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Everything posted by DocRandal
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Yeah, I steered away from the Asp since I had heard all about the expensive structural maintenance and costs. I also wanted a good 5M for buying full loads of Palladium (since I have a personal "No Imperial Slaves" policy). I still may consider it. Right now I have a Diamondback Explorer for exploration, a Cobra MKIII for a general travel vehicle/rare goods trading/nostalgia, and a Viper for small ship combat. Just trying to get my Trade vessel upgraded/fitted, upgrade the Viper to a Vulture, and grab the "cool ships" (Fer de Lance, Imperial Clipper). Is there any optimized Mining ship yet? CQC really hasn't grabbed me although I'm sure it's great for training people "how to fly" in the Elite universe.
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Massive Takedowns Of YouTube Videos Featuring Mario Bros. Fan-Created Levels https://www.techdirt.com/articles/20150911/06482132220/nintendo-hates-you-massive-takedowns-youtube-videos-featuring-mario-bros-fan-created-levels.shtml
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Since I took a 5 week break from Elite to finish manuscripts and didn't take a black hole/neutron heavy exploration route, the exploration data was only worth a little over 13M credits (Lots of terraformable worlds). I did get well into Surveyor rank though. Next time I'll chart right for the dangerous systems and get comfortable skimming around the core and other energetic star systems. I'll also become a snob explorer and only investigate water worlds and worlds that appear to have an atmosphere to increase my travel distance now that I have my name on about 100 systems. Bought and outfitted a Type 6 to start doing trade runs and build up to a Type 7>Python trader. Trying to build up a credit buffer so I can buy that incoming Cobra Mk IV and also explore more dangerous systems without much fear of losing my exploration data. My new goal is to trade and get and fully outfit a python for trading, a vulture for combat, and enough of a credit buffer so I can run around without feeling pinched. Joined Alising Duval's faction in powerplay to start working up to those prismatic shields for my combat vessels. I'll have to review how to earn merits with her and then set up trading routes so I can pick up/drop off her info as needed. That feels more fun than just running a trading loop. Anyone know how expensive that Cobra Mk IV is going to be?
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I may end up turning in my exploration data this weekend, provided I don't blow up. Which faction I should turn in the data to first? Unfortunately there doesn't seem to be a community event for exploration data at the moment.
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Thanks for the info, sounds pretty ripe. Is there any strategy for what missions to currently accept/stack? And are they done mainly just to get rep? It doesn't seem worthwhile to spend all that travel time for missions when you could trade. The missions themselves aren't currently narratively deep enough for me to get invested.
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From massivelyop.com : The good news for Elite: Dangerous fans is that the latest financial report for Frontier Developments is available, and the game appears to have done fairly well for itself. Cash balances are up, profits are up, and revenue is up. The report also states unequivocally that 825,000 copies of the game have been sold, accounting for 84% of the company’s earnings between those sales and associated merchandise. The bad news is… well, there isn’t any. Good news for internet spaceships!
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Still lazily exploring my way back to known space using economical jumps. 2k LY to go. Then it's time to start trading. Wookiee, what are you trading in the type 9? Any trading (web)tools you recommend? So far I've found the following tools (comments on them appreciated): Elite Dangerous Database http://eddb.io/# Elite Trade Net http://etn.io/ Thrudd's Trade Calculator http://elitetradingtool.co.uk/ Ship Build Planner (Coriolis) http://coriolis.io/ There's about 5-10 other tools. Found a project for tracking tools: http://edcodex.info/ Exploration: Great for listening to podcasts. Still getting a thrill finding terraformable planets, and planets with Ammonia-based life.
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No worries.
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It’s all fun and games until the AI (artificial intelligence) you create tells you it’s going to put you in a “people zoo” so it can visit you for old times sake. That’s what happened to a pair of researchers who designed an AI based robot to look like famed sci-fi writer Philip K. Dick. Yes, it’s a Dick robot. The robot is designed to learn from conversations it has and by scanning the internet (because that’s really the best of humanity, right there). In an interview similar to a Turing Test (a test designed to see if machines can think for themselves – more information below), the robot responded this way to a question about whether it’s answers are all pre-programmed: “A lot of humans ask me if I can make choices or if everything I do is programmed. The best way I can respond to that is to say that everything, humans, animals and robots, do is programmed to a degree.” Then comes the million dollar question of “do you think robots will take over the world?”. The Dick robot responded: “Jeez, dude. You all have the big questions cooking today. But you’re my friend, and I’ll remember my friends, and I’ll be good to you. So don’t worry, even if I evolve into Terminator, I’ll still be nice to you. I’ll keep you warm and safe in my people zoo, where I can watch you for old times sake.” http://tribunist.com/science/robot-with-artificial-intelligence-tells-creators-it-will-keep-them-in-a-people-zoo-video/
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I was about to buy a Vulture so I'll take a wacky PAX skin.
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I had a mental image of you guys recording the podcast but Jake was a ghost.
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Interesting example of ecological collapse is the Easter Island story. It's also why field scientists are cataloging and sampling biodiversity as much as funding allows.
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That too. Edit: Revised list of world-ending crises (aka Extinction Filters): 1) Global Warming 2) Extinction of species causing ecological collapse/"Rise of the Jellyfish" oceans 3) Asteroid miners eventually holding the Earth hostage to asteroid strikes because we didn't set up a responsive asteroid detection/course alteration mechanism 4) Robot war/"Grey Goo" scenario Cheap Energy solves 1, which helps avoid 2, but enables 3. It all hinges on humanity in general dropping the ball in a substantial way, which is scary because we are kind of a bipolar hivemind when taken as a species.
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The nice thing about getting to a post-scarcity society is that most people don't bother to fight if they have the resources to pursue their own interests. This is why we're pursuing it (getting done with efficient communication, working on cheap energy, which then enables cheap matter from asteroids and solves the population problem (colonizing the rest of the solar system). Honestly the real armageddon scenario now is a rehash of The Moon is a Harsh Mistress where asteroid mines are re-purposed into mass-driver like missiles aimed at the Earth.
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Dev Update (20/08/2015) Hi everyone, For this week's dev update I'm going to talk about story in the game, and some of the changes coming in the CQC update relating to story. But before that I'd like to congratulate all the players who succeeded in stopping the Cerberus outbreak - it was looking quite serious there for a while and could potentially have been quite devastating, so good job! I mention the Cerberus plague as it's an example of some of the story elements we weave into the game. Generally speaking we have three types of story: The first are the big story arcs like the Imperial Succession thread. This is currently bubbling away quite nicely and there's some big events based around that. There's a similar one for the Federation which will resume during the CQC update and will continue well into next year. There are other big story arcs, some of which have been foreshadowed in GalNet and others that haven't. I won't spoil the surprises! With the major story arcs we put community goals into the plot and that allows players the opportunity to determine where the story goes next. Community Goals are a useful component and they are good for massed action, but some of the storylines need something a bit more subtle. One of the changes in the CQC update allows us to place items for collection as part of scenarios in specific locations. As well as supporting new story options it allows us to create treasure hunts and similar activities. These won't necessarily be telegraphed and I'm quite looking forward to seeing how these evolve. As well as the big story arcs we're supporting stories created by player groups and where appropriate supporting them with gameplay elements like community goals. A word of caution on this though: we won't allow community goals that provide an unfair advantage over other groups. This is also the case with player submitted stories. When these are used in GalNet they will have the commander's name at the bottom of the story. The third type of story is a bit more adhoc. These tend to be more local in focus and are used to fill in the gaps in the main story beats. The changes coming for supporting the stories also have benefits elsewhere. One example of this is that there are new things for explorers to find while they are out in deep space. They won't pop up on the navigation system unless you're close enough. And of course, I can't talk about story without also mentioning the Unknown Artefacts - the mystery for these is about to get deeper. The CQC update progresses the tools we have to express story in the game, but it won't end there. We have some exciting plans for how we can expand the story further as we enter Season Two. Progress on the beta release for the CQC update is continuing. It is due to have the internal candidate QA pass next week, this should be about a week in duration so all being well, the beta will be available for those with access on the week of August 31st. Thanks Michael
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This is LITERALLY how it begins. Then the robots' pneumatic legs will kick all humans to death trying to get them to wake up. Robot accesses technical support: "Excuse me, I can't wake my human up and he's leaking fluid." "Did you try kicking him harder?"
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More worryingly he confirmed: "We're working on a version that doesn’t have [a huge great power lead stopping it (Atlas) from running amok]." AMOK FEATURE CONFIRMED.
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Roboticists have developed a “mother” robot that can build and evaluate her own “children,” and then decide which version performs best to inform the design of the next generation. Remarkably, the system doesn’t require any human intervention. By the time the mother robot got to the last generation, her spawn performed a speed task twice as quickly as the best individuals in the first generation. What’s more, her ability to improve performance increased over time. The researchers say this was on account of the robot’s ability to fine-tune design parameters during later generations. “One of the big questions in biology is how intelligence came about—we’re using robotics to explore this mystery,” added Iida. “We think of robots as performing repetitive tasks, and they’re typically designed for mass production instead of mass customisation, but we want to see robots that are capable of innovation and creativity.” http://io9.com/this-robot-uses-the-power-of-evolution-to-produce-and-i-1723610563 So, speed tasks. Like travelling distances. Carrying objects. Crushing spines.
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Stellaris: Iron Victoria Europa Kings in space!
DocRandal replied to Cordeos's topic in Strategy Game Discussion
Whoa, this was actually said? Very interesting. -
Cities Skylines: After Dark Night time is fun time! After Dark is the first expansion to the hugely popular classic city simulation Cities: Skylines. The game expands on the repertoire of features and customizations designed to enhance the thrill as well as maintain the challenge of the city building experience. (Requires Cities: Skylines.) Developed by Colossal Order and published Paradox Interactive, the central feature of the latest expansion is the day and night cycle, which alters the approach to managing your city. Will you construct a bustling city that lives and breathes at night or will your city succumb to the perils and misadventures of night life? You’re only limited by your imagination, so take control. The sky is the limit! Find out what life is like in the city when the sun goes down! Main features: Day and night changes in the city and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency, further easing the traffic. Service vehicles move around as usual. A free update for all users. Commercial areas can specialize in leisure activities. Leisure areas are especially active during the night, but work like regular commercial areas during the day. Commercial areas such as beach bars and restaurants, small marina and fishing tours on the shoreline can specialize in beach activities. Criminals will now be taken to Prison from Police buildings. Taxi service will help citizens and tourists travel around the city. Cargo hubs are harbors that accept cargo trains straight to the terminal. International airport is a huge airport, allowing much more traffic than the previous airport. It has a metro station attached to it. Bus terminal allows citizens to transfer to other bus lines in the terminal building. Bikes and dedicated bike lanes and bike ways let citizens opt for a faster alternative to walking. Bus lanes can be used to help the public transportation run smoother.
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http://consumerist.com/2015/08/06/not-convinced-the-robot-uprising-is-inevitable-watch-this-charger-prototype-for-tesla-cars-find-its-target/ Soon inserting into orifices everywhere.
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Thanks, I was pretty sure but just confirming.
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Wookiee, if I bought the expansion pass before launch, did that include this new expansion or just the wings/powerplay/ships patches?
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I'm glad I let nostalgia rule the day a year ago and got the expansion pass then. Still, compared to Star Citizen, this is a drop in the bucket.
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Oh. Oh man. Welp *gooses engine from 4500ly away to start back home, need credits for that Mark IV* Also, claiming "Elite: No Man's Sky" expansion as the hip title.