Spenny

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Everything posted by Spenny

  1. [DevLog] Monumental Failure

    Big milestone today. We have a release date! and a steam page: http://store.steampowered.com/app/573300/ and we're exhausted and ready for the holidays. Merry Christmas and Happy Holidays everyone
  2. GET IT HERE Diversifiers Used: Mainstream Thumbs WJSCU Sub-versifier: Building A Legacy Box art Game Development 100% Internalized - I streamed the game being made. Watch it on twitch or on youtube.
  3. GET IT HERE Diversifiers Used: Mainstream Thumbs WJSCU Sub-versifier: Building A Legacy Game Development 100% Internalized - I streamed the game being made. Watch it on twitch or youtube Hi, I'm going to be live at https://www.twitch.tv/spennydubz till around 6pm EST, come make game with me! Stream is over, thanks for tuning in, game coming soon!
  4. [RELEASE] MID JAM POWER MOVE

    When you're making a game in five hours you got to find shortcuts. I started by copying Modern Idiot and deleting stuff I didn't need. That title screen was fine, so, if it ain't broke, don't fix it
  5. Tbh I'm not sure you can even make it around the lake without exploding.
  6. Welcome to Wizard Jam 4!

    So last I looked, there were 54 entries on the itchio, making this the most participated wiz jam yet. Wow, great work everybody, I'm so excited to get playing these.
  7. [RELEASE] MID JAM POWER MOVE

    Game is uploaded, thanks again to everybody who tuned in to watch it get made
  8. A and D rotate you tank control style. This is the most authentic Hoverboard simulation on the market. Not for Hoverboard casuals.
  9. [Dev Log] The Bear's Black Heart

    Everything about this is super legit. It's so good to see the pros, and I'm assuming here you're pro, use the wiz jam time to really flex their muscles.
  10. I was showing my girlfriend's dad my shitty game, and to explain to him that people make quality stuff for this jam, I opened up this thread. Everybody here loves Mr. Puffin.
  11. [Participation Agreement] The Clone Progenitors

    I'm okay yeah, cool!
  12. WJCU Asset Depot

    I could go either way. My thinking is that this thread is a subset of what could be covered in the other thread, and the other has more visibility. But if the WJCU needs its own thread to organize around, I retract my concerns.
  13. WJCU Asset Depot

    Pinned thread:
  14. WJ4 "Why I Jam" Audio Compilation

    Well, here's a thing. I talk kind of slow and spacey so hopefully it's pretty easy to cut out what you need. wizJamSpenny.mp3
  15. [DevLog] Monumental Failure

    Last week I wrote about another 3 tools I'm using. This week I wrote about co-op mode and the importance of multiplayer.
  16. I'm guessing you reload the scene right? You're probably seeing bugs related to light map baking. You might find you don't have this problem when you build the project to an application, you might also find if you open the lighting window, and change the baking mode from auto to manual, you won't have this problem. I wish i could give a more definitive answer, but, I don't have a comprehensive idea how this works, and have been struggling with it myself!
  17. [DevLog] Monumental Failure

    Another week, another devlog. Originally appeared here.
  18. Welcome to Wizard Jam 4!

    The Winter Wizard Jam is the wizard jam that happens in winter. The Wizard Jam is the wizard jam that happens in not winter. It's like the Winter Olympics and the Olympics.
  19. Welcome to Wizard Jam 4!

    I think the takeaway from all our chat was pretty well summed up by 051: The reason we didn't do episode titles the first winter jam was over concern it would take away what's special from wizard jam prime. If that's what the people want though, let's give it to them.
  20. [DevLog] Monumental Failure

    I'm pretty happy with the latest devlog. Getting in the character customization is really starting to make this feel legit, more whole, nearing complete. Copied here:
  21. HOWL O'WEEN (Halloween)

    Yo, wear some pyjamas and get a little screw driver and you're Dr Who on a day off.
  22. [DevLog] Monumental Failure

    In this week's devlog, I talk about how I made the balls roll.