kaputt

Members
  • Content count

    300
  • Joined

  • Last visited

Everything posted by kaputt

  1. Lately, with more scarce time, I'm not having as much fun playing some kind of games as I did before. Much of it is due to the fact that some games are build through mechanisms that involves addiction, and I feel frustrated when I don't get the reward that made me "addicted" because I don't have enough time to. For example, I was playing Hotline Miami 2 , it's amazing, but after a hour and a half playing it, it still didn't feel like it was enough. I couldn't afford to play any longer, but it was like my brain didn't received what it was expecting. It wasn't like watching a movie or TV series, in which, at the end, even if there's a cliffhanger or something, you don't feel like you wasted your time. My point is that some games takes so much trial and error to give actual satisfaction that you should have an almost obsessive way to play it to really enjoy it. I don't think, however, that this is only tied to trial and error. Sometimes I take a lot of time to solve a Zelda puzzle, for example, but I don't feel frustrated. Anyway, I just wish games were designed with less focus on being something addictive, and somehow respected more of my time. Actually a lot of games does not require that huge amount of time progress, but it's usually playing it safe, with reduced difficulty. I wish there were more challenging games that gave enough satisfaction for reasonable gaming sessions, like Mario games for example. Does anyone else feels the same?
  2. Kojima to leave Konami after MGS V

    Yep, pretty much this. The only thing I see them doing next is keep publishing PES and trying to use the Fox Engine on new iterations of their IPs, but is anyone left at Konami? I think everyone's gone already, so they would need to find new people or outsource the work. As for Metal Gear, I believe it's dead without Kojima. I'm not even a fan of the series and realize that the thing is too connected to Kojima, the name of the guy was written in all those game covers for a reason.
  3. Well, I liked it, specially the ink kit, very classy. I'm lucky to not have these special editions released in Brazil, I'd probably spend a lot on those.
  4. Well, to be honest, I didn't quit Demon's Souls because of fear, it was mostly because I got stuck in a stage with a lot of those bugbears, I promised to try the game eventually but never did. What scared me the most was the thought of encountering the Man Centipede. That's such a disgusting and disturbing enemy design. However, I have a lot of problems with anxiety, I usually make things in my head way bigger than they actually are. So I might just be over exaggerating it, maybe it's not that bad? Hmm.
  5. I wasn't really expecting to play Bloodborne. In Tommy Wiseau's definition, I'm just a "chicken, chip chip chip chip", I'm not very fond of scary games, and I remember Demon's Souls being quite scary at times, never finished it. But I decided to watch two Bloodborne boss battles and I think there's no going back now, I really want this. I'll discuss the battles in the spoilers, so don't open it if you want to have surprises ruined when playing the game.
  6. Gaming, rewards and addiction

    Wow, those are really amazing replies, seriously haha. I didn't know or realize any of the stuff you guys said. That's great.I never heard of this concept of flow before. I really should read a book about game design, I think it would help me to express how I feel about some games. And I guess you're totally right about that, Griddlelol, I shouldn't bee playing that many games if I want to feel productive, you just told it in a real reasonable and convincing way.
  7. Nintendo announces mobile deal with DeNA

    I have no idea what DeNA is. I don't know what to think about the Nintendo X. I'm just so confused right now. If that means I can play some kind of animal crossing on my phone, brilliant.
  8. Cities: Skylines

    I've been interested in this game since I learned there were no disasters and it was a bit less "gamey" than Sim City. I'm currently working in a public office that deals with urban problems, so it the more realistic tone of the game is neat in my view. But I also have problems with my current gaming time, so I'll wait for a better deal, even though the current price is really tempting.
  9. The Big VR Thread

    Yeah, those things sure give some uncertainty about it. I honestky think it won't work if it requires you to walk and move through your room. It might be successful as a novelty first, but it's too impractical. Also a big part of gaming is connected to challenge and reward, and you can't increase challenge that much if it requires too much physical effort of the player, it won't work.However, I think it can work for smaller and quicker games/immersive experiences, like some indie games already do. In fact, this might be the kind of work that will benefit the most of VR, never realized that before.
  10. The Big VR Thread

    Yep, this one, thanks! I'll correct my post.
  11. The Big VR Thread

    Digital Foundry made an article about the new Morpheus prototype, their impressions are pretty positive. http://www.eurogamer.net/articles/digitalfoundry-2015-hands-on-with-the-near-final-project-morpheus I think we're almost ready to leave our finite physical existence and live forever in a virtual reality managed by our computer overlords.
  12. PL4YST4TION 4

    This is a great month indeed. Aside Papo and Yo (which I already own), I always wanted to try all those games. I will use the PS+ trial to get them while I don't have a PS4.
  13. The Big VR Thread

    Both Sony and HTC devices are looking hot. HTC has a better resolution, and when using a cardboard with my Moto X I saw that 1080p at a close distance doesn't look so hot, looks a bit too grainy, however, it's still acceptable. Sony's is still 1080p, but the 120Hz is a nice upgrade. Also, their VR surely looks better and more comfortable to use. Will be interesting to see how devs will approach VR. I think they should go for an art style and aesthetics that make it viable to have good looking games at the best framerate possible, otherwise the motion sickness can really hurt the general view of consumers on VR. After trying the cardboard, I'm really interested in VR, surely is something else.
  14. While there aren't major spoilers in the video (I believe), it does have something that I wasn't expecting, not a "plot twist" or anything like it, just a indication of what the narrative might approach. So yeah, if you want to discover things by yourself, I recommend you not to watch it. I personally don't mind it at all.
  15. Looks good, could use a bit more of ghosts though. Now seriously, this looks pretty good, a more grounded story focused a lot on the characters. In 17 minutes I already care for those guys, it's important that I feel connected to them so easily, great work on the writing. The voice actors are doing a fine job as well, had no idea Harry Crane/Rich Sommer was involved. Can't wait.
  16. Android Games

    Does anyone knows android games that are good to play with a gamepad? I bought a gamepad mostly with the objective to use it with emulators. But I wonder if there any games that are deep enough in the gameplay aspect that actually get better with a controller. I know there are a bunch of old games released on android, some of them are interesting, but I'm looking mostly for games made for mobile.
  17. Nintendo 3DS

    About Kid Icarus, I bought it this weekend and the game is wonderful! The visuals are impressive considering the 3DS limitations - although it can look very ugly sometimes on the ground portions - and the gameplay is great, really varied and the difficulty system probably was very well planned and thought by the devs. The problem, as everyone knows, is the controls. I'm getting used to it and recognize that the touchscreen provides more precision than aiming with a analogue stick, but it's definitely uncomfortable when you're in the ground, it just doesn't work well for turning the camera for example. I think they should just have streamlined the shooting in ground combat and made a fixed camera, that would work better IMO. However, the stylus controls are beautiful in air combat, have nothing to complain about that. This game reminds a lot of Bayonetta, lots of stuff happening sometimes and I can barely see what the hell is happening on screen, I kinda enjoy this. The characters are also really nice, I just wish they saved their best jokes and lines to the parts that I'm not busy trying to survive the hordes of enemies. I feel like missing a lot of stuff. Anyway, despite the flaws with the controls, I'm really enjoying this and feel like mastering it's mechanics through multiple playthroughs. Still, I kind wish the PS Vita was Nintendo's creation, then I could play it with a proper analog stick and even prettier visuals.
  18. Half-Life 3

    To be honest, I think there's a better reason for Valve to develop HL3 if they are making a VR. It seems that they were not focused at all in making a traditional single player game, but with VR they might actually want to deliver it since the game is perfect for that.
  19. PL4YST4TION 4

    Awesome! Will do it then, but I'll wait for the next batch of free games, I already own Rogue Legacy and Transistor on Steam. Also, EU or US PS+? I used to have a EU, because it had more retail games than US on PS3.
  20. PL4YST4TION 4

    I used to have a PS+ subscription, but never really "bought" the free PS4 games, someone told me it was impossible. But it seems that this person was wrong then. Damn. Can I "buy" the games on the PS3 store or through the PC only? I never realized that I could use the trial period for that. That's a great idea, thanks a lot Griddlelol
  21. The Nintendo Wii U is Great Thread

    I love that in Wind Waker I also enjoyed how they kinda force you the explore the seas later in the game. I never wanted to do that without any reason, the fact that you have to navigate through the sea to explore the map never really appealed to me, mostly because you only see water most of the time, but the game now demands that I do it to complete some objectives, and then some really neat stuff is happening. Like Anyway, Wind Waker is an amazing game, even if it is a bit annoying at times.
  22. The Nintendo Wii U is Great Thread

    As Reagan said, I don't enjoy that they are escort objects. I think newer games, like Enslaved Odyssey to the West, handled companions better, with enough AI to make them more independent. However I totally understand that Wind Waker is old, this wasn't something very common or easy to do back then. But I do enjoy the puzzles with them, it's definitely very nice, they are my favorite parts of the game so far.
  23. PL4YST4TION 4

    Well, I just bought Driveclub and Infamous Second Son in a pretty good deal at a local retailer today. Don't know if it was the wisest decision, now I really want a PS4 as soon as possible to play the games. Will have to hold my anxiety until the US trip in May.
  24. The Nintendo Wii U is Great Thread

    Thanks for the info, I did get the sail, but it was almost at the time that I needed to learn the Gales/Ciclone song, so the fast sail kinda became obsolete shortly. But it was still valuable, if I ever play this game again I'll sure get it in the first opportunity. I played the game a bit more, sometimes I love it, sometimes I hate it, but there's mostly love for it in my heart right now. The combat improved a lot with the Master Sword. My main complain about the second part of the game is the companion mechanic, it's a bit clunky, even if the puzzles related to to are nice.
  25. PL4YST4TION 4

    Thanks for the feedback, will buy it at Miami then. I just saw that PS4s are being sold with a free code for The Last of Us Remastered, so that makes the deal even better.