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About bkbroiler

  • Rank
    Thumb Citizen
  • Birthday 05/13/1987

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  • Location
    Los Angeles
  • Interests
    Playing video games
  1. Hmmm, maybe I read it wrong. I'm not sure. I hope its a setup, because I'm interested in the corrupt government angle, and not in the alternative. I liked the fight. I liked that it was different from the big stedicam showpiece of last season. Maybe I'm just a simpleton, but I found it really exciting. It definitely hinges on what they do with it in the coming weeks, though. One detail I loved about the firefight was Ani and Frank were almost sick at the end of it, and Paul just calmly put his gun away. Guy's been in wars, you know.
  2. I'm surprised more people don't think that the firefight at the end was an obvious set up. The cops even talk at the beginning about how "are you sure you want to go in" and Ani says something like "Brass doesn't wanna lose him, we have to go now." I feel like the plan was to either kill our heroes or pin this incredibly messy firefight on them. I'm interested to see how this conspiracy goes (assuming I'm right and there is one).
  3. The E3 Retrospectapalooza

    It'll probably be on PC a few months after, judge from what Schafer tweeted.
  4. The E3 Retrospectapalooza

    double fine + third parties is what they said at the press conference.
  5. The Big LucasArts Playthrough

    Here's Tim playing through an hour and a half of Grim Fandango. Pretty much my dream. I believe the double fine youtube channel has Day Of The Tentacle and Full Throttle, too.
  6. The Wolf Among Us

    Final episode option:
  7. Transistor

    I can't get enough of this song.
  8. Transistor

    It's more a turn based strategy game than real time action combo game. You should be fine for the most part.
  9. It's insane to me that they basically took my least favorite area from Dark Souls 1, even without the framerate problems, and made it my favorite area of Dark Souls 2. I think the torch mechanic pretty much made the entire difference. I like Black Gulch, if only because it's pretty. It's also short, and you don't have to kill any of the statues, really. Hardly any of them hit you.
  10. Transistor

    I bought the soundtrack version, and am glad to support the Supergiant people, but it IS on Spotify right now. : - ( I got the same on PC. When I closed the game for the first time, a fairly sizable patch downloaded. Not sure if that fixed anything.
  11. Transistor

    This game seems pretty sweet. Combat is taking me a while to get used to, but the combinations of different skills you can use seem really interesting. I like how they incentivize you to switch things up to get story tidbits. In a related stupid note, does anyone know how to get the sountrack off of Steam? I thought I preordered it with one, but I ain't seeing any gad-blang options to download it. Wait, I found it. Had to navigate to the DLC page to see the location: Steam\steamapps\common\Transistor\Soundtrack
  12. The Big LucasArts Playthrough

    Definitely play The Walking Dead series and The Wolf Among Us.
  13. I really like the new degredation system. The vasty majority of times, it is way less intrusive than most other systems. As long as you don't completely destroy your weapon, you'll never notice it and never have to mess with it. But then, when your weapon IS destroyed, you really have to think about how you want to approach filling your need for a new weapon. It makes you tactically think about having more weapons equipped, and being weighed down by more equipment slots, etc. And then sometimes your weapon breaks midfight and you're frantically trying to bow someone and it's great. It's also much better than the Dark Souls system, which basically just made you toss 10 souls at your equipment every other bonfire you sat at. A pretty non-system, and purely there to give you a chore to do. Also, as other people have said, I think it balances strong but weak durability weapons nicely.
  14. Dark Souls(Demon's Souls successor)

    Yes, that's exactly what I mean. Thank you.
  15. Dark Souls(Demon's Souls successor)

    I will say one thing I really like about Dark Souls 1 that you guys are reminding me of is that the environment kind of feels like it isn't meant for players to be in it. By that I mean that it seems like you are finding your own way, and sometimes it feels like you are forging your own path to get to the next area, and where you are wasn't intended. I think the feeling that you aren't in a designed place for you is actually brilliant design, if any of what I said makes sense.