagine you're browsing twitter on a spaceship flying away from Earth. Each time you refresh your timeline, another year or more has passed. You get tiny glimpses into the lives of the friends you left behind, and how the world they live in changes. There's a trailer here: and you can purchase the game on steam here
  7. On the message about phishing etc. appearing and later being removed: It sounds to me exactly like something an automated system would add to outgoing links to sites where the SSL certificate has expired or is otherwise invalid for some reason. I think Nick is right and the robots are to blame. Unfortunately, as it happened in the past, I have no way to prove this.
  8. The photoshop professionals video, for anyone who wanted it
  9. Game Jams

    By all means! Invitation goes out to all thumbs to treat the #pdjam as an unofficial "EA presents" jam. Take a public domain story and tell it through the magic of turret sequences!
  10. Game Jams

    And the Public Domain Jam is back on again this year. In fact, it's THIS WEEKEND! omg
  11. [help needed/dev log] field of dreams

    http://gritfish.net/wizard/ is pretty much finished I think. itch.io is having a ton of problems with the twitter/url stuff, but it works on its own.
  12. Welcome to WIZARD JAM

    Itch isn't handling the "share on twitter" or "persistent url" stuff for Idle Dreams (From the episode "field of dreams"), so for now, you can access it here: http://gritfish.net/wizard/ If I get some more time tomorrow, I might try and fix up the punctuation, but it generates some pretty good dreams.
  13. [help needed/dev log] field of dreams

    ALRIGHT IT'S WORKING: http://gritfish.net/wizard/ There's no styling or anything yet, but each dream is unique, and has its own URL string so you can share it! It's not much of a "game" I guess, but this was actually a really fun experiment in getting procedural generation stuff to work in a small, persistent way.
  14. [help needed/dev log] field of dreams

    Does anyone know an episode with a Steve Gaynor dream? He's the only regular thumb not covered.
  15. [help needed/dev log] field of dreams

    Holy Cow, "Dreaming of Gillen" was a gold mine! I'm up to about 240 lines of dialogue, and definitely have at least a dream each from Jake, Sean, Danielle, Chris and Nick. Tomorrow's goal: split all the dialogue I've got into: Story starts Paragraph starts Paragraph ends Story ends Bridging pieces So that it'll generate dreams in a semi-predictable pattern. I'm hoping I can put these online in a seeded way so that they can be shared. ThumbsDB was a great resource, but I cannot explain just how good it is to listen to the thumbs explain dreams at half speed using http://otranscribe.com/ (half speed's in chrome only) Also HUGE shout out to bigJKO for letting me use the thumbs sprites from his game to use.