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Everything posted by Vasari
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I killed Crota today.
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I'm a stupid motherfucker for getting excited about this, but I've always thought that Valve would never make Half-Life 3 unless it came with some important innovation. Now this is happening and I'm imagining Half-Life 3 being a crazy VR thing.
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Is anyone still playing Destiny? I'm on PS4, my ID is Wracketeer. Level 31 Hunter . I mostly do Crucible, but I'm always happy to do strikes/weeklies.
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Idle Thumbs 199: Bogost in the Shell
Vasari replied to Chris's topic in Idle Thumbs Episodes & Streams
Octopuses are the best y'all -
Hi! I actually signed up a year ago, then promptly disappeared after a month of posting. So I guess I should introduce myself again. My name is Matt, I'm a game design student (hopefully) graduating this year. I also love Destiny and if you don't stop me I will tell you why Destiny is great for ever and ever.
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So according to the latest podcast, Red is not animated ingame by sprites or by a realtime 3D render. Rather, she (and I guess other NPCs as well?) are all made up of compressed Bink video files with an alpha channel around them. I'd love to know more about how that works, because that sounds completely fucking insane!
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I bought this on a whim, and god damn I'm impressed. It's such a weird game, but it's fantastic.I really love this kind of game despite never really getting into Baldur's Gate, so I'm really happy that a bunch of these are getting kickstarted now.
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I've actually never used a mechanical keyboard before, I've been a little wary of buying one without having tried it first. I guess I should just bite the bullet and get one! I'll need to find one from a UK retailer though.
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While we're talking peripherals, can anyone recommend a good keyboard? I've been using a crappy Razer that's taken a couple of spillages, so it's time I got a new one.
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I've submitted my Flappy Jam game! There are a couple of things I'm not happy about. I spent far too long wrestling with the UI, the art is ridiculous and there isn't any audio, but apart from that I'm pretty pleased with it.
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I'd recommend at least building your boarding house away from other structures so that it doesn't burn down along with all the houses. On the plus side, so many people died due to the lack of food during the fire that the surviving population could fit into all the remaining houses.
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Oh god fire OH FUCK, NO, NO GOD DAMNIT BANISHED
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I find it's best not to build a school early on, since it means that children take another few years to become working adults. Without a school, they'll be useful as soon as they turn 10 years old (I think they stay as students for another 6 years?).
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I can understand Levine wanting to make something different instead of another massive scale game like B:I, but I can't understand why him leaving means that the entire studio is shutting down.
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You have a season pass! Unfortunately the dev team is very small and it's taking a long time to make each episode. You should go ahead and play them whenever you like.
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As far as I can tell, you can't wallrun twice on the same wall in a row. Meaning that if you wallrun and then jump away, you can't wallrun on the same wall. You can land on a different wall and keep running, then jump back to the first wall. Or, if you're close enough, you can wallrun along a wall, jump off, then mantle the rest of the way up that wall to the roof. I hope that makes sense.
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The devs posted an update recently to reassure people that they're still working on Episode 3. From the sounds of things, the later episodes are taking longer because they're bigger than the first two. http://cardboardcomputer.com/2014/02/10/act-iii-progress-update/
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You can really play them at any time. They're only tangentially connected to the main game, and they don't cover or really reference anything that happens in KRZ.
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Hah, thanks for that, I just used this trick after reading it here.
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Thanks to Architecture I'm in the beta now too. I'll be able to play once it downloads, my Origin name is BoneyRasputin.
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I'd love a PC key if you can spare one!
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I got Dark Souls: Design Works a few days ago and it's fantastic. For me the real draw was the massive interview at the end with the design team. This quote from the book has been going around for the past few weeks, but there's plenty of other great stuff. At one point they even joke about how easily the last boss could be beaten just by parrying. For such an obtuse game it's really refreshing to hear the developers talking candidly about it.
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Cool!
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Gosh, I haven't used IRC since I was a wean. I'll be on once I get a client set up.
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This is probably a weird question, but is there ever going to be another Raskulls? I loved that game!