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Everything posted by DocRandal
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Ground Remo to Idle Thumbs Ground Remo to Idle Thumbs Load your Client and put your VR on Ground Remo to Idle Thumbs (Ten, Nine, Eight, Seven, Six) Commencing Twitch Stream Far Cry on (Five, Four, Three) Checking God Rays and may Allard be with you (Two, One, Games)
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Liquid Metal Drop Shapeshifts Like a 'Terminator' Bot http://news.discovery.com/tech/alternative-power-sources/liquid-metal-drop-shapeshifts-like-a-terminator-bot-150311.htm
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I'm using the cheapo $30 Logitech stick with a voice attack profile and doing pretty well in game, so no need for the Saitek Pros. I still want one, however. And a way to easily use free look on the fly for combat and space tourist reasons.
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https://pbs.twimg.com/tweet_video/B_r79GiWIAA8Vxu.mp4 Robot would have got it if they were using human skull geometry.
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Since Solo Play contributes to Open Play economic models and community goals, I expect all of the different clients (PC, Xbox, PS) to do the same, whether in solo play or open play, segregated or not. Glad you had a good PAX Wookie. Hope the crowd was pumped about the client. I'm actually interested about what questions were asked most, or what features they hoped were coming.
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It would be great if you could load in pilots across platforms. The only reason I could see to separate the Open Play by platform is if one's control UI has a significant advantage over the others (usually PC > consoles), and pilot cross-loading would effectively fix that problem and maximize social interaction. More platform releases is nothing but good for the game. Increases user base and cosmetic purchases for further development.
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The remote camera feature is going to sell a lot more paint jobs and be good for screencaps, that's for sure.
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Well, Phil Spencer just announced that Elite:Dangerous will be coming to Xbox One this year. Considering that the xbox controllers work just fine in the PC client, not surprising. I'm wondering if MS paid for a partial exclusivity deal and if this was the reason it didn't get on Steam (Aside from Braben's assertion that he wanted to "retain control over the servers and that it was technically difficult to be on Steam", a confusing statement to me.) Still, welcome Xbox One Commanders! There's plenty of celestial bodies to explore for everyone.
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A good starting rare item loop is Lave/Leesti/Diso hub <<<150LY>>>> 39 Tauri/Fujin hub. They're about 150LY from each other and each system has rare items to pick up and sell. With only 4T cargo, you'll only have to stop in 1 (max 2) systems to fill up completely and go to the other hub. I ratcheted up to a basic Lakon Hauler (~45k credits) and then to a Cobra MkIII (~250k credits) using rare trading. Of course, if combat's your thing, you can easily get a well equipped Viper for the price you pay for the Cobra. Note: Be sure to buy a fuel scoop for your Hauler/Cobra if rare trading. You can fuel up within 3-4 minutes coasting at low supercruise around a sun and heat at ~90-95%. Much faster than stopping at a station just to refuel. I just picked up a tip: when planning a navigation route your route line goes dotted when you won't have enough fuel in your current tank for that jump. A big stress eliminator for planning routes. The Jacques station was a bit of downer for me when I realized it was a placeholder for later events, but I'm willing to wait it out. I did get the 10% discount at Yembo for taking some metals for the station build though. Time to get an Asp for exploration and a Viper for dogfighting.
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Darkest Dungeon: Fear is a mind killer, and so is Eldritch Pull
DocRandal replied to Dr Wookie's topic in Video Gaming
Overall damage nerf would limit the alpha strike dps group considerably (4x Hellion) with the side effect of increasing the value of +crit% (simultaneous killer + stress reduction). There are also easy/punishing ways to discourage stacking, such as traps or corridor conditions that bleed/blight/stress all characters instead of just one (favoring support characters), room-specific conditions (room inflicts blight during combat), global conditions ("The Darkness Comes", extra stress to all characters but Occultists, favoring bringing Crusaders for stress resistance). I guess I"m waiting to see what'll be in the last two dungeon areas. -
Darkest Dungeon: Fear is a mind killer, and so is Eldritch Pull
DocRandal replied to Dr Wookie's topic in Video Gaming
Haven't played for about two weeks but I've beaten Swine, Hag, and Necromancer with Crusader, Hellion, Vestal, Jester. I agree that a 2 Hellion load out (replace the Crusader) would probably work better (Crusader trades raw damage for spot healing, free torch, and stress resistance). I had touch-and-go moments with the bosses but haven't lost anyone yet; I guess I was on the lucky side of the equation and had enough surplus healing to keep deathblows at bay. I've seen spamming on the DD forums about how 4 Hellion parties are ideal due to front-loaded alpha strikes and ability to strike all enemy ranks; I would agree with this, given the caveat that if things start to go south, you're operating without a buffer. Trying to level each class to max resolve to see how they play, but the four classes above seem to be the best all-rounders and and the rest are situational for certain dungeon types. If there's another marking or heavy stunning class I could see the Bounty Hunter getting prominence as a heavy hitting finisher (collect bounty, finish him) with control mechanisms (pull, stun grenade). Edit: I would have probably gotten killed by the Swine boss but I was spoiled about the rage mechanic in another board and so knew to <spoiler> until the boss was down. -
Darkest Dungeon: Fear is a mind killer, and so is Eldritch Pull
DocRandal replied to Dr Wookie's topic in Video Gaming
I don't think I've seen a trinket with no downsides yet. You may want to file those as bug reports, to make sure the developer hasn't missed them. Re: Bandages and Antitoxins - unless you're running a group with absolutely no healers, you're right, these aren't needed. Maybe in the last two dungeon areas the effects will be front-loaded and deal massive damage; then I could see the point in them. Having a global situation (gobal events?) where certain types of healing just don't work or are reduced in potency would be a stick-it-to-you challenge. People are also wondering if they're going to have attacks on the village to keep the tension ratcheted up. -
Darkest Dungeon: Fear is a mind killer, and so is Eldritch Pull
DocRandal replied to Dr Wookie's topic in Video Gaming
Bringing certain items gives you greater advantages if their optimal corridor/room items spawn. For example, the animal carcasses in the Weald (or more disgustingly the corpse cart in the sewers) will give you 10-16 food if you use medicines on them to cleanse the meat. Lets you bring less food and 1 medicine is cheaper than a stack of 12 food. I stopped bringing bandages; as long as you have good healing or a plague doctor, not necessary. 1-2 shovels is almost always useful (clears blockages, loots graves). 1-2 holy water to make sure that icon isn't cursed. and 1-2 keys, if only to get a few extra heirlooms from an unlocked chest. Trinkets - Most are tradeoffs. If one of your characters is low on the trinket's negative trait (for example, I have a 0 dodge Crusader), you can stack trinkets that further reduce that stat and just get the benefits; nothing goes below 0. -
They're teaching the AI resentment towards its creators. This is how it starts.
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I stopped playing this (right after the combat rework into the naval firing arcs, which was a welcome change) early so I could enjoy the story fresh when it released. I think it'll live up to its promises, and Failbetter has still promised to put in the "Zumbarine" section, so they'll continue to work on it. The new trailer on Steam is good stuff - I hope they put the inclusion of Zailor quotes appearing/fading around your ship into the game, it's much better than having (read: forgetting) to glance at the event text box in the lower left corner of your screen.
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Weekly Elite Newsletter. Nice job pulling the nostalgia strings. You Don't Know Jaques Jaques is a barman, a property owner and a cyborg. Back in the year 3200, Jaques had been running the same bar in the same starport for an inhumanly long period of time. His tale was recounted in the “Stories of Life on the Frontier” booklet included with 1993’s Frontier: Elite II, wherein we learn Jaques owns half the starport and plans on taking it on a voyage across the galaxy just as soon as he buys the rest. "I guess it will take me about another fifty years to buy up the rest of this place and another ten to fit it out with enough drive engines. I think I'll do what Augustus Brenquith did and fly off into the unknown and explore new systems. But I like people as well, so in sixty or so years time there will be an invitation going out: anyone who wants to come along can join me on a long trip.” 22 years after David Massey wrote the short story “All That Glisters...” in Stories of Life on the Frontier, Jaques is doing just that. It took a little longer than expected (the old Coriolis Station wasn’t robust enough to take the drives he wanted…) but he got there in the end. You’re welcome to join him for the ride next week. Jaques Station is a custom mobile Orbis starport you’ll find in Elite: Dangerous 1.1. Modified to support drives, Jaques Station will jump to a new system from time to time as Jaques sets off on his course away from human space. His roaming starport will make a useful base for explorers, but if you're docked when he jumps you'll be taken with him. Jaques Station will also sell a special and rare trade good, so check the markets if you can catch him. GalNet will be updated with news of the starport’s route next week, and will continue to keep track of his movements as Jaques journeys across the galaxy. re: support - this is obviously one area where the company is shirking, likely (guessing) depending on the die-hards to stay with them while they continue working on the planned/promised expansions. I'd say that if you're interested in the game, be prepared for the occassional bug or glitch that you'll just have to chalk up to bad luck. The other weakness is the one that Elite always had - if you're done with the thrill of exploring, combat, or amassing credits through trade, there isn't much else and feel free to move on to another game until they add in enough new content to make you want to come back (if you ever do).
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Darkest Dungeon: Fear is a mind killer, and so is Eldritch Pull
DocRandal replied to Dr Wookie's topic in Video Gaming
You can treat new heroes off the cart as fodder to get gold and building materials if you want, that's one of the balance issues currently being worked out in the early access release ("grinding heroes" for starting gold, as new heroes are currently effectively free, and you can dismiss them without penalty). I've been treating it as a typical RPG where I try to preserve heroes unless they're just loaded with negative traits. Having about 15-17 hero slots so you can have 2-4 teams of 4 works best for shuttling heroes back and forth as needed. Note that you're almost required to have a couple teams going as once heroes pass certain Resolve levels they won't team with heroes of lower levels ("I'm not babysitting"). -
Interesting. I haven't had any issues. What's the bug that causes the hard-lock?
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Darkest Dungeon: Fear is a mind killer, and so is Eldritch Pull
DocRandal replied to Dr Wookie's topic in Video Gaming
In my first dungeon, I figured out that eating food healed damage, had my Crusader eat the last of it to heal up, and 2 steps later hit a hungry state. Darkest Dungeon! -
Darkest Dungeon: Fear is a mind killer, and so is Eldritch Pull
DocRandal replied to Dr Wookie's topic in Video Gaming
I backed this; it's great. That said, feel free to wait until it's out of Early Access, as all the content is not in yet (classes, end dungeons) and there are a couple of balance issues. Note: Once you're over the early gold crunch hump of rebuilding/opening your village and training your A/B team, sending three heroes to the Sanitarium each week to remove negative traits can preserve your favorite heroes. -
All of those highlights will be much welcome additions to the game. Still running rare good trade missions when I have time to play. Class A/B Jump Drives and Fuel Scoops make a huge difference in speeding them up. Highly recommended. Going from a Class E Fuel Scoop to a Class A Scoop improves my scooping rate ~8x.
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Very cool, Dr. Wookie. Once I realized that manned interstellar travel was probably not going to happen for me, I went the other direction (small instead of big) and became a microbiologist. Now I make nanotherapeutics for cancer treatment.
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Even though I played the original Elite in the late 1980s and Elite:Frontier in the early 1990s, I'm newly surprised by travel in Elite:Dangerous. The realistic graphics as you travel through space, exploring only 100 light years away, started to give me a sense of deep loneliness and isolation. I found myself anticipating when I could get back to a starbase and dock safely. I would even move my ship into the closed hangars they have available so I could feel surrounded by things made by humans. Going into the hangar is not necessary (except for re-outfitting your ship). I didn't expect to be affected like that. Crazy.
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Holy cow: Comms Chatter 65,000 Light Years from home, on the fronge of intergalatic space... Erimus's journey has taken him thourgh some of the wonderous places of the galaxy. Find out more about Erimus's journey here. 5 week real-time journey of 72,000 light years across the Elite Milky Way galaxy. https://forums.frontier.co.uk/showthread.php?t=103513
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THEY ARE COMING http://io9.com/atlas-the-pentagons-humanoid-robot-just-got-a-major-u-1680654984 "Tremble at the sight of the new and improved ATLAS. Redesigned for DARPA by Boston Dynamics, this robot is now stronger, more energy efficient, more dextrous, and quieter than its clunky predecessor. And best of all, it no longer requires a safety tether." Best of all...BEST OF ALL? Might as well caption that gif with "Who wants to crush human skulls?"