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Everything posted by Stuart
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Yeah, that was my major problem with the game. I fucking hated how they handled her character. That said, I'm a fucking hypocrite, and despite that gross blatant sexism, I still love this game's design, atmosphere, and backstory. The ending was fucking stupid though.
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- 175 replies
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- video game music
- video games
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(and 2 more)
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This was an awesome pod! Loved the convo on the new Zelda game. Soon.
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Oh my god, I just died when they mentioned Jay Allard and Bobby Kotick, I fucking died. They're sooo gunna love that!
- 816 replies
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- its not a bigdog
- it might be a bigdog
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Oh wow, I just checked the first post and saw my horrendous gif was there. That was just for shits and giggles, yo! Also, that Sean baseball card looks fucking awesome! My gif's title is "A Scoopful of Introspection". Cuz' why the fuck not?
- 816 replies
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- its not a bigdog
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Trolling would imply that the people working on this are doing it in spite or to blatantly annoy the Idle Thumbs guys. I'm pretty sure that's not the case. Spork has the right idea, I guess.
- 816 replies
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- its not a bigdog
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How is this trolling?
- 816 replies
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- its not a bigdog
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The Dancing Thumb (aka: music recommendations)
Stuart replied to Wrestlevania's topic in Idle Banter
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I feel that no video game mechanic should be retired, but fine-tuned and reiterated. Like cinematography, there are no bad methods or styles of filming a scene, there is just bad cinematography by way of a shitty cinematographer and director. The fact that QTEs, the most reviled of game mechanics, are reviled is that they are badly implemented and don't add to the experience of playing a game. They are usually used to add some fake sense of interactivity when the game is taking nearly all control away from the player. But look at Heavy Rain. I hate that fucking game for thousands of reasons (the writing, barf), but it implemented QTEs in a fascinating way that gave context and meaning to w/e you were doing. The act of nervously holding a knife up to do a certain something (won't spoil) isn't done by way of just tapping the A button, but by way holding many buttons in succession to convey a sense of nervousness and apprehension. The fact that you end up holding like 6 buttons to just hold up a knife shows how much care they put to make these otherwise throwaway, unpopular set of mechanics feel very good and meaningful. Tropes we can live with eliminating completely or revamping them from scratch in all narrative forms, but in games we should make new mechanics while reiterating/fine-tune existing ones.
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I agree with toblix's sentiment, but that's just me, Cine.
- 816 replies
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- its not a bigdog
- it might be a bigdog
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Yeah, today, tomorrow. Basically, Monday.
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So, we gun do dis tomorrow?
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Though that would be funny, Nick needs somethin' better than that.
- 816 replies
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- its not a bigdog
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I'm crying. I died at Shizzle Vanaman.
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That video was in reference to Rodi's reference to Eric Andre, since the clip is from The Eric Andre Show (He's the dude with the fro).
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This is now the official idlethumbs.net/wizard Slash Wizard thread.
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http://normalboots.com/video/gone-home-game-formalism/ Wow, I think I found a new video game academic to follow! Great video on Gone Home's validity of being a game and its use of mechanics to express story. Check out his other stuff out as well (JonTron too, he's pretty funny)!
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Awesome TED Talks (and similar enlightening lectures)
Stuart replied to MrHoatzin's topic in Idle Banter
Craig Ferguson is such an awesome guy. I'm amazed he's still on broadcast TV, he should be much better known and be on cable TV with his own big show. But, where he is right now, he's a beacon of comedy and introspection in an otherwise vapid, boring segment in late night broadcast TV. -
I'm up for it. What time? I just woke up to go to the bathroom. (It's 6 AM here, so I'm back to sleep...)
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Hey. This game is kinda' hard.
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Fitting.
- 816 replies
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- its not a bigdog
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Somewhere, out in the darkness, an ancient evil awakens...